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How to make Shiny windows in Generals


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#1 Axel of Sweden

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Posted 24 November 2007 - 21:33

the method used to simulate reflection in generals aspecilay on windows is known to only a few modders

It,s a pretty complicated processes for a beginner, but once you learned it, your models will look 100% better

This Effect can be found in generals on most civilian cars and buildings and the Comanche


So this is how you do it


Step 1.

Extract the Lakedusk.dds from Textures.Big
(Any other Texture will do but Lakedusk will look the best)
Convert it into TGA Format in order to use it in Gmax
Make sure the texture youre using have alpha channel
and on the Spots where you want it, such as windows etc.


Step 2.

Start up Renx

open the Renegade material editor

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Select Pass 1 and do like this

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Then go back to Properties and change the "Pass count" to 2

Then select the newly appeared Pass 2 and do it like this

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Then go to "Textures" and select and apply yur texture with added alpha layer


The result should look something like this

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Notice the Glossy finish on the windows, that,s what the tutorial is about
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#2 Creator

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Posted 01 December 2007 - 12:02

It does not work. Windows just blink with different colors.

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And there is another thig. The cube with reflections. It is made with your method too. Everything is ok in 3d max. But it turns into piece of shit in game.

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Edited by Creator, 01 December 2007 - 12:14.


#3 Zeke

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Posted 05 December 2007 - 03:00

You need to make the glass part transparent

Example:

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Old (Left)>>>>>>>>>>New (Right)

Result:
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Meh not that good but you get the ideer :)

Edited by Zeke, 05 December 2007 - 03:10.


#4 Ellipsis

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Posted 05 December 2007 - 03:06

Hmm...looks interesting.

By any chance are you the Creator from Contra?
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Thanks for the sig and avatar, 'Dr.

#5 Stalker

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Posted 29 January 2009 - 20:00

One of the pictures doesn't work. Coulld you please re-upload it.

is Pass 1 or Pass 2 lakedusk.tga?
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#6 Stinger

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Posted 29 January 2009 - 22:05

This is an intermediate level tutorial so it is assumed that you already have the knowledge to extract .dds files.

In other words, there is no missing picture. :cool:

#7 Stalker

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Posted 30 January 2009 - 15:35

View PostAxel of Sweden, on 24 Nov 2007, 22:33, said:

...
Select Pass 1 and do like this

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...


There should be a picture right? It shows an X for me.

So I don't really know what to do with Pass 1 (I know it is for the lakedusk.tga but not what shader or vertex material I should use.)
Posted Image

#8 Zeke

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Posted 18 December 2012 - 06:46

View PostStalker, on 30 January 2009 - 15:35, said:

View PostAxel of Sweden, on 24 Nov 2007, 22:33, said:

...
Select Pass 1 and do like this

Posted Image
...


There should be a picture right? It shows an X for me.

So I don't really know what to do with Pass 1 (I know it is for the lakedusk.tga but not what shader or vertex material I should use.)


Pass 1 texture settings (Take note I'm using 3ds Max 7 so I'm using .dds):

Posted Image

If one of the mods can replace the broken image with this, that would be great.

Edited by Zeke, 18 December 2012 - 06:49.




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