KW Mod SDK not happening
Soul 02 Sep 2008
As posted by Banshee over on Project Perfect Mod, it appears that the campaign for a KW Mod SDK would have been for nothing.
Here's the link to the post by Banshee explaining everything.
Here's the link to the post by Banshee explaining everything.
Kichō 02 Sep 2008
-.- is all I can say... KW NEEDS a SDK. Expect EA to get alot of angry customers.
EDIT:And Apoc's Statement is just bullcrap that he cares about KW, This just proves his lies.
Edited by Zhen Ji, 02 September 2008 - 23:09.
EDIT:And Apoc's Statement is just bullcrap that he cares about KW, This just proves his lies.
Edited by Zhen Ji, 02 September 2008 - 23:09.
MR.Kim 03 Sep 2008
If they have plan earlyer for KW Mod SDK, it's OK. But if they don't have any plan, end of story.
To be honest, I knew the EA was not release KW Mod SDK at first place.
To be honest, I knew the EA was not release KW Mod SDK at first place.
Lizzie 03 Sep 2008
KW seemed like a afterthought in total. This does not surprise me in the least. Though if they don't release the god damn tundra tile sets for the Mapmaker I will proceed to slaughter the lot of em.
Jok3r 03 Sep 2008
>.> Hey! They still haven't friggin released a mac version of the fucking game! *Goes and bitches somewere else*
Dutchygamer 03 Sep 2008
Lol, this is where I got my opinion from Also, how did you find it Soul?
Soul 03 Sep 2008
Dutchygamer, on 3 Sep 2008, 8:30, said:
Lol, this is where I got my opinion from Also, how did you find it Soul?
It was posted over in the news sub-forum of the C&C3.net section over on Revora. Look for your self.
Edited by Soul, 03 September 2008 - 18:58.
Wizard 03 Sep 2008
This does prove that it is more important to churn another title out and sell more copies than to create a decent game that the fans can enjoy and continue for years. It seems that cult has lost it's attraction to anyone who makes these things.
Kichō 03 Sep 2008
Wizard, on 3 Sep 2008, 20:30, said:
This does prove that it is more important to churn another title out and sell more copies than to create a decent game that the fans can enjoy and continue for years. It seems that cult has lost it's attraction to anyone who makes these things.
Not only that but my version of KW will now be collecting dust. ._.
Wizard 03 Sep 2008
Zhen Ji, on 3 Sep 2008, 20:34, said:
Wizard, on 3 Sep 2008, 20:30, said:
This does prove that it is more important to churn another title out and sell more copies than to create a decent game that the fans can enjoy and continue for years. It seems that cult has lost it's attraction to anyone who makes these things.
Not only that but my version of KW will now be collecting dust. ._.
I fink dat make u rite!!
Waris 03 Sep 2008
As expected... while I don't really like RA in its current form, as pointed by others in a different thread RA3 has the potential to be better than TW and KW. Why not we hope they'll do as SDK for RA3 instead?
My ***** version of KW will now be collecting virtual dust. ._.
Zhen Ji, on 4 Sep 2008, 6:04, said:
Not only that but my version of KW will now be collecting dust. ._.
My ***** version of KW will now be collecting virtual dust. ._.
BeefJeRKy 04 Sep 2008
My knocked-off copy of KW will collect dust. I knew I made the right choice by getting it from the "store" in Lebanon. I usually get knock-offs to try the game first. They only cost abt 2$ so w/e.
Uber Daisy 04 Sep 2008
KW, meet Daishi's RTS shelf. I'm sure you'll get along fine with Empire Earth III and Tiberian Sun.