

Modifying an existing unit, and putting it ingame.
#27
Posted 02 September 2007 - 10:48
Slye_Fox, on 2 Sep 2007, 20:44, said:
Roger that..
Thankyou


What we gotta do?
Attached File(s)
-
NODFlameTank.xml (15.34K)
Number of downloads: 7
#28
Posted 02 September 2007 - 11:27
<Tags></Tags> </Includes>
to
<Tags></Tags> <Includes> <!--Base Object --> <Include type="instance" source="DATA:BaseObjects/BaseVehicle.xml" /> <!-- Defines --> <Include type="all" source="DATA:GlobalData/GlobalDefines.xml" /> </Includes>
Edited by Slye_Fox, 02 September 2007 - 11:27.
#29
Posted 02 September 2007 - 11:38
Slye_Fox, on 2 Sep 2007, 21:27, said:
<Tags></Tags> </Includes>
to
<Tags></Tags> <Includes> <!--Base Object --> <Include type="instance" source="DATA:BaseObjects/BaseVehicle.xml" /> <!-- Defines --> <Include type="all" source="DATA:GlobalData/GlobalDefines.xml" /> </Includes>
Okiwa
mod compiles ok.. I can see the new costs like before.. builds ok.. invisble unit :(
What we gotta do?
#30
Posted 02 September 2007 - 11:50
Quote
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xi="http://www.w3.org/2001/XInclude">
<Tags></Tags>
<Includes>
<Include
type="all"
source="ART:NUFlameTank.w3x" />
<Include
type="all"
source="ART:NUFlameTank_FP.w3x" />
<Include
type="all"
source="ART:NUFlameTankR.w3x" />
<Include
type="all"
source="ART:NUFlameTank_K.xml" />
<Include
type="all"
source="ART:NUFlameTankD_K.xml" />
<Include
type="all"
source="ART:FXInvisBone.w3x" />
<Include
type="instance"
source="ART:EXTnkTrack.xml" />
<!-- Base Object -->
<Include
type="instance"
source="DATA:BaseObjects/BaseVehicle.xml" />
</Includes>
<GameObject[...]
#31
Posted 02 September 2007 - 12:03
Golan, on 2 Sep 2007, 21:50, said:
Quote
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xi="http://www.w3.org/2001/XInclude">
<Tags></Tags>
<Includes>
<Include
type="all"
source="ART:NUFlameTank.w3x" />
<Include
type="all"
source="ART:NUFlameTank_FP.w3x" />
<Include
type="all"
source="ART:NUFlameTankR.w3x" />
<Include
type="all"
source="ART:NUFlameTank_K.xml" />
<Include
type="all"
source="ART:NUFlameTankD_K.xml" />
<Include
type="all"
source="ART:FXInvisBone.w3x" />
<Include
type="instance"
source="ART:EXTnkTrack.xml" />
<!-- Base Object -->
<Include
type="instance"
source="DATA:BaseObjects/BaseVehicle.xml" />
</Includes>
<GameObject[...]
Yes I did.. I also tried Sly fox method.. still nothing
I tried yours & the ..big file wont build + critical errors attachement

What we gotta do?
Attached File(s)
-
errors_buildmod.JPG (65.07K)
Number of downloads: 5
#33
Posted 02 September 2007 - 12:14
Slye_Fox, on 2 Sep 2007, 22:06, said:
Yeah

i attached buildmod error + xml update
Attached File(s)
-
NODFlameTank.xml (15.57K)
Number of downloads: 1 -
Fox_build_error.JPG (63.24K)
Number of downloads: 5
#35
Posted 02 September 2007 - 12:19
#36
Posted 02 September 2007 - 12:29
Slye_Fox, on 2 Sep 2007, 22:16, said:
Golan, on 2 Sep 2007, 22:19, said:

Attached File(s)
-
NODFlameTank.xml (15.88K)
Number of downloads: 0 -
Invincible_flame_tank.JPG (69.25K)
Number of downloads: 16 -
Fox_build_error_22.JPG (89.25K)
Number of downloads: 10
#37
Posted 02 September 2007 - 13:30
#39
Posted 02 September 2007 - 13:42
Golan, on 2 Sep 2007, 23:30, said:

Slye_Fox, on 2 Sep 2007, 23:32, said:
Attached File(s)
-
NEW.rar (3.57K)
Number of downloads: 1
Edited by Henners, 02 September 2007 - 13:50.
#40
Posted 02 September 2007 - 14:51

All I "changed" was copying the mod_l.xml to get a mod.xml and fix an incorrectly placed character (it says " </GameObject" in your file while it should actually just be" <GameObject".
#41
Posted 02 September 2007 - 15:05
Golan, on 3 Sep 2007, 0:51, said:

All I "changed" was copying the mod_l.xml to get a mod.xml and fix an incorrectly placed character (it says " </GameObject" in your file while it should actually just be" <GameObject".
Ok, I done that & tested..
No critical errors but it cant find any of the art files + treats them as empty + invisible unit in-game.. I don't understand why it wont work on my end.. :(
Attached File(s)
-
Art_files_not_found.JPG (86.88K)
Number of downloads: 8 -
art_not_found.JPG (89.3K)
Number of downloads: 5
#42
Posted 02 September 2007 - 15:29
BTW, if you´d really want those art files shown on your first picture to be included (which is only needed when you´ve modified them), you have to place them in the correct folders. All art files must be placed in a subfolder of the art-directory that is named after their first letters. For example, nuflametank.tga must be placed in "[...]\MOD SDK\Art\NU".
#43
Posted 02 September 2007 - 15:42
Golan, on 3 Sep 2007, 1:29, said:
BTW, if you´d really want those art files shown on your first picture to be included (which is only needed when you´ve modified them), you have to place them in the correct folders. All art files must be placed in a subfolder of the art-directory that is named after their first letters. For example, nuflametank.tga must be placed in "[...]\MOD SDK\Art\NU".
So if that isn't the problem, then why doesn't my units show up?
#45
Posted 03 September 2007 - 04:18
Slye_Fox, on 3 Sep 2007, 3:03, said:
http://forum.cncrene...h...st&p=329360
Already checked that one

Still no good.. I guess I'll just have to abort trying to use sdk 'cause it just wont work for me.. :(
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