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My attempt at making a cnc3 class model


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#1 AZZKIKR

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Posted 01 September 2008 - 00:15

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The behemoth.

Comments?

Edited by AZZKIKR, 03 September 2008 - 07:50.

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#2 WarMenace

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Posted 01 September 2008 - 00:17

The tank threads dont need those wheels, you can just skin it on them, very nice though. :pnd:
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#3 AZZKIKR

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Posted 01 September 2008 - 00:19

it's probably for RA3, and i'm putting 3d tracks for realism. plus i have no idea how to skin
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#4 Ion Cannon!

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Posted 01 September 2008 - 00:20

Could we have more pictures? Preferably that show more angles.
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#5 WarMenace

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Posted 01 September 2008 - 00:20

How many polys is that btw?
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#6 Soul

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Posted 01 September 2008 - 00:21

Pretty good dude.

Keep at it :pnd: .
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View PostInsomniac!, on 16 Sep 2008, 20:12, said:

Soul you scare the hell out of me, more so than Lizzie.

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#7 AZZKIKR

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Posted 01 September 2008 - 00:26

polys are <2300
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#8 WarMenace

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Posted 01 September 2008 - 00:28

Holy polys, that's high.
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#9 AZZKIKR

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Posted 01 September 2008 - 00:34

most came from the traccks.

left view
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Locust
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the behemoth has the polys reduced by 200. Wheels are now 8 segments. oh,bump.

Edited by Dauth, 02 September 2008 - 15:41.

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#10 Rich19

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Posted 02 September 2008 - 14:41

View PostAZZKIKR, on 1 Sep 2008, 1:26, said:

polys are <2300


"High poly" is over 10000 at least. What you have there is a nice normal number of polies for a game like C&C3.

#11 IPS

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Posted 02 September 2008 - 22:56

hmm the trick about "high poly" are more the amazing details then just the polys itself...
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#12 AZZKIKR

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Posted 03 September 2008 - 01:28

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newer behemoth
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#13 ☆FreedoM_FighteR☆

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Posted 03 September 2008 - 07:15

its still the same =\ it looks like a low poly model that just each object use much more polys

here an example for high poly model HERE

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Dauth edit: One on top of the other or it breaks sig rules

#14 AZZKIKR

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Posted 03 September 2008 - 07:49

i think mine is a cnc3 class model.
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#15 ☆FreedoM_FighteR☆

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Posted 03 September 2008 - 08:02

poly and vertex count? =]
for some thing like this the vertex count need to be between 1200-1400

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Dauth edit: One on top of the other or it breaks sig rules

#16 AZZKIKR

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Posted 04 September 2008 - 00:28

where is it under? i can only find poly counter
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