That mod might have been an earlier version of TWA

However, the cloaking itself works fine, but CnC3 just screws the transparent effect up, so things are can be transparent even when uncloaked or they never get transparent at all (Nod Bikes in TW are never transparent, even when cloaked).
I am still trying to find out what causes that, but I dont think I can fix it
Since 1.5 seems to be liked by most people, I was now thinking how I should continue:
A ) Release an 1.51 with fixed translation and the folowing changes:
-Buggys & ACPs cant attack air anymore
-stelath detection move from pitbull & bike to buggy & apc
-fixed a bug that crahed the game if you change the grafik settings while runnig TWA
-fixed a formation previe bug with Scrin buzzer
-destroyed scrin bzuildigns spawn 2 buzzer
-improved buzzer hive
-reduced delays between EVA massages
-flame weapons have a different effect on garnisioned buildings - instead of killing a small amouunt of he garnissioned soldiers instandly with every shot, they now damage a whole group (that makes them better vs garnisoned early game infantry, while heavy inf might have more time to react now)
-changed debris for some units
or
B) simply start working on 1.6 with a changed eco system and more KW units
Theres also a good chance I might add Cyborgs for Nod if EA releases the KW models...
The normal cyborgs would be armed with maschine gun (laser upgrade) and EMP, the Enlightend would be converted to Cyborg Commandos (thus replacing the normal Commando). They would have a plasma gun & flamethrower
Any opinions about that?
(the Nod Commando would then become a mutant unit, buildable from the hovel)
Edited by Stygs, 28 August 2008 - 19:57.