Jump to content


Ribot 3D Art


91 replies to this topic

#26 IPS

    Eisenhower Commander

  • Project Team
  • 649 posts
  • Projects: Shockwave, Rotr

Posted 05 November 2008 - 16:16

you've got the gist :)
now you can look at it again and add some details where realy needed
My Showroom
-{Aston Martin 4ever}-
Posted Image
"the earth does not deserve to touch my feet"
...:rofl:...:rofl:...:lol:...:rofl:...:rofl:...:lol:...
......... -.___.--"------ ................./ /

........ / ]: [][ I ]..........=======/
....... (-,____==o___.´ ..............` --
--`-------`---..........



#27 Futschki

    Duh!

  • Member
  • 2835 posts

Posted 05 November 2008 - 17:15

great ribz :cool: lots better and economical on polies ... u can add some of those details without wasting lots of polies u can for example use 4 sided cylinders or even 3 sided for antennas and such 8|

and @Ellipsis: :) and :)

Edited by Abourror, 05 November 2008 - 17:19.

Posted Image

#28 ribot1980

    Casual

  • Member
  • 79 posts

Posted 05 November 2008 - 18:50

Ok guys,

i did recreate the GDS Maverick,
now the model gots only 714 Polys...

Posted Image

Greetz Rib :dope:
Posted Image
Click on this Banner, to get there !

#29 Camille

    girl eater

  • Project Team
  • 2351 posts

Posted 05 November 2008 - 19:07

you should really try to make some nice renders... these are not at all appealing to the eye.
it's time to wake up

#30 IPS

    Eisenhower Commander

  • Project Team
  • 649 posts
  • Projects: Shockwave, Rotr

Posted 05 November 2008 - 22:43

I agree with ka1000, a good presentation is essential

hmm, you have to learn which details you can add with the skin
try to make that model with 400-550 polys and same amount of details (with the skin)
then it will be great :dope:

I know it's not very polite to show my own models for example but
305 polys
416 polys (775 with rockets and landing gear)
maybe you can see what I mean

Edited by IPS, 05 November 2008 - 22:46.

My Showroom
-{Aston Martin 4ever}-
Posted Image
"the earth does not deserve to touch my feet"
...:rofl:...:rofl:...:lol:...:rofl:...:rofl:...:lol:...
......... -.___.--"------ ................./ /

........ / ]: [][ I ]..........=======/
....... (-,____==o___.´ ..............` --
--`-------`---..........



#31 ribot1980

    Casual

  • Member
  • 79 posts

Posted 12 November 2008 - 14:32

Ok , u want Renders u can get them ^^

Here i introduce u The GDI Starport

Posted Image

this Building gots around 1697 polies :loels: less than a WarFactory (2500) :P LooL

Greetz
Posted Image
Click on this Banner, to get there !

#32 Futschki

    Duh!

  • Member
  • 2835 posts

Posted 12 November 2008 - 14:34

great render mate but still u can reduce poly count ... look for useless polies and delete em :P
Posted Image

#33 pirate

    The friendly scourge of the seven seas

  • Project Leader
  • 1256 posts
  • Projects: GenerationX, Forgotten Fury, European Conflict and more

Posted 12 November 2008 - 15:44

I think 2500 for this model is fine because its much more detailed and because this is a spaceport, it could turn freely in space so the faces on the other side of the landing pad would still be needed...

and unless you have real eccesive amounts of polies (say more than 10000) the game won't lagg, because the things that produce the most lagg are ai, particle effects, locomotors(and pathfinding) and the physics for a bit...

more polies however as you have prolly experienced, means more skinning work, but when you do not have problems with that, the poly count is not something to worry about....

Great model :P

Edited by pirate, 12 November 2008 - 15:47.

Proud leader of Forgotten Fury and co-leader of European Conflict

Posted Image
Posted Image
Posted Image
Posted Image

#34 ribot1980

    Casual

  • Member
  • 79 posts

Posted 12 November 2008 - 16:49

um..., this model don´t have 2500 polies

the originaly WarFactory have 2500 poly ...

this gots only 1700... and it is a building on the ground ... no flying thing (more something like scrins Airpad)

and i reduced it to 1600 now...

greetz

Edited by ribot1980, 12 November 2008 - 16:57.

Posted Image
Click on this Banner, to get there !

#35 Chronosheep

    Amateur

  • Member
  • 106 posts
  • Projects: C&C: Renovatio

Posted 12 November 2008 - 21:40

Why are so many people here complaining about poly counts anyway?
Have you actually modded C&C 3, or are you just used to modding Generals?
Units in C&C 3 can have poly counts in excess of 3000 (for the large ones ~2000 for smaller ones), and vertex count of up to 2000 (they some times go above that, but that is the recomended vertex budget).
Well, structures and large units actually have the same vertex budgets.

The thing that matters more in C&C 3 is the number of separate meshes on your model.

I do of course agree that unneded polies should be removed, but C&C 3 can still handle them.

Edited by Chronosheep, 12 November 2008 - 21:44.

Posted Image

#36 IPS

    Eisenhower Commander

  • Project Team
  • 649 posts
  • Projects: Shockwave, Rotr

Posted 12 November 2008 - 22:07

jep, it's realy not about the polys themself but the unneeded ones...
nice work btw 8|

Edited by IPS, 12 November 2008 - 22:50.

My Showroom
-{Aston Martin 4ever}-
Posted Image
"the earth does not deserve to touch my feet"
...:rofl:...:rofl:...:lol:...:rofl:...:rofl:...:lol:...
......... -.___.--"------ ................./ /

........ / ]: [][ I ]..........=======/
....... (-,____==o___.´ ..............` --
--`-------`---..........



#37 ribot1980

    Casual

  • Member
  • 79 posts

Posted 14 November 2008 - 14:13

Ups i did it again ^^

here 3 new renders ...
with two modified Model (poly reduced ;) )

Posted Image
GDS Maverick (638 poly final)
Hermes Class small Cruiser
builded on Starport
2+2 AG/AA Plasma weapons

Posted Image
and the Starport (1552 poly final)

Posted Image
and finaly the GDS Stardust (702 poly final)
Goliath Class Drone Carrier
ordered (like Mothership) on starport
contains 4 Drone fighter (comming soon)
2 AA Highspeed maschineguns (fires quickened aluminium Shells)

!!! All displayed Models don´t contain any Anis, particle systems or something else...!!!

if ya interested in for converting into MODs, contact me via PM , this models are avialbale in 3DS format and including Texturedata
Free for Use...
I will only model and skin things , i am not a coder for mods... :confused:



The only thing please, i want to test the MOD first :D ;)

Edited by ribot1980, 15 November 2008 - 00:51.

Posted Image
Click on this Banner, to get there !

#38 pirate

    The friendly scourge of the seven seas

  • Project Leader
  • 1256 posts
  • Projects: GenerationX, Forgotten Fury, European Conflict and more

Posted 16 November 2008 - 15:11

Great stuffs :), however I don't think those reflections are very realistic in space |8 and your sig is rather big now 8|....
Proud leader of Forgotten Fury and co-leader of European Conflict

Posted Image
Posted Image
Posted Image
Posted Image

#39 ribot1980

    Casual

  • Member
  • 79 posts

Posted 16 November 2008 - 18:59

Hello members,

Today I would like my and your attention to the Brotherhood directed,

because this was not idle and developed the technology of Banshees ...

1. The Banshee Fighter (662 polys)

Posted Image

2. The Banshee Bomber (712 polys)

Posted Image

Hope u enjoy and happy conquering 8|

Greetz Rib |8
Posted Image
Click on this Banner, to get there !

#40 Camille

    girl eater

  • Project Team
  • 2351 posts

Posted 16 November 2008 - 19:52

just get rid of the humongous sig and ill actually comment the models...
it's time to wake up

#41 ribot1980

    Casual

  • Member
  • 79 posts

Posted 20 November 2008 - 00:23

Hello guys,

here i made two Drones (not sure if it could be) WIP

Posted Image

Greetz RIB 8|
Posted Image
Click on this Banner, to get there !

#42 ribot1980

    Casual

  • Member
  • 79 posts

Posted 21 November 2008 - 01:53

I got bored again...

and that the result... |8

Posted Image

around 560 polys

Greetz RIB |8
Posted Image
Click on this Banner, to get there !

#43 Mbob61

    I may or may not be iron man!

  • Project Team
  • 3068 posts
  • Projects: European Conflict

Posted 21 November 2008 - 09:53

nice work |8
you are improving a lot

Mike
Thanks to Pav3d for the awesome sigs
Posted Image
Posted Image

#44 ribot1980

    Casual

  • Member
  • 79 posts

Posted 21 November 2008 - 15:48

Thanx a lot...

this i call learning by doing...
and it works... the way step by step

Now i need to know something about modding...
The last time i did give up modding course game game crashes down everytime,
and fixing Animations, Particle systems i don´t know everything ...
and without it wont be looking good...

so again, if there is somebody interests in these Models , contact me via PM...

Greetz RIB :P

Edited by ribot1980, 21 November 2008 - 15:49.

Posted Image
Click on this Banner, to get there !

#45 ribot1980

    Casual

  • Member
  • 79 posts

Posted 12 December 2008 - 07:46

Hi ho ,

here i created the next generation EMP cannon

Posted Image

only 1252 poly (needless not removed yet)

Greetz Rib :D

Edited by ribot1980, 12 December 2008 - 07:50.

Posted Image
Click on this Banner, to get there !

#46 Jordan

    Crazy Modder

  • Gold Member
  • 2704 posts
  • Projects: C&C Crazy Mod Leader

Posted 14 December 2008 - 04:30

Looks good, though a bit too fragile. Maybe you should thicken the sides of the turret and other parts, it looks as if it would blow up from a single tank shell.

-Jordan
C&C Crazy Mod Version 0.55
^^^^The True Crazy Mod Starts Here^^^^
Posted Image

#47 ribot1980

    Casual

  • Member
  • 79 posts

Posted 24 January 2009 - 01:04

Hi guys...

after getting some conceptarts from "TIBERIUM"
Posted Image
i made this ...
Posted Image
Posted Image
Posted Image

Around 919 Polies
WIP

Greetz Rib |8
Posted Image
Click on this Banner, to get there !

#48 TunguskaM1

    Regular

  • Project Team
  • 187 posts
  • Projects: The End of Days

Posted 24 January 2009 - 05:01

Never have seen that concept anywhere. Where did you get it?

Edited by TunguskaM1, 24 January 2009 - 05:02.


#49 ribot1980

    Casual

  • Member
  • 79 posts

Posted 24 January 2009 - 23:07

from here

http://www.cnc-insid...2598,1,0,0.html

Greetz Rib |8

Edited by ribot1980, 24 January 2009 - 23:08.

Posted Image
Click on this Banner, to get there !

#50 ribot1980

    Casual

  • Member
  • 79 posts

Posted 30 January 2009 - 21:01

Hi everyone,

i did find another CnC3 Model and thought about, why i don´t modify it a bit ...

so here i present to ya:

the Cyclopse
an experimental Walker drone
classification:a medium Combat Walker between the Wolverine and the Titan
Weaponssystems: 2 hugh 20mm Automatic maschineguns
Strong vs. infantry, light vehicles and Aircrafts
weak vs. heavy vehicles

Posted Image

1994 poly (no bones and effects including)
but it need more work its only the first step... :xD:
Greetz Rib :cool:
Posted Image
Click on this Banner, to get there !



1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users