Ribot 3D Art
#51
Posted 30 January 2009 - 23:49
#54
Posted 23 February 2009 - 13:00
i had a firend long time ago that made some thing semilier with the same name ^^
you modeling skills got improved allot but you still need to learn more especially how to render better also how to model more corectly without glitches
in that case I will be able to help you connect me via msn : oleg_b@walla.co.il
Edited by ☆FreedoM_FighteR☆, 23 February 2009 - 13:06.
#55
Posted 25 February 2009 - 14:23
ribot1980, on 23 Feb 2009, 19:53, said:
thanx for ur attention! i will stopp now...
Greetz
Eh, don't be discouraged by that. You model for yourself, not for others, at least not now. If you like it, than just go on.
It's probably not that no one is interested, but they are just lazy to find something to comment on, like me.
What I can say is your models do look great, and really I don't any flaws. Be warned, I don't judge models well.
#56
Posted 03 July 2009 - 07:40
Hi guy´s
i hope u will like it a bit.
i did some new stuff for ya...
Baracks
WeaponsFactory
Powerplant
RadarBuilding
Guardtower
Watchtower
and last, but not least
a small Outpost Render
Discribtions:
Red: annimated stuff
Grey: ground bound stuff
light Blue: upgrades
green: Liquid tiberium or something like that (
The basic idea was a liquid Tiberium Power Plant)
dark blue: water cooling
Ok thats it, any suggesstions or comments?
Greetz RIb
#57
Posted 03 July 2009 - 07:53
If I had a suggestion it would be to make the radar building taller and make the radome itself more of a hemispherical shape than the 'semispherical' buried-sphere look it has at the moment - this would give both extra height (and thus range) and room to the antenna within.
Quote
#59
Posted 03 July 2009 - 09:09
CommanderJB, on 3 Jul 2009, 7:53, said:
If I had a suggestion it would be to make the radar building taller and make the radome itself more of a hemispherical shape than the 'semispherical' buried-sphere look it has at the moment - this would give both extra height (and thus range) and room to the antenna within.
right now i´ll be on it
Greetz Rib
#61
Posted 04 July 2009 - 05:15
Scope, on 3 Jul 2009, 20:55, said:
No not really, it is planed as a complete Buildings set later for one faction ... or did i understood ya wrong???
Maybe i will try create some vehicles and units too ...
Greetz Rib
#66
Posted 06 July 2009 - 22:01
#67
Posted 06 July 2009 - 22:29
Keep up the good work!
F O R T H E N S
#69
Posted 07 July 2009 - 01:43
Quote
#71
Posted 07 July 2009 - 09:54
Scope, on 6 Jul 2009, 23:42, said:
Um i would say... (let me think) thats a timeline between, but a Parallel Dimenson... Lool , sorry i don´t understand u right ?
Pretty poor school english...
To the rest i will update soon again, just be a little patient
Greetz Rib
#72
Posted 07 July 2009 - 10:03
And yea, I do like your stuff.
#73
Posted 07 July 2009 - 15:41
ZH SAGE is very flexible, but less Polycount...
CNC3 uses only the drag´n´drop buildup (and i don´t know if it is possible to change that "buildup" System)
for RA3 to less on details... but would fit, cause its 3 "buildup" systems
i don´t know!
And the second thing is, i don´t know enough about coding that whole Games, and i am not a skinner... :(
Maybe they shouldn´t be used ever...
Greetz RiB
Edited by ribot1980, 07 July 2009 - 15:42.
#74
Posted 07 July 2009 - 17:08
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