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Modelling?


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#26 Ellipsis

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Posted 26 December 2007 - 14:39

I will get the hang of it soon, :P.
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#27 Golan

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Posted 26 December 2007 - 21:08

Its naic as a start bt u should not be using primitices all the way, aill only make it more complicated 4 u to switch to per vertex/poly editing.
Now go out and procreate. IN THE NAME OF DOOM!

#28 Judgement

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Posted 30 December 2007 - 08:13

Abourror dont be so harsh : P
Everyone starts off small and moves on. You learn.
its a good tank(s) so far, just keep at it.
Get the hang of it first.
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#29 LDM125

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Posted 02 January 2008 - 11:17

View PostBob, on 22 Dec 2007, 21:02, said:

practice, the best tutorial :P


True, but it's a bit hard to practice when you don't know how to start.


About the tank: I like the look of it, to be honest. However, there are a lot of segs that could be deleted without any worry about detail. If you e-mail it to me, I can low-polyize it for you.

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#30 Futschki

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Posted 02 January 2008 - 12:07

i wasnt at all harsh judgement was i :P

Ldm is right but why dont tell him how to lowpolyize it instead of doing it ourselves?
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#31 Shirou

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Posted 02 January 2008 - 12:25

Inset and Extrude modelling is way more effective at keeping the polycount low, even though it may be harder to get the right shapes
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#32 Ellipsis

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Posted 02 January 2008 - 14:07

Ya, with low segs, the extrusion doesn't get the shape I want.
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#33 Futschki

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Posted 04 January 2008 - 20:54

Ever used Connect two edges ... helps a damn lot :P
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#34 Slightly Wonky Robob

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Posted 04 January 2008 - 22:05

Ha ha...

I find it quite ironic i was saying the exact same thing (even with the pic/diagram) to you a year or so ago, Abourror :P

[/offtopic]

Edited by Bob, 04 January 2008 - 22:06.

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F O R T H E N S
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#35 Ellipsis

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Posted 05 January 2008 - 01:38

Should I actually use edge instead of many segs?
Though it doesn't really give me what I want.

Edited by Ellipsis, 05 January 2008 - 01:38.

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#36 Ion Cannon!

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Posted 05 January 2008 - 01:38

This is the second time a once noob has got on there high horse recently. Makes me laugh :P

Remember, everyone was like elip once, and in some cases - worse and much more annoying.

/end OT
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#37 Ellipsis

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Posted 05 January 2008 - 01:39

Lol, noob, :)?

-Noob=Ellipsis :P-
What do you mean as high horse?

Edited by Ellipsis, 05 January 2008 - 01:39.

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#38 Ion Cannon!

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Posted 05 January 2008 - 01:44

Basically it means someone who was once in the same situation as you. Judging you in a negative - unhelpful way.

Basically say I say to someone " lols your particles suck11!! "
I wouldn't do that, as its unhelpful and un-needed. And while now my particles are good, they once used to be just as bad as everyone else ^ So that would be me " getting on my high horse "
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#39 Ellipsis

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Posted 05 January 2008 - 02:48

I see..
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#40 Golan

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Posted 05 January 2008 - 10:04

You should try this technique instead - working on a purely vertex/poly level. It´s better if you want to keep the poly count low.
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I´ll see if I can get a less complicated, better understandable example later.
Now go out and procreate. IN THE NAME OF DOOM!

#41 Ellipsis

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Posted 05 January 2008 - 14:27

Yeah I use the vertex thing to shape the way I want a certain item to look. Though if it is complicated don't you need more segs to model more efficiently?

Finished a model and it has very low poly,:biggrin:.
Though I saved it as an .P3D how do I convert it into a gmax file?
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#42 Golan

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Posted 05 January 2008 - 14:34

No segments or anything. I don´t work on vertex level for editing but for creating, then polys are clamped between the polys - naturally, some vertex/edge/poly cloning speeds up the work flow extremely, but the basic shape, combining different model parts etc. is done on vertex LVL only.
Now go out and procreate. IN THE NAME OF DOOM!

#43 Futschki

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Posted 05 January 2008 - 14:34

@Bob :

Well yeah maybeit was just a bit hard for me to understand or I didnt get you right or something ... I cant remember :pnd:

@Ion Cannon :

I wonder if you are talking about me ... if so then I dunno what you are talking about, and if u meant that pic I wasnt
"Judging Him In a negative" I was just showing him his mistakes in a funny way and I dont think Ellipsis took it that offensively(If He did then I am sorry :dope:) ... And yeah I was a noob ... everyone was ...
And if u werent talking about me then Nevermind the whole paragraph ;)

Edited by Abourror, 05 January 2008 - 14:48.

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#44 Ellipsis

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Posted 05 January 2008 - 19:49

Thanks Golan.

Abourror I didn't take it offensively but more like helpful.

-Though anyone know about the file conversion on the .P3D file?
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#45 Blue_Fox

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Posted 16 July 2008 - 14:37

Hi.
I have installed Gmax12 and RenX & W3D Viewer. Also copy the W3D importer in GMax
Now get an error wenn try open a W3D model.
In the open file box it noticing the file extention but cant open file.
Or wenn try to import a file: No appropriate import module found/improper file format.

What did i do wrong?

#46 nip

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Posted 16 July 2008 - 15:43

View PostBlue_Fox, on 16 Jul 2008, 16:37, said:

Hi.
What did i do wrong?

You've neckro'ed a topic.

#47 Blue_Fox

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Posted 16 July 2008 - 15:52

Explane yourself.

#48 Dauth

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Posted 16 July 2008 - 16:09

He means you posted in a topic that has gone 2 weeks without response. However we allow topics to be 'necroed' if they contain new information, this new petition for help fits that bill (you could have made a new topic) so I decided to leave it open, hoping someone would response with help.

#49 Blue_Fox

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Posted 16 July 2008 - 19:48

Ooh, thx.

Not wanna make for everything a new topic. I searched but couldnt find anything.
Btw, i'm new at this site.

#50 Dauth

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Posted 16 July 2008 - 20:26

Don't worry, I'm just waiting to see if one of the modellers could help you out.



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