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#101 Camille

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Posted 18 March 2008 - 11:32

thanks! i must admit i was inspired by your mech designs :)

@~SLG: ok i'll make a rolling one.
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#102 Camille

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Posted 19 March 2008 - 15:44

i recently picked up the news about RA3 (pretty late in fact) and one of the first things i noticed was no one actually liked the new apocalypse, one of RA2's signature units. i, myself don't give a shit about it because any c&c game is a good game anyway (except renegade maybe). then i saw different people posting their version of the apoc in honour of the big tank, or just just to show off. so i find the new model ok but i'm posting my interpretation of it anyways. and before anyone starts saying OMGTAHTSNOTANAPOCTANKWTF, it's just an interpretation so, no harm done :rolleyes: took me alot of work and i'm pretty proud of it myself. behold: PURE RUSSIAN ASSKICKING-MACHINE the apoc tank, mk II

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haven't i seen this before??

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smooooothed out a little

voila, comments are very welcome.
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#103 ☆FreedoM_FighteR☆

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Posted 19 March 2008 - 15:56

gerat work u did there it can fits well if u will give it more "hind style" like EA gave to all the other units make it mor smoth ecpecialy on the turret

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Dauth edit: One on top of the other or it breaks sig rules

#104 Camille

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Posted 19 March 2008 - 15:59

thanks! yeah, i know the turret ain't perfect yet. it was the last thing i started to work on and i was already pretty tired from making the chassis.
i will consider your comment anyway.
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#105 Camille

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Posted 19 March 2008 - 20:47

my new unit, a small lightly armoured howitzer-carrying vehicle that does a good amount of damage against armourd targets and buildings. in normal mode it can move and fire without having to deploy and fires a self propelled round against buildings, vehicles and tanks (small arch). it can also deploy to fire rounds in a large arch over a long distance, (artillery mode) which deals more damage and covers wider range but is obviously not as quick as the former mode. when undeployed, attacking ifantry won't let it fire it's weapon but will cause it to charge it's targets instead.

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#106 Camille

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Posted 21 March 2008 - 18:02

finished a new one: a 'resource gathering building' :D

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the new, squished one.

Edited by ka1000, 21 March 2008 - 18:14.

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#107 Camille

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Posted 22 March 2008 - 11:07

a concept, based of the comicbook by Marvano and Joe Haldeman. the thing is a walker called a soldierboy that supposedly 'carries about as much firepower as the Rommel platoon' i drew it slightly different then the original cause i had to do it by heart for there is NO info whatsoever on the interwebs.

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#108 Sgt. Nuker

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Posted 23 March 2008 - 05:03

You are not a modeler to be underestimated. Took a quick look at your past models and I have taken a liking to your scrap helicopter (especially with that incredibly HUGE nose cannon). Excellent stuff mate.
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#109 Camille

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Posted 23 March 2008 - 13:35

thanks for the appreciation!
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#110 Camille

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Posted 23 March 2008 - 13:48

another chopper, this time a heavy assault & transport heli. carries two double machinegunturrets on it's nose, and can deploy it's 'wings' to fire one guided anti tank missile per wing. the blades are very boxy, but ill fix that some day. can transport one vehicle tied on its belly.

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Edited by ka1000, 23 March 2008 - 13:49.

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#111 marc15yo

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Posted 23 March 2008 - 19:42

i love this one
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#112 Crazykenny

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Posted 23 March 2008 - 22:22

Holy shit, the Mammoth MkII most be the most beautiful thing I ever saw....
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#113 Camille

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Posted 23 March 2008 - 22:36

wow, thanks man :D thats quite a thing to say, and to hear!

EDITt: and i just now realize there already exists a mammoth MKII... :stickattack3: so this must be MKIII

EDIT: what the f*ck am i rambling... it's called an apocalypse, so i was correct: apoc MK II

Edited by ka1000, 25 March 2008 - 13:58.

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#114 Camille

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Posted 24 March 2008 - 14:15

LEGO = God :dope: if you wanna see what i made of this in 3d check out http://cncfinalhour....dex.php?act=idx, (the mod im currently working with), get 200 posts and youll be able to see. good luck! :D

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i made this like, 4 years ago. dug it up recently and realized it wasnt that bad. made a model in sktchp but its classified mod-material!
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#115 Camille

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Posted 25 March 2008 - 14:00

i am now doing most of my models (all of them in fact) for C&C: FH. the only way your going to get to see some of them, is probly by getting 200 posts at mystique studios (link in previous post). sorry! an update might come soon where some models will be revealed though.

Edited by ka1000, 25 March 2008 - 14:01.

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#116 Reaper94

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Posted 26 March 2008 - 17:49

View Postka1000, on 18 Mar 2008, 10:58, said:

also, i made this a while ago but i didn't find anything it could fit on... ideas?

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requests are welcome.



rotate 90 degrees and mount on tank

mass anti infantry

^^

View PostRaiDK, on 3 Jun 2009, 10:09, said:

MY BEAK IS ONE WHICH WILL PIERCE THE HEAVENS.

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#117 Camille

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Posted 26 March 2008 - 19:06

thanks, man. but i already found something for it. unluckely, it's classified mod material...
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#118 Camille

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Posted 31 March 2008 - 19:57

finally something i can show, although it ain't much... some attachments for an exo-suit like thing.

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this is what i would see fitting the Shw exosuits if combined with other units then the VUSA ones. first one: ironside burton; two anti tank sniper rifles that resemble his handheld one. second one particle accelerator (can that even be a weapon?) for SW or laser gen.

tell me what ya think!
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#119 Camille

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Posted 01 April 2008 - 16:09

ok, as i will never see my attachments on that awesome exosuit i just made my own: it's called an APE (Armored Personnel Enforcer) and can bear heavy attachments like my own. i might add the AT sniper too sometime.

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looks strange i know, how can i improve it? constructive critisism is very welcome.
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#120 Camille

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Posted 02 April 2008 - 23:19

sorry for extreme double posting (that would be triple posting now) but i just dont seem to get it right by editing the current posts. anyway a drawing and a modeln the drawing is a simple transport walker, weaponless. the model is a jump tank, hovers, has four thrusters that can let it perform jumps over a medium distance, fires high-tech anti-materialrounds.

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#121 ☆FreedoM_FighteR☆

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Posted 03 April 2008 - 13:31

you made that concept? :]
really nice works keep em coming

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Dauth edit: One on top of the other or it breaks sig rules

#122 Camille

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Posted 03 April 2008 - 17:36

yes, i drew that. :) after all, drawing is my first passion.
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#123 Camille

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Posted 04 April 2008 - 20:50

what the laser paladin would look like if i had the choice :locky:

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#124 marc15yo

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Posted 04 April 2008 - 21:28

man! ur good.
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#125 IPS

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Posted 05 April 2008 - 06:33

great model!
but I would "counterbalance" the back of the turret a bit, IMO it's a bit small right now

the hover tank is a realy great model as well, maybe the barrel could be a bit more angular at the front and back
it's a bit smooth to my taste right now
but that's just my opinion and a realy minor blemish. :P

all in all great stuff
Keep it up!

oh and your drawings realy kick ass!

Edited by IPS, 05 April 2008 - 06:35.

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