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I has Kane's Wrath!


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#126 nova

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Posted 31 March 2008 - 01:22

i dont use them there not worth the price for a one way trip :P shadows and black hands are beter

Edited by nova, 31 March 2008 - 01:23.


#127 Kichō

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Posted 31 March 2008 - 01:27

They were 800 before the first patch for TW came and they were effective,Now in KW they are kinda useless...

Anyway anyone tried the KW worldbuilder?
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#128 nova

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Posted 31 March 2008 - 01:29

no i dont want to have to restart my comp if its like the tw one

#129 Kichō

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Posted 31 March 2008 - 01:44

I just opened up the Worldbuiler and it took a while...:(

Anyway if you look at this topic You could speed up the worldbuilder.(Not sure if it works with KW)

Also EA provides a manual.

Edited by Zhen Ji, 31 March 2008 - 01:44.

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#130 nova

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Posted 31 March 2008 - 01:59

mine took over a half hour then closed its self for not responding last time

#131 RaiDK

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Posted 31 March 2008 - 04:41

Shadow Teams also no longer kill infantry by looking at them :P

View PostMasonicon, on 17 Oct 2009, 13:44, said:

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#132 Lizzie

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Posted 31 March 2008 - 05:11

So how's the new Nod Artillery?
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#133 Kyouko

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Posted 31 March 2008 - 05:17

So has it been released in Australia yet? I googled but it was as useful as a third wheel on a bicycle.

#134 MentalAss

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Posted 31 March 2008 - 06:47

View PostLady Elizabeth, on 31 Mar 2008, 0:11, said:

So how's the new Nod Artillery?

Imagine you have a stealthed one barrel Juggernaut, with the same ability (Shadow Team beacon instead of Sniper spotting), but sucks versus moving targets.

#135 Amdrial

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Posted 31 March 2008 - 08:20

But alot more powerful. They're really overpowered.

I tried playing a plain unlimited cash game to try out an artillery VS artillery battle, and Specters, for their price, totally pummeled the Juggernaughts into nothingness. Also, gives a nice Omaha Beach effect when you're using Specters against an infantry rush, the shells are so inaccurate they only will damage the guys with splash damage (This is so cool!)
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#136 JJ

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Posted 31 March 2008 - 10:20

So, how balanced is the game? It is more balanced than vanilla ZH right?

#137 Kichō

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Posted 31 March 2008 - 10:22

Well lets say Fanatics have been nerfed..Slingshots are too powerful against air,Redeemer is too weak.

Titans/wolverines are too strong even without the upgrade.
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#138 JJ

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Posted 31 March 2008 - 10:32

That's all? Everything else is fine? So I will fix it when the Mod SDK is released (probably will take forever). :P

#139 Kichō

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Posted 31 March 2008 - 10:58

Not to mention when you can use Mantis and Slingshots to fire on the ground...But EA might just patch that..

I'm just dissapointed that the fanatics are really weak now..

@Lady Elizabeth,The Specter is really good though it's aim is terrible,I build around 8 of them and they damage the enemys frontline.
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#140 KiraSama

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Posted 31 March 2008 - 11:00

View PostZhen Ji, on 31 Mar 2008, 12:22, said:

Redeemer is too weak.


what redeemer?
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i dont see any redeemer :P
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#141 Kichō

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Posted 31 March 2008 - 11:03

Luls ^

What I mean is, Is that it can get pwned by shatterers easily...they reload to fast. >.>


Firepower is okay but the amour is kinda low.
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#142 RaiDK

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Posted 31 March 2008 - 12:22

Slingshots aren't overpowered... You're just not supposed to counter dedicated anti air with air units :P

View PostMasonicon, on 17 Oct 2009, 13:44, said:

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#143 nova

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Posted 31 March 2008 - 12:22

no imo the armours right and the fire powers low it should do the most damage of an epic but have the least armour

and sling shots own ground to so your done there too (this is with people i have yet to see the ai atack ground with a slng shot yet*

Edited by nova, 31 March 2008 - 12:24.


#144 RaiDK

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Posted 31 March 2008 - 12:30

Quote

and sling shots own ground to so your done there too

That's a bug/exploit, so it hardly counts...

View PostMasonicon, on 17 Oct 2009, 13:44, said:

According to Conspiracy theories in internet, sci-fi and fantasy are real!

#145 nova

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Posted 31 March 2008 - 12:32

but people use it so untill sling shots and mantis are fixed there op

#146 Uber Daisy

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Posted 31 March 2008 - 12:36

Right now the game is rife with bugs, but it'll all work out in the end.
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All Systems Nominal.

#147 Lizzie

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Posted 31 March 2008 - 12:49

View PostRobotic Ax, on 31 Mar 2008, 7:36, said:

Right now the game is rife with bugs, but it'll all work out in the end.

Which was to be expected. Sounds like the game was rebalanced to the point where it's still 50/50% balanced.

Here's another gameplay question. Is it any less of a spam fest?
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#148 Kichō

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Posted 31 March 2008 - 12:52

View PostLady Elizabeth, on 31 Mar 2008, 13:49, said:

Here's another gameplay question. Is it any less of a spam fest?


In infantry wise?Well it's not bad but because riflemen can now actualy kill rocket squads without getting killed back...But on a side note, the AI does spam alot of units...(If set to Steamroller/Rusher)

Edited by Zhen Ji, 31 March 2008 - 12:54.

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#149 Archon

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Posted 31 March 2008 - 16:47

In TW, AI inf spam is anoying.Alwost that cant be stopped.
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#150 Stinger

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Posted 31 March 2008 - 17:14

There's also a known desync bug which they are looking into.

The Harvester AI is totally fubar. It just amazes me how when they fix these issues they return again in a later installment. Proves my point that Kane's Wrath is built off of a pre 1.09 version.



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