

Map ideas
#26
Posted 22 February 2006 - 02:31

#27
Posted 22 February 2006 - 02:45

#28
Posted 22 February 2006 - 02:48
kinda like MeC Dune in MeC mod but smaller dunes and not so "even"
#29
Posted 22 February 2006 - 21:10
So if any of you want that map you'll be waiting awhile while i program it. say 4-5 weeks at the most i think.
Good luck

#30
Posted 22 February 2006 - 21:12

#31
Posted 22 February 2006 - 21:15
PS
Yes. I know. I spelled "genius" wrong. It's a joke.

Ion Cannon in IRC said:
#32
Posted 23 February 2006 - 19:49
#33
Posted 23 February 2006 - 20:52
Short Stuff, on 22 Feb 2006, 16:12, said:
<{POST_SNAPBACK}>
what i ment was just a couple at each entry point to the supply platform that way you would need to think and send in an attack force to destroy all of the defenses to keep them from killing your supply gatherers adds a litle bit of complacation to the game
and if you decide to attack yor enamy first to prevent them from geting the supplys you woud have to route your attacks inseted of just using radar on their defence line and clicking to attack then waiting for them to get there

#34
Posted 23 February 2006 - 22:27

Edited by Short Stuff, 23 February 2006 - 22:28.

#35
Posted 23 February 2006 - 22:54
Turtledom is on CNCDEN. It's a D-day type map.
I've also made a map that is 700-700 and has only a canyon running diagonally through the middle with the rest of the map unaccessible mountian surface. (Except for aircraft obviously.)
Runs pretty good. (Though the AI goes nuts with building lots of units. :cyclops: )
Never uploaded it.
I've also made several single player maps that are simply two different sides attacking each other while you are treated neutral and free to attack with everything already built. (Mostly for testing things.)
It's fun watching 300 tanks go at it while you unload every single General's power and superweapon on them.

#36
Posted 24 February 2006 - 00:56
For more information read the Readme included with the download

#37
Posted 24 February 2006 - 06:54

#38
Posted 24 February 2006 - 22:58
But other than that its preaty fun if you dont rush them
and by rush i mean maybe 10 mins of letting them build while you yell at them to get out of their hole...i did but they just dont listen


#39
Posted 24 February 2006 - 23:04
DEATH584, on 23 Feb 2006, 14:49, said:
<{POST_SNAPBACK}>
Strange Ive Never Heard Of this problem... well atleast it hasnt happened to me yet. Umm... Contact Ea. Or Something For this problem if that dont work ill ask a friend of mine who taught me to make maps ill see if i can get his opinion although he hasnt made a few maps in awhile

#41
Posted 24 February 2006 - 23:37
Edited by Short Stuff, 24 February 2006 - 23:38.

#42
Posted 24 February 2006 - 23:40
(Warning: Underwater Themed Map will take time)

#43
Posted 25 February 2006 - 01:54
I like your new map.


Signature made by Crusada.
Rumpullpus, on 22 May 2006, 20:55, said:
i say we just wipe the asshole of the world with nukes and make it nice and clean.
A legacy is not created by the deeds you have done in your life, but by how long it takes mankind to recover from them.
If you can see me I sure as hell see you, if you can't see me you are in extreme danger and may be about to die.
92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature.
#44
Posted 25 February 2006 - 02:02
#45
Posted 25 February 2006 - 02:34

#46
Posted 25 February 2006 - 02:38

#47
Posted 25 February 2006 - 02:44

#48
Posted 25 February 2006 - 02:48
#49
Posted 25 February 2006 - 02:49

#50
Posted 25 February 2006 - 02:52

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