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[2-Player][ZH] Under Siege


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#1 Crazykenny

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Posted 14 March 2008 - 18:32

= Under Siege =

Description:

A highly detailled map that takes the fight to east-europe. Plenty of resources and techbuildings. Also features a overhauled AI when used in adjunction with Shockwave.

Personal info:

Yeah people, it took me months to finally finish up a map again. I hope I havent lost my touch in the meanwhile. I plan to keep the community provided with my maps as long as needed. I hope you enjoy my latest creation, comments and feedback are highly welcome.

[attachment=5407:Under_Siege.zip]

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Edited by Crazykenny, 18 June 2008 - 17:14.

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#2 TheDR

    Whispery Wizard

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Posted 14 March 2008 - 18:51

Nice map, it looks like you can still produced pure goodness :).
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F O R T H E N S
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#3 Kamikazi

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Posted 14 March 2008 - 19:01

A gift from heaven!

Nice work Kenny, good to see you coming back!
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#4 Nuke General

    Originally Nuke General, Formerly Forerunner

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Posted 14 March 2008 - 19:36

Alright Ken!


Great job mate
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Awesome sig made by Lord Atlantis

#5 Medve

    I thought it's a box

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Posted 14 March 2008 - 19:42

:tard: Nice details. And you used scripts for the AI?

Medve
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#6 Kris

    <Custom title available>

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Posted 14 March 2008 - 19:51

Can i include this in my mod? ._.







#7 Crazykenny

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Posted 14 March 2008 - 19:57

View PostChris, on 14 Mar 2008, 20:51, said:

Can i include this in my mod? ._.


Sure, as long as you give me credit.
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#8 Ðåñž Q

    is inactive on FS

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Posted 14 March 2008 - 22:29

Even if the map ain't too interesting gameplay-wise, the detail is very well accomplished and looks quite realistic. :tard:
Danz aka knjaepsik aka Danz Cruck aka /).4/\/z aka Dz aka Player 1 aka Danzey Kong aka Danzerowka aka Zombie Danz aka Danz4ttack aka Danzkrecona aka GeneralButt aka jEnaM aka Danz Power aka Super Danz aka Easy Danz aka Danz Time aka Double Danz aka Kraszaq aka Danzew aka =) aka Danz Q aka DzQ aka DJ Danz aka AAAAAASSSDFGJKFL aka Team Apfel aka Master King Danz aka Danzlorki aka P1 aka Party Danz aka Danzekoins

#9 Crazykenny

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Posted 15 March 2008 - 11:06

View PostDanz Q, on 14 Mar 2008, 23:29, said:

Even if the map ain't too interesting gameplay-wise, the detail is very well accomplished and looks quite realistic. ;)


Then you tell me when a map does interest gameplay-wise? Cuz quite frankly, I never designed competition maps, and I probably never will. :tard:
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#10 Leo (KETO)

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Posted 15 March 2008 - 14:08

Nice Map Kenny, you still have the spirit of mapping
Visit Mammoth Studio WebSite!!!!!!
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#11 Ascendancy

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Posted 15 March 2008 - 15:58

Ooh, I see Kenny made us another brilliant map, I'm gonna have to give it a go. :tard:
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Thanks to that awesome signature maker, Cattman2236.
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#12 Crazykenny

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Posted 15 March 2008 - 17:00

Thanks for all the nice comments people :tard:
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#13 Sic

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Posted 19 March 2008 - 20:29

You still got what it takes, great map once again.
I like the war-torn look of the city, even though damaged buildings would fit it more.

Edited by Sic, 19 March 2008 - 20:29.

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#14 Crazykenny

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Posted 20 March 2008 - 11:23

It just had a few good hits from artillery fire :P And there are some damaged buildings.
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#15 Dimanti San

    'The' texture error guy :p

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Posted 26 March 2008 - 14:56

Good to see you mapping again Kenny, I also started mapping roughly the same time I believe. Nice map BTW, but do you also map for CnC3 now?
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#16 Crazykenny

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Posted 26 March 2008 - 18:36

No, I only have C&C3 for the X360, I'll probably never map for C&C3, unless I get a better computer.
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