any ways, i need some help cleaning up my mod, i got most of the changes that i need already done.
GDI has a slightly longer range on units and clip sizes have been boosted just a bit, nothing way out there but enough.
also have the ability to build Ti spikes
NOD has faster attack and movement speeds and units like the A bike have -100 HP and -$100 cost
NOD shreds have 5 turrets, sam 6 and laser 4 with a slightly bigger area and range for them.
can build EMP center $3500 20 power
Scrin have a boost in range and damage, but units like the devastator have a wider area of effect .... so less damage in one spot but more things hit.
growth acc now speeds up Tib fields by another 10 points of what it was.
BOTH GDI and NOD can build the defencive tower, but now it is also able to hit air units, damage i do not think was changed but range was increased a bit, it takes about 4-6 shots to kill any one of the Scrin ships and each one costs $2500 or $3000 and 10 power
so you can think of this as a little idea of what ive done, now for the help part.
i want to remove the Mines from the APC compleatly and give them to the pitbull, this will i at least hope, open another slot location for a Inf squad to replac that of the mines *the icons* and hopefuly allow the 2 squads to both be able to leave the APC.
now i know you saw my changes for GDI and Scrin with getting money and are probably wondering about NOD, well, i want to make a 2nd Tib seed power, but this one will be blue, the green one already has a small boost in field size, problem is, i dont have an icon for the blue seed power or know where to get one, because i dont think it using the same one woks. *hasnt so far*
i also have a 2nd version of the pitbull that has twin Mguns instead of the rockets and a version of the pred tank that has the missile pod on the one side, i dont know how to add the mesh for the units into the game.
im not asking any one to do any of this for me, just tell me what i need to do in order to get it done.
oh and if any one knows if there is a version of the MMK2, LRMs, Banshee, Kodiak and disrupter from TS/FS able to fit TW style, ide enjoy using them in my mod too.
Edited by SPY46, 19 August 2008 - 06:55.