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GDI Pitbull


30 replies to this topic

#26 MR.Kim

    Insane Solider

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Posted 30 August 2007 - 21:16

Man... that so many codes and tutorial. :dizz:

Anyway, thank you Heartbreak and E.V.E. :dope:

#27 nova

    Femme fatale sith lord of the crystal city planet

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Posted 30 August 2007 - 21:27

hey can you make that pit bull with a roof and a roof over the entire thing it would make a nice apce :dope: i cant find the mg one eathier

Edited by nova, 30 August 2007 - 21:29.


#28 Prophet of the Pimps

    Masters of Booty Strike Force

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Posted 30 August 2007 - 21:31

View PostAxel of Sweden, on 30 Aug 2007, 22:59, said:

Why limit polycount?

polycaount aint an issue

some unit,s in my mod got over 1000 polys an NO lag at all

and my comp sucks hard


1000 polys X 20 units ingame = your system getting Fuxored.

Optimized poly count is important especially in sage. one unit on screen is ok but when you have 20+ of them then things get a bit dicy.
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#29 Ascendancy

    Needled 24/7

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Posted 30 August 2007 - 22:50

Nice job Hunter.

I looked in the Weapon.xml file in CnC3 and found that the Pitbull still has an machine gun weapon that's unused...same goes for the Nod Harvester even.
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#30 Zeke

    The X General

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Posted 31 August 2007 - 04:06

Nice optimizing :dope: Will you be doing other models too?

#31 The_Hunter

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Posted 31 August 2007 - 15:41

not sure if i will.

don't count on it.
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