


Generals 2 possibly being made..
#51
Posted 17 August 2008 - 14:21


#52
Posted 17 August 2008 - 14:24
Also I'd laugh if EA made a CNC game featuring the Tiberium Series with the Red Alert universe.

#54
Posted 18 August 2008 - 03:16
Zhen Ji, on 17 Aug 2008, 22:24, said:
Also I'd laugh if EA made a CNC game featuring the Tiberium Series with the Red Alert universe.
Not Generals. It was intended to be CnC3, but EA scrapped it and created Generals. SAGE originally intended for that CnC3 was also transfered to Generals. Chronologically it would be old CnC3 --> Generals --> the CnC3 we know today.
#55
Posted 18 August 2008 - 08:23
JJ_, on 18 Aug 2008, 4:16, said:
Zhen Ji, on 17 Aug 2008, 22:24, said:
Also I'd laugh if EA made a CNC game featuring the Tiberium Series with the Red Alert universe.
Not Generals. It was intended to be CnC3, but EA scrapped it and created Generals. SAGE originally intended for that CnC3 was also transfered to Generals. Chronologically it would be old CnC3 --> Generals --> the CnC3 we know today.
Nope it was Generals, Look at the Concept art.

#56
Posted 18 August 2008 - 08:46
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#57
Posted 18 August 2008 - 09:58



#58
Posted 18 August 2008 - 09:59


#60
Posted 18 August 2008 - 10:15
Hence why ShW and many mods are made.

#61
Posted 18 August 2008 - 10:48
Generals 2 for me is hard to visualize since apparantly the latest generation of RTS games is heading towards toaly 3D shiny units, SC2 and RA3 leading the charge.
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Many thanks to Comrade KamuiK, is credit to team
#63
Posted 18 August 2008 - 14:45
In Generals, tanks are slow, tankbuster infantry build fast, fire fast and are sorta invulnerable to tank shells. Now THAT is what I call real rock-paper-scissor balance. Also, another good and original thing is that the tech structure for each faction is different.
Not what is in CnC3 where Predators and Scorpions outsped the APCs, the rocket men were stupid with their fancy slow rockets, and the said tanks could even be upgraded to a certain energy weapon which makes them rape infantry too. That's a broken game from the beginning on. Also every faction is built up nearly the same! All have an MBT, all have dedicated anti infantry, all have a dedicated building clearer (albeit the GDI one is infantry), all have a tier 3 monstrous pwner unit which essentially does the same.
Red Alert 3 unfortunately is just the same. All factions get units very similar in their role, all a big ship, all a specialized anti-naval unit, all a tier 3 anti armor unit, all .. the same.
If they make Generals 2 in a similar fashion I will be furious.
In Generals, the three factions were actually different in their tech structure, only China with the Overlord having a real buster unit.

#65
#66
Posted 18 August 2008 - 16:53
#67
Posted 18 August 2008 - 16:57
#68
Posted 26 August 2008 - 07:36
http://img516.images...enerals2sk0.jpg
Edited by ☆FreedoM_FighteR☆, 26 August 2008 - 07:39.
#69
Posted 26 August 2008 - 07:50
Look at the particle effects & the new asymmetric parallel perspective they use for 3D calculations.
Edited by NewMessageN00b, 26 August 2008 - 07:51.

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#70
Posted 26 August 2008 - 09:31
EDIT: Anyone notice that it's similar to the RNA engine?

Edited by Zhen Ji, 26 August 2008 - 09:39.

#71
Posted 26 August 2008 - 09:43
#73
Posted 26 August 2008 - 10:59
You son of a-
evil bugger i mean

It seems that generals 2 is being made though......But will there be a new side?
will they change it completly?
will they do FMV scenes?
#74
Posted 26 August 2008 - 12:35
☆FreedoM_FighteR☆, on 26 Aug 2008, 15:36, said:
http://img516.images...enerals2sk0.jpg
I see what you did there

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