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First of all, in warfare, whatever side has more adaptability wins, if you have a weapon that can use a tank cannon, artillery gun, flamethrower, and missiles within five seconds of firing the other one, you win. A tank may have more weapons, but lets face it, the fact that you can make a mech switch from a long-range artillery cannon, to a short-range tank cannon (relative to the arty, of course) gives you a huge advantage in both sides because you can have one unit do both jobs. Also, don't bring up mgs, they will probably put an mg pod somwhere on the body (maybe in the head like they do in gundam).
There ARE tanks that can use cannon and flame thrower at the same time... Churchill CrocodileTank from WWII anyone? Want a cannon with a mortar for long range bombardment? Try the Merkava. And you still haven't addressed my main point, HOW are you going to get the weapons delivered to you on time, If you're out fighting, chances are, you're not going to be close to the HQ.
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Also, titanium is a big no-no, not strong enough and too heavy, for an effective mech you would need the equivalent of gundanium, a metal stonger and lighter than titanium, by a lot!!
Not the point, sure, I know that titanium is a big no-no, but I was answering based on Sasori's post, if you could put improved armor plating on mechs, what says that you cant put the same thing on tanks?
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Mobility will also be an issue, in the end, it all depends on where the money goes, we can either spent millions upgrading and improving tanks and their techs, or we can spend billions more trying to get mech tech to work, at least today we do. In 100-200 years we will be able to do a lot more with this tech and we will probably scrap the tank as an earth-bound, bulky machine, with bad maneuverability is just too big a handicap. Speed may not come naturally, but you can probably get a good fifty miles an hour out of this and flight-packs will definitely improve the speed. The fact that every step causes a mini-earthquake will not be to big a problem as it will too small to affect the behemoths and help screw up enemy infantry's movement (don't worry about the civs, they will get screwed as always, after all, the surviving is more important than who survives to the government and military in general, and civilians are at the bottom of the "who survives" list).
Ever thought about the "mini-earthquakes" affecting your own infantry movements? What about support vehicles, Ambulences, Repair Vehicles, Bridge Vehicles? Those all get dumped when you make "mini-earthquakes".
"Wanna know how I got these scars? My father was... a drinker... and a fiend. And one night he goes off crazier than usual. Mommy gets the kitchen knife to defend herself; he doesn't like that. Not... one... bit. So, me watching - he takes the knife to her, laughing while he does it. He turns to me, and says, "Why so SERIOUS?" So, he comes at me with the knife, "Why so SERIOUS?!" He sticks the blade in my mouth, "Let's put a smile on that face! And... why so serious? -The Joker (The Dark Knight)