- When getting him to build vaporiser cannons, it seems only possible to do this by having module bunkers in his build list, name them and for them to trigger a [S A nD] script:
*** IF *** True. *** THEN *** Unit '<This Object>' use Ability 'Armor_Command_ConstructAmericaVulcanTurret_Dummy'.
but doing this seems to make the AI build several module bunkers > vaporiser turrets in the same place, sometimes overlapping, as the ones on the build list thus hogging all of his power output. How do I make him stick only to the build list? - He doesn't rebuild his command center despite setting rebuilds to unlimited. What's up with that?
- I have him build 2 supply trucks in a team so they can get replaced if they get destroyed but the 2nd truck that comes out doesn't bother to gather from the supply dock a very short distance away. This is the [S A nD] script I use (called Armor Team Conditions) for all of his teams (including attacking inf, vehicles, dozers and the trucks):
*** IF *** True. *** THEN *** Null operation. (Does nothing.)
and the team settings (values differing from default):
Team name: Armor trucks
Owner: PlyAmericaArmorGeneral
Condition: Armor Team Conditions
Priority: 2000
Min:2 Max:2 Unit Type: Armor_AmericaVehicleSupplyTruck
Flag(s): Automatically reinforce wherever possible.
So I have no idea.
Thanks for any help you can offer.
Edited by hl_world, 26 April 2008 - 15:20.