C&C3 MOD SDK
Ascendancy 24 Aug 2007
Alright, this thing pisses me off. Looks like my project isn't gonna come to life until someone makes modding this damn game a lot easier.
☆FreedoM_FighteR☆ 24 Aug 2007
my main coder says that its easy
now that is just spam in a good way
now that is just spam in a good way
Ascendancy 24 Aug 2007
Hmm. I'm looking through the codes now, I just wonder how long it'll take me to add veterancy to defences.
Vengence 24 Aug 2007
Displaying real time rendering of every skin component on the model including Diffuse maps, bump maps, specular maps, and house color maps. Basically meaning that this unit is 100% ready to be exported only if it wasn't for these crazy directory stuff.
TankMaster 24 Aug 2007
I'm having fun coding, lol. Got wall's enabled somewhat and the GDI & Nod refineries have same capacity equal to Scrin's and disabled the silos (just playing around pretty much). Going to see about cranes and such again. More to come soon to what I am doing for fun lol.
Edited by TankMaster, 24 August 2007 - 03:54.
Edited by TankMaster, 24 August 2007 - 03:54.
Vengence 24 Aug 2007
I am having trouble understanding this directory stuff. I could use a bit of an explanation to help me out on that part.
TankMaster 24 Aug 2007
The XML directories?
I can help you out, contact me on MSNM at TankMaster@gmail.com.
Edit:
Apparently in the XML files they gave out, the Crane still keeps the defenses, unless I have missed what was changed. But I am about to change the GDI's power turbine to be allowed when the power plant is built, like in TS. Nod's will still need tech building, since their's gives them more power than the GDI turbine.
Edited by TankMaster, 24 August 2007 - 03:58.
I can help you out, contact me on MSNM at TankMaster@gmail.com.
Edit:
Apparently in the XML files they gave out, the Crane still keeps the defenses, unless I have missed what was changed. But I am about to change the GDI's power turbine to be allowed when the power plant is built, like in TS. Nod's will still need tech building, since their's gives them more power than the GDI turbine.
Edited by TankMaster, 24 August 2007 - 03:58.
Sgt. Rho 24 Aug 2007
Can you try to make that you can buy a defense gun for the wall hubs? (3 different unes, but only one at a time)
TankMaster 24 Aug 2007
I am sure you can, need to figure out how to. Also, need to figure out how to do the wall segment like in the walls mod where it could be multiple ones, like ra2, and not like ra1. If you know what I mean.
Got to figure out the stuff, pretty interesting, but at least I am use to XML from using it in many things.
So if anyone needs any help, just add me to your MSNM list, TankMaster@gmail.com.
I will try to help out as much as possible, still getting use to this engine.
Got to figure out the stuff, pretty interesting, but at least I am use to XML from using it in many things.
So if anyone needs any help, just add me to your MSNM list, TankMaster@gmail.com.
I will try to help out as much as possible, still getting use to this engine.
namman2 24 Aug 2007
i'm burning in jealousy because my cnc3 dvd is f***ed up (i used to eat on it)
Prophet of the Pimps 24 Aug 2007
holy fuck. you guys have gone insane.
I expect to see great things from CnC3 modding. Just a word of advice. wait till the expansion pack is out before setting the details of your mod in stone. use this time to actually learn the game engine rather then modding it.
I expect to see great things from CnC3 modding. Just a word of advice. wait till the expansion pack is out before setting the details of your mod in stone. use this time to actually learn the game engine rather then modding it.
Sgt. Rho 24 Aug 2007
Though, for Tiberian Apocalypse yeah, but surely not for Advanced Airforce^^