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I'm pissed...seriously, I am pissed.

Sgt. Rho's Photo Sgt. Rho 28 May 2008

http://forums.ea.com/mboards/message.jspa?...3565246#3565246

Apparently, there won't be a KW SDK. EA, fuck off and die.
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Lizzie's Photo Lizzie 28 May 2008

.... Oh yes EA and just how the hell is one supposed to get Snow textures (among other things) for C&C3 you fuckwit morons?
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Rich19's Photo Rich19 28 May 2008

Pff. Useless community relations manager...
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Soul's Photo Soul 28 May 2008

This is madness!
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Chronosheep's Photo Chronosheep 28 May 2008

Well, even though chickndipp is just a forum moderator, and this has not been officially confirmed (AFAIK), I still fear this is the truth...
Before the release of KW I had nothing against EA... now the only thing I can say is :easucks:
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Nem's Photo Nem 28 May 2008

View PostAn Idiot, on 27 May 2008, 8:00, said:

in which the best add-on mod for Zero Hour now is still Red Alert 3.


LOL
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Soul's Photo Soul 28 May 2008

View PostNem, on 28 May 2008, 18:47, said:

View PostAn Idiot, on 27 May 2008, 8:00, said:

in which the best add-on mod for Zero Hour now is still Red Alert 3.


LOL

I know I saw it too.

Funny thing is that there are better mods then that one for ZH.
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Nem's Photo Nem 28 May 2008

View PostSoul, on 28 May 2008, 18:52, said:

View PostNem, on 28 May 2008, 18:47, said:

View PostAn Idiot, on 27 May 2008, 8:00, said:

in which the best add-on mod for Zero Hour now is still Red Alert 3.


LOL

I know I saw it too.

Funny thing is that there are better mods then that one for ZH.


I played it, It's up there with reborn in the amounts of fail. The people on that forum make us look so stupid.
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tank50us's Photo tank50us 28 May 2008

EA might need one of the C&C's most useless units if we don't get that SDK we're demanding, thats for damn certain. But, if not for KW, then they better have an SDK ON RELEASE with RA3, if they don't, then I'm going to make a tesla tank, and park it outside, fully-charged, and hold the place hostage till they do (anyone with Mobile SAMs are fully welcome to join in the party, and even the bar-b-que)
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Soul's Photo Soul 28 May 2008

Count me in :) .
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Kyouko's Photo Kyouko 28 May 2008

Screw you EA.
Spoiler
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Pav:3d's Photo Pav:3d 29 May 2008

Long live Zh mods! woot!

My condolances to all those who wanted the SDK however :)
Edited by Pav3d, 29 May 2008 - 00:28.
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Zeke's Photo Zeke 29 May 2008

View PostPav3d, on 29 May 2008, 0:28, said:

Long live Zh mods! woot!

My condolances to all those who wanted the SDK however :)


:) that made my day

Anyway, it still hasn't been officially announced anyway :) Maybe what they ment by not releasing a KW mod sdk, cause there's a TW modsdk, is that maybe they'll just release a newer version of the TW mod sdk that supports KW :)

or something ;)
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Hobbesy's Photo Hobbesy 29 May 2008

This is exactly what Killerratte and I have been telling you people all along, but no one listens until it's to late.
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Mortecha's Photo Mortecha 29 May 2008

EA's decision not to make a SDK for KW was probably influenced by RA3's upcoming release. Mods may find it more beneficial just to transfer straight across to that, due to the increased functionality etc.
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tank50us's Photo tank50us 29 May 2008

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EA's decision not to make a SDK for KW was probably influenced by RA3's upcoming release. Mods may find it more beneficial just to transfer straight across to that, due to the increased functionality etc.

They better have an SDK on release to make up for this outrage
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JJ's Photo JJ 29 May 2008

EA and their smartness. :)

Looks like there won't be a Shockwave for KW. D:
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Cuppa's Photo Cuppa 29 May 2008

View PostNem, on 28 May 2008, 16:55, said:

View PostSoul, on 28 May 2008, 18:52, said:

View PostNem, on 28 May 2008, 18:47, said:

View PostAn Idiot, on 27 May 2008, 8:00, said:

in which the best add-on mod for Zero Hour now is still Red Alert 3.


LOL

I know I saw it too.

Funny thing is that there are better mods then that one for ZH.


I played it, It's up there with reborn in the amounts of fail. The people on that forum make us look so stupid.

Could I get some more information on Reborn? I have always wondered what is in that mod.
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JJ's Photo JJ 29 May 2008

Just go to FileFront and search for it.
Edited by JJ_, 29 May 2008 - 03:47.
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Nem's Photo Nem 29 May 2008

View PostCuppa, on 28 May 2008, 23:41, said:

View PostNem, on 28 May 2008, 16:55, said:

View PostSoul, on 28 May 2008, 18:52, said:

View PostNem, on 28 May 2008, 18:47, said:

View PostAn Idiot, on 27 May 2008, 8:00, said:

in which the best add-on mod for Zero Hour now is still Red Alert 3.


LOL

I know I saw it too.

Funny thing is that there are better mods then that one for ZH.


I played it, It's up there with reborn in the amounts of fail. The people on that forum make us look so stupid.

Could I get some more information on Reborn? I have always wondered what is in that mod.


MASSIVE AMOUNTS OF FAIL AND EMBARRISMENT. (Thou before I got into the modding game it was good fun.)
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Dr. Strangelove's Photo Dr. Strangelove 29 May 2008

View PostCuppa, on 29 May 2008, 4:41, said:

Could I get some more information on Reborn? I have always wondered what is in that mod.


Compared to the majority of mods on FileFront or CnCFiles, its pretty good. However, it's nothing compared to Schlokwave, ROTR, or Contra,
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Kris's Photo Kris 29 May 2008

What i did noticed though is, EA still recognise ZeroHour as the easiest game to mod based on the SAGE Engine. :)
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Crazykenny's Photo Crazykenny 29 May 2008

EA is very good in public relations :).......[/sarcasm]
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Mighty BOB!'s Photo Mighty BOB! 29 May 2008

View PostZeke, on 28 May 2008, 18:21, said:

View PostPav3d, on 29 May 2008, 0:28, said:

Long live Zh mods! woot!

My condolances to all those who wanted the SDK however :)


:) that made my day

Anyway, it still hasn't been officially announced anyway :) Maybe what they ment by not releasing a KW mod sdk, cause there's a TW modsdk, is that maybe they'll just release a newer version of the TW mod sdk that supports KW :)

or something ;)


Unfortunately that isn't possible. They started working on KW before developing the TW SDK so KW has none of the code that is required for an SDK. They would have to make the same overhauls to KW that they had to do for TW to get a working SDK.

This pretty much spells death for C&C3 modding because not only is there a much higher learning curve with closed-source modding and new code, but new-content (but not total conversion), and gameplay changing mods aren't possible with KW which was mostly an addition of a lot of new content.

This is unacceptable.
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Kris's Photo Kris 29 May 2008

Stick to ZeroHour then :)
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