I'm pissed...seriously, I am pissed.
Wizard
29 May 2008
Waris
29 May 2008
I agree. I think Reborn should be exempted from this ruling. 
I really think the decision is due to RA3 being close to its release, if I am EA I'd rather mod RA3 than TW/KW for its new techs, features etc..
I feel sorry for those who bought KW just for its mod though.

I really think the decision is due to RA3 being close to its release, if I am EA I'd rather mod RA3 than TW/KW for its new techs, features etc..
I feel sorry for those who bought KW just for its mod though.
Dauth
29 May 2008
Stinger, on 29 May 2008, 13:19, said:
Everybody here bashes Reborn, even the Admins. XD
Everyone doing something doesn't mean it's right. All it means is that everyone does it.
It sucks that KW won't get an SDK and without mods I don't know if I'm going to bother getting CNC3 tbh I was never a fan of the tiberium universe.
Edit: Correction
Edited by Dauth, 29 May 2008 - 12:25.
KiraSama
29 May 2008
tank50us, on 29 May 2008, 5:18, said:
Quote
EA's decision not to make a SDK for KW was probably influenced by RA3's upcoming release. Mods may find it more beneficial just to transfer straight across to that, due to the increased functionality etc.
They better have an SDK on release to make up for this outrage
this, or heads will roll.......literally
well fock, this pretty much kill moding for KW, i think we all can agree than for one thing the were doing good they fucked it with C&C3 and his expansion D:
Zeke
29 May 2008
Dutchygamer
29 May 2008
*sigh*
If they ain't release a mod SDK, how can the community fix EA's damn bugs and unbalances they left in the game? I don't count on their patches to fix the game, as the first patch fixes some things, but adds a lot of stupid things...
If they ain't release a mod SDK, how can the community fix EA's damn bugs and unbalances they left in the game? I don't count on their patches to fix the game, as the first patch fixes some things, but adds a lot of stupid things...
Slye_Fox
29 May 2008
If there's not goign to be an SDK, i don't see a reason to buy KW.
So EA just lost some money because of that fact.
So EA just lost some money because of that fact.
tank50us
30 May 2008
Quote
If there's not goign to be an SDK, i don't see a reason to buy KW.
So EA just lost some money because of that fact.
So EA just lost some money because of that fact.
Somehow I don't think EA will knotice the lack of income, considering the thousands of other titles they have out. All I know is this better not be some attempt to kill C&C, if it is, then I don't even think god/the gods himself/themselves will help them, as a matter of fact, we'd have him/them as [an] ally(ies)
PurpleScrin
03 Jun 2008
Master_Chief, on 28 May 2008, 14:31, said:
http://forums.ea.com/mboards/message.jspa?...3565246#3565246
Apparently, there won't be a KW SDK. EA, **** off and die.
Apparently, there won't be a KW SDK. EA, **** off and die.
First of all, I think that Apoc might have broken the promises to some of the pro modders out there unless he re-apologies again.
Second, I remember that the first MOD SDK for C&C3 was released somewhere in August or September of last year. If we have patience and EA finishes KW for Xbox360, maybe the remainder of the dev team should re-concentrate of working and giving away the MOD SDK once the KW patches with balance changed are fixed. If EA's slow support continues, then it must be the economic recession and rising fuel prices that may be hurting EA's business.
Third, I disagree that the Zero Hour add-ons are the best of all. I didn't even like to play the best ZH add-ons because they are the buggiest games in the C&C series. Why? I do believe what PC Gamer had said; it's a very buggy game even after 4 patches. So still ZeroHour = D grade.
By looking at various ZeroHour mods:
--The best total conversion mod for ZeroHour is Red Alert 3 and still is buggy with some missing features.
--The best changed mod for ZeroHour is either Shockwave or ZH Reborn. But they aren't as great as one C&C3 game had.
Fourth, I would be 100% agreeable that C&C3 add-ons or mods will be twice better and twice less buggy than ZeroHour mods. Period.
Whitey
03 Jun 2008
"By looking at various ZeroHour mods:
--The best total conversion mod for ZeroHour is Red Alert 3 and still is buggy with some missing features.
--The best changed mod for ZeroHour is either Shockwave or ZH Reborn. But they aren't as great as one C&C3 game had."
Wat.
"If EA's slow support continues, then it must be the economic recession and rising fuel prices that may be hurting EA's business."
If you ever in your life studied economics, you would see it, and you would shit bricks.
"Fourth, I would be 100% agreeable that C&C3 add-ons or mods will be twice better and twice less buggy than ZeroHour mods. Period.
"
Better? Wat.
Less buggy/laggy? If for the game only.
It is sickening that you are going to denounce all of the mods out there for Zero Hour for being buggy when in fact, most of the decent ones actually work to correct the bugs and lag. The C&C3 mods may be good, sure, but seriously, how can we trust a person who things RA3 to be the best total conversion and Reborn to be among the best add on mods? Oh right, we can't.
Jeez.
-Boidy
Edited by C. Boidy, 03 June 2008 - 20:45.
--The best total conversion mod for ZeroHour is Red Alert 3 and still is buggy with some missing features.
--The best changed mod for ZeroHour is either Shockwave or ZH Reborn. But they aren't as great as one C&C3 game had."
Wat.
"If EA's slow support continues, then it must be the economic recession and rising fuel prices that may be hurting EA's business."
If you ever in your life studied economics, you would see it, and you would shit bricks.
"Fourth, I would be 100% agreeable that C&C3 add-ons or mods will be twice better and twice less buggy than ZeroHour mods. Period.
"
Better? Wat.
Less buggy/laggy? If for the game only.
It is sickening that you are going to denounce all of the mods out there for Zero Hour for being buggy when in fact, most of the decent ones actually work to correct the bugs and lag. The C&C3 mods may be good, sure, but seriously, how can we trust a person who things RA3 to be the best total conversion and Reborn to be among the best add on mods? Oh right, we can't.
Jeez.
-Boidy
Edited by C. Boidy, 03 June 2008 - 20:45.
DaRaptor0
03 Jun 2008
PurpleScrin, on 3 Jun 2008, 16:14, said:
Master_Chief, on 28 May 2008, 14:31, said:
http://forums.ea.com/mboards/message.jspa?...3565246#3565246
Apparently, there won't be a KW SDK. EA, **** off and die.
Apparently, there won't be a KW SDK. EA, **** off and die.
First of all, I think that Apoc might have broken the promises to some of the pro modders out there unless he re-apologies again.
Second, I remember that the first MOD SDK for C&C3 was released somewhere in August or September of last year. If we have patience and EA finishes KW for Xbox360, maybe the remainder of the dev team should re-concentrate of working and giving away the MOD SDK once the KW patches with balance changed are fixed. If EA's slow support continues, then it must be the economic recession and rising fuel prices that may be hurting EA's business.
Third, I disagree that the Zero Hour add-ons are the best of all. I didn't even like to play the best ZH add-ons because they are the buggiest games in the C&C series. Why? I do believe what PC Gamer had said; it's a very buggy game even after 4 patches. So still ZeroHour = D grade.
By looking at various ZeroHour mods:
--The best total conversion mod for ZeroHour is Red Alert 3 and still is buggy with some missing features.
--The best changed mod for ZeroHour is either Shockwave or ZH Reborn. But they aren't as great as one C&C3 game had.
Fourth, I would be 100% agreeable that C&C3 add-ons or mods will be twice better and twice less buggy than ZeroHour mods. Period.
First off, you're an idiot
Secondly, what in the hell does fuel prices have to do with EA? A software and authoring company?
Most of the ZH mods I've played aren't buggy at all. And ZH is not that buggy, cnc3 and especially kanes wrath are way buggy.
Ok so these are the best? In order to claim which is the best, you would of had to play every ZH mod out there, and RA3 doesn't compare to BlitzKrieg 2.
As for the rest of you, I'm sure EA will release a SDK eventually, even if they don't, people will find a way.
Nem
03 Jun 2008
Kichō
03 Jun 2008
Wat.
IIRC I heard EA said 'We wont release a SDK yet because we don't 'want to rush modders modding cnc3'
Some of you may of heard this...I mean EA hasn't official stated that they wont release a SDK for KW right?
IIRC I heard EA said 'We wont release a SDK yet because we don't 'want to rush modders modding cnc3'
Some of you may of heard this...I mean EA hasn't official stated that they wont release a SDK for KW right?
Sgt. Rho
03 Jun 2008
@DaRaptor: RA3 and Reborn DO suck are not "good" mods...
Edited by Master_Chief, 03 June 2008 - 21:36.
Edited by Master_Chief, 03 June 2008 - 21:36.
Dr. Knickers
03 Jun 2008
Can't help but agree with Fox and Nem there.
Sucks how EA is seemingly giving potential KW modders the shaft
Sucks how EA is seemingly giving potential KW modders the shaft

Kris
03 Jun 2008
E.V.E.
04 Jun 2008
Please don't bash other Mods People.
Stating your Opinions is okay, but do that please in an civil manner.
- E.V.E.
Stating your Opinions is okay, but do that please in an civil manner.
- E.V.E.
Stalker
04 Jun 2008
Chris, on 4 Jun 2008, 0:58, said:
On the RA3 mod, I agree but on ZH Reborn. I don't. ZH Reborn honestly have more fun factor than ShW itself, Yes its buggy as hell but its fun to play that "most bashed ZH mod ever existed".
I agree. ZH Reborn is really fun to play (If you spend some time in fixing bugs). Why does everyone have to bash it ?. Yes, I think none of the models were made by the author, lots of stuff is cnp'd from other (public use) mods but who cares?
b2t: What is EA thinking? No SDK for KW = No Mods for KW. TW modding will die before it really begins.
PurpleScrin
05 Jun 2008
tank50us, on 4 Jun 2008, 6:05, said:
can't we all just get allong? 

If only we speak in a civil manner, yes.
Some people who played ZH and their mods honestly have no idea how excellent the graphics and gameplay AI are like in C&C3/KW. EALA made a big comeback in that revision of C&C3.
When it comes to a ZH mod with a SP campaign, it's Red Alert 3.
When it comes to a ZH mod with major changes, it's ZH Reborn.
When it comes to most buggy errors, it's all of ZH mods except for the ones that are fixed.
When it comes to less buggy errors, it's C&C3/KW and their mods. Tiberian Dawn will be better than ZH Reborn.
When it comes to the best units, structures, support powers and less upgrades, it's C&C3/KW.
When it comes to a real C&C story with FMVs, it's C&C3/KW.
Both Generals and ZeroHour have no real fictional stories in the C&C series.
Edited by PurpleScrin, 05 June 2008 - 21:31.