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C&C3 MOD SDK

☆FreedoM_FighteR☆'s Photo ☆FreedoM_FighteR☆ 24 Aug 2007

rofl u all are insane ! me too
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Sgt. Rho's Photo Sgt. Rho 24 Aug 2007

O rly?

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Ascendancy's Photo Ascendancy 24 Aug 2007

Alright, this thing pisses me off. Looks like my project isn't gonna come to life until someone makes modding this damn game a lot easier.
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☆FreedoM_FighteR☆'s Photo ☆FreedoM_FighteR☆ 24 Aug 2007

my main coder says that its easy :)
now that is just spam in a good way
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Ascendancy's Photo Ascendancy 24 Aug 2007

Hmm. I'm looking through the codes now, I just wonder how long it'll take me to add veterancy to defences.
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striker26's Photo striker26 24 Aug 2007

somebody check the upgrade limit to see if it is higher then generals
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Sgt. Rho's Photo Sgt. Rho 24 Aug 2007

It is. Exept if the programmers where idiots and did set it down again.
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Vengence's Photo Vengence 24 Aug 2007

Pls tell me I am the first to do this :stickattack2:

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Sgt. Rho's Photo Sgt. Rho 24 Aug 2007

to do what?
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Vengence's Photo Vengence 24 Aug 2007

Displaying real time rendering of every skin component on the model including Diffuse maps, bump maps, specular maps, and house color maps. Basically meaning that this unit is 100% ready to be exported only if it wasn't for these crazy directory stuff.
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Sgt. Rho's Photo Sgt. Rho 24 Aug 2007

I think so :=)
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TankMaster's Photo TankMaster 24 Aug 2007

I'm having fun coding, lol. Got wall's enabled somewhat and the GDI & Nod refineries have same capacity equal to Scrin's and disabled the silos (just playing around pretty much). Going to see about cranes and such again. More to come soon to what I am doing for fun lol.
Edited by TankMaster, 24 August 2007 - 03:54.
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Vengence's Photo Vengence 24 Aug 2007

I am having trouble understanding this directory stuff. I could use a bit of an explanation to help me out on that part.
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TankMaster's Photo TankMaster 24 Aug 2007

The XML directories?

I can help you out, contact me on MSNM at TankMaster@gmail.com.

Edit:

Apparently in the XML files they gave out, the Crane still keeps the defenses, unless I have missed what was changed. But I am about to change the GDI's power turbine to be allowed when the power plant is built, like in TS. Nod's will still need tech building, since their's gives them more power than the GDI turbine.
Edited by TankMaster, 24 August 2007 - 03:58.
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Sgt. Rho's Photo Sgt. Rho 24 Aug 2007

Can you try to make that you can buy a defense gun for the wall hubs? (3 different unes, but only one at a time)
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TankMaster's Photo TankMaster 24 Aug 2007

I am sure you can, need to figure out how to. Also, need to figure out how to do the wall segment like in the walls mod where it could be multiple ones, like ra2, and not like ra1. If you know what I mean.

Got to figure out the stuff, pretty interesting, but at least I am use to XML from using it in many things.

So if anyone needs any help, just add me to your MSNM list, TankMaster@gmail.com.

I will try to help out as much as possible, still getting use to this engine.
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Sgt. Rho's Photo Sgt. Rho 24 Aug 2007

The problem is, I haven't CNC3 yet...
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TankMaster's Photo TankMaster 24 Aug 2007

Ohh, that would be a problem then =/
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Vengence's Photo Vengence 24 Aug 2007

WIN!!!! :stickattack2:

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namman2's Photo namman2 24 Aug 2007

i'm burning in jealousy because my cnc3 dvd is f***ed up (i used to eat on it)
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Vengence's Photo Vengence 24 Aug 2007

PAIN!!!! :linkgun:

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Jerinx's Photo Jerinx 24 Aug 2007

Oh oh nice one!
Time to code it xD
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Golan's Photo Golan 24 Aug 2007

@Vengance
How did you export that model?
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Prophet of the Pimps's Photo Prophet of the Pimps 24 Aug 2007

holy fuck. you guys have gone insane. :)

I expect to see great things from CnC3 modding. Just a word of advice. wait till the expansion pack is out before setting the details of your mod in stone. use this time to actually learn the game engine rather then modding it.
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Sgt. Rho's Photo Sgt. Rho 24 Aug 2007

Though, for Tiberian Apocalypse yeah, but surely not for Advanced Airforce^^
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