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New DoW expansion coming?


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#101 Alias

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Posted 29 October 2007 - 05:59

Hopefully the missions will be slightly harder.

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#102 Sgt. Nuker

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Posted 29 October 2007 - 15:27

View PostRaiDK, on 29 Oct 2007, 0:09, said:

But but but... MULTIMELTAS!


It's still only a close-range weapon, even if it is a super-heated blast of air. I'm still dead-set against the Sisters and until proven otherwise, I always will be.

From what I've been told, the campaign is going to rock. Instead of conquering one planet (Kronus in DC's case), you'll have the chance to conquer an entire galaxy (or at least a solar system) :P . I hope there's more of a story behind the campaign though, like in the original DoW and WA.


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#103 TehKiller

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Posted 29 October 2007 - 16:52

...I was at least hoping for Daemon Hunters....well ill definatly gonna boycott SoB (Nuker this is really funny :P )...I mean they aint anything different apart from SM except these are female....so what if they have more flame and melta weps its an army what counts and i dont think as a army they deserve to be in teh game
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#104 RaiDK

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Posted 30 October 2007 - 01:13

There's Inquisition Daemonhunt if you want Daemonhunters. It's pwnage :lol:

Oh and the SoB are heaps different from vanilla marines.

View PostMasonicon, on 17 Oct 2009, 13:44, said:

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#105 Sgt. Nuker

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Posted 30 October 2007 - 04:39

Sister's of Battle

You all might want to read that if you don't already know some of the history or what you can expect from these Sisters.

1). They're the Emperor's religious zealots. Goodie... :lol: I'd much rather deal with the police (Imperial Guard), than these religious enforcers.

2). The Penitent Engine has a tendency to go berzerk, just like the Chaos Dreadnought. I wonder if this will have any kind of bearing on how this skeleton Dreadnought will function or if you'll even have control of when and where this thing throws a tantrum.

3). If Sister Celestine isn't included, Relic putting the Sisters of Battle in the game is all for naught. According to the history of WH40k, Sister Celestine is a "living saint", so she's a pretty important and powerful figure.

These are just a few things you should know before you delve in and drink deep all that is the Sisters of Battle.


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#106 RaiDK

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Posted 30 October 2007 - 04:46

Quote

I'd much rather deal with the police (Imperial Guard), than these religious enforcers.

Those aren't the Police, THESE are the police! :lol:
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Funnily enough, the Witchhunters mod had these guys are the T1 unit.

Oh and having Sister Celestine in game would be kind of like having Commissar Yarrick or Khan the Betrayer in the game, it'd be weird to see multiple of them running around. We've already seen a living saint of sorts from the screenies though.

Edited by RaiDK, 30 October 2007 - 04:48.

View PostMasonicon, on 17 Oct 2009, 13:44, said:

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#107 AllStarZ

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Posted 30 October 2007 - 05:13

This is what I have to say:

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

I so wanted Tyranids. But then again considering the title of the expansion... sigh. Oh well. If I wanted to play Sisters of Battle or Inquisition or whatever I'd just give Imperial Guard a different paint scheme. I suppose pipe organ missiles and nearly naked chicks with chainsaws would be good too. Dark Eldar Raider looks sick though.

Edited by Major Nuker, 01 November 2007 - 04:02.
Keep the exclamations to a minimum


#108 Comr4de

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Posted 30 October 2007 - 05:21

View PostMajor Nuker, on 29 Oct 2007, 9:27, said:

[...]

From what I've been told, the campaign is going to rock. Instead of conquering one planet (Kronus in DC's case), you'll have the chance to conquer an entire galaxy (or at least a solar system) :cool: . I hope there's more of a story behind the campaign though, like in the original DoW and WA.

4 Planets, 3 Moons, 31 different territories :D :lol:

Edited by Comr4de, 30 October 2007 - 05:21.


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#109 RaiDK

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Posted 30 October 2007 - 06:25

How the hell are you supposed to fight on a moon? O_o

View PostMasonicon, on 17 Oct 2009, 13:44, said:

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#110 KiraSama

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Posted 30 October 2007 - 11:38

View PostRaiDK, on 30 Oct 2007, 7:25, said:

How the hell are you supposed to fight on a moon? O_o


the same way they fight in the return of the jedi on the moon of Endor :lol:

Quote

If Sister Celestine isn't included, Relic putting the Sisters of Battle in the game is all for naught. According to the history of WH40k, Sister Celestine is a "living saint", so she's a pretty important and powerful figure.


isnt Sister Celestine, you know, dead already? anyway they cant put named characters, so i assume they will make a new one(at least for i know)
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#111 MR.Kim

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Posted 30 October 2007 - 14:54

3 moons? I thought 1 moon in single player campaing.

Oh yeah, I found 2 new screenshots from insidegamer. Could be new planet?

http://media.insidegamer.nl/screenshots/pu...1728/112439.jpg
http://media.insidegamer.nl/screenshots/pu...1728/112441.jpg

Edited by General 1K, 30 October 2007 - 14:58.


#112 Soul

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Posted 31 October 2007 - 02:30

Those guys on those glider board things in the second shot remind me of the Green Goblin :lol: .
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View PostInsomniac!, on 16 Sep 2008, 20:12, said:

Soul you scare the hell out of me, more so than Lizzie.

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#113 Sgt. Nuker

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Posted 31 October 2007 - 15:18

View PostRaiDK, on 30 Oct 2007, 2:25, said:

How the hell are you supposed to fight on a moon? O_o

It's the 41st millenia, they have things covered, don't worry :cool: .

Those Dark Eldar riding "glider boards" are called Hellions. Wicked creatures they are, but not nearly as wicked as the Wyches or the Talos :lol: .

Maybe they can't include named characters, but the Sisters of Battle better have a decent "ultimate" unit. Something comparable to the Baneblade/Avatar/Daemon Prince/Monolith/Hammerhead/Squigoth/Land Raider is a must.


Regards,

Nuker

Edit: Minor flaws in argument.

Edited by Major Nuker, 01 November 2007 - 01:06.

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#114 AllStarZ

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Posted 01 November 2007 - 00:15

You're snorting if you're using Ethereal as an ultimate unit.

Also Gorgutz isn't Ork ultimate unit is he? But he is pretty damn strong though, and Squigs are just too damn big.

#115 Teron

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Posted 04 November 2007 - 23:32

A new trailer for the Dark Eldar is out:

Watch it here
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#116 Comr4de

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Posted 04 November 2007 - 23:39

Revan actually linked that one already :D

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#117 Teron

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Posted 04 November 2007 - 23:58

Ack, damn :D

Edited by Teron, 04 November 2007 - 23:59.

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#118 RaiDK

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Posted 05 November 2007 - 01:06

I think the Living Saint will be the Sisters' ultimate unit. Can't think of anything else it could be...

View PostMasonicon, on 17 Oct 2009, 13:44, said:

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#119 RaiDK

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Posted 05 November 2007 - 06:01

New info:

http://forums.relicnews.com/showpost.php?p...;postcount=1118

All I can say: HOLY CRAP, IG ARE GETTING THE MARAUDER!?!?!? Those things are insane!

View PostMasonicon, on 17 Oct 2009, 13:44, said:

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#120 Alias

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Posted 05 November 2007 - 06:14

Awesome... Grot bombs!

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#121 Sgt. Nuker

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Posted 05 November 2007 - 06:36

The Sisters of Battle are definitely getting the "Living Saint" (last few pics).

Yay, let's bring in aircraft =/ . So they're bringing in two more races, making the campaign sprawl over more territory, and adding air units to the game. I'll take the former two choices. Yes, the table-top WH40k has aircraft choices, but honestly, how often are these used? Maybe I should just wait a while until Soul Storm comes out before I completely write it off.


The Necrons (and possibly the Tau) are gonna get screwed over if they don't have access to aircraft. The Necrons don't have any aircraft choices, since there aren't any for the table top version, so this is kind of understandable. So what about adding the Deceiver in as a choice for the Destroyer Lord to turn into? Chaos has the Chaos Lord turn into the Daemon Prince and their Sorcerer into the Bloodthirster, so why can't the Necrons have the same deal? Necrons, from what I've heard, are getting the short end of the stick in this expansion. Too many n00bs complained the Necrons were "too powerful", so thanks to them, the Necrons are getting a serious downgrade. >:

Tau should definitely have aircraft though, as should the Space Marines. Space Marines should also have access to Bike Squads.Imperial Guard should also have access to the Valkyrie if it isn't planned for them already. The Imperial Guard should also get upgrade options for the Leman Russ (such as Demolisher/Executioner/Conquerer/Vanquisher variants and different sponson options). The Vindicator should be given to the Space Marines, and the Eldar gain the War Walker, Swooping Hawks, and the Striking Scorpions, as well as access to the Harlequin Troop. The Orks are missing a lot of fun stuff, such as their Dreadnought, Warbike, Warbuggy, and a few upgrade options for their infantry.

There are a lot of things THQ and Relic are leaving out of this game for each race. Things that would make the game a little more entertaining and more like the table top version.


Regards,

Nuker
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#122 RaiDK

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Posted 05 November 2007 - 06:41

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Yes, the table-top WH40k has aircraft choices, but honestly, how often are these used? Maybe I should just wait a while until Soul Storm comes out before I completely write it off.

In a typical TT game with aircraft they really didn't get a chance to do more than 1 attack run...

I'm all for Necrons not getting air units, long as they get the Pylon :D

Tau will get air units. Probably the Orca, I'd say...

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#123 Sgt. Nuker

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Posted 05 November 2007 - 07:04

Tau should get more than just the Orca. Maybe Relic and THQ should look on Forgeworld a bit more often. The Tau should get their Piranha, Barracuda, and Tiger Shark.

Orks need their Battle Wagon, Looted Rhino, Battle Fortress, and maybe.....maybe the Gargantuan Squiggoth.

Give the Eldar the Wave Serpent, Cobra and Scorpion Type II Super Heavy Grav tank, Wraith Guard, Dire Avengers, and Shining Spears.

Imperial Guard needs to include the Death Korps of Krieg, as well as a few of their vehicles. They also need to include the new Artemia pattern Hellhound instead of the "old" version.

Chaos needs to include the Thousand Sons and their Havoc squad.

Space Marines should have the option to make either the Land Raider or the Land Raider Crusader. They should also have the option to turn the Land Speeder into the Land Speeder Tempest. Space Marines should also include the Salamanders Chapter, as well as the Razorback option for the Rhino. Dreadnoughts should have more weapon options such as a Plasma Cannon, Multi Melta, Heavy Bolter or Auto Cannon.

The Necron should have the Pylon. If they don't, the upgrade given to all of the other existing sides will make the game a tad lop-sided.


Regards,

Nuker
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#124 RaiDK

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Posted 05 November 2007 - 07:12

That'd be one INSANELY MASSIVE expansion...

I think I'm putting my money on the Tau getting the Tiger Shark: http://www.forgeworld.co.uk/rgts.htm

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#125 The_Hunter

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Posted 05 November 2007 - 16:04

@ Nuker most of the structures and builder units in DC were designed by relic themselfs why do you think they can't do the same with airborne units for the necrons ?
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