[4 Players][ZH] Shipyard Siege
=Hawkeye=
03 Apr 2008
If you haven't already guessed this map is going to be based in a shipyard.
Just imagine the soft sound of the rain falling with the sound of crashing waves and
wind blowing through the trees.

Heres a look at the main docks.

And of course destructible aircraft carriers.

Overview
The bottom right side of the map will not be connected. But there will be plenty of
unmanned hovercrafts and pt boats to get around the map. There is also a train that
can be garrisoned and it stops close to the bottom 2 bases so its like the bottom of the
map is connected.
Edited by =Hawkeye=, 04 April 2008 - 09:09.
Just imagine the soft sound of the rain falling with the sound of crashing waves and
wind blowing through the trees.

Heres a look at the main docks.

And of course destructible aircraft carriers.


Overview
The bottom right side of the map will not be connected. But there will be plenty of
unmanned hovercrafts and pt boats to get around the map. There is also a train that
can be garrisoned and it stops close to the bottom 2 bases so its like the bottom of the
map is connected.

Edited by =Hawkeye=, 04 April 2008 - 09:09.
Nid
03 Apr 2008
This one really looks like it's going to be brilliant, and the amount of work you have done already looks very promising.
Edited by Duo Maxwell, 03 April 2008 - 10:41.
Edited by Duo Maxwell, 03 April 2008 - 10:41.
=Hawkeye=
04 Apr 2008
Lizzie
04 Apr 2008
Umbrella Secrets
04 Apr 2008
=Hawkeye=
04 Apr 2008
S.O.PAtomicarmy, on 5 Apr 2008, 9:53, said:
yeah puddles sounds good.
I try to steer away from map.ini files because sometimes they can cause mismatches
in multiplayer games.
Edited by =Hawkeye=, 05 April 2008 - 00:37.
Crazykenny
05 Apr 2008
True, and if you dont want puddles you could raise the ground a bit. Just as like its resting on a bump (artificially made) so engineers can check the underside of the ship and whatnot.
Lord Atlantis
05 Apr 2008
Yes, but there is the possibility with that that the wave ripples appear in thin air. Which would look tackier IMO.
Strategia
05 Apr 2008
The wave ripples WILL appear if the ship is raised, I once had a battleship that stood almost vertically out of the water (don't ask) and the wave ripples appeared at regular intervals along the hull, in thin air. I think lowering it into the ground is your best bet at getting it to work, though I think the ripples might not appear exactly at the bottom of the ship.
Umbrella Secrets
05 Apr 2008
Everytime I lower a ship, in worldbuilder its lowered, but in the game it goes to normal height, I don't know why?
Strategia
05 Apr 2008
S.O.PAtomicarmy, on 5 Apr 2008, 21:43, said:
Everytime I lower a ship, in worldbuilder its lowered, but in the game it goes to normal height, I don't know why?
Units don't obey Z axis code unless you disable their locomotor. Go to scripts -> If "true" then "Hold in place ignoring Physics, Locomotors, etc." unit X.