

KW Mod SDK not happening
#1
Posted 02 September 2008 - 20:29
Here's the link to the post by Banshee explaining everything.


Insomniac!, on 16 Sep 2008, 20:12, said:
I've been given a Bob coin from Mr. Bob, a life time supply of cookies from Blonde-Unknown, some Internet Chocolate from the Full Throttle mod team, and some Assorted Weapons from Høbbesy.
#2
Posted 02 September 2008 - 22:54
EDIT:And Apoc's Statement is just bullcrap that he cares about KW, This just proves his lies.
Edited by Zhen Ji, 02 September 2008 - 23:09.

#3
Posted 02 September 2008 - 23:06
#5
Posted 03 September 2008 - 01:15
To be honest, I knew the EA was not release KW Mod SDK at first place.
#6
Posted 03 September 2008 - 01:42
My escape route goes through the enemy.

#7
Posted 03 September 2008 - 01:58

#8
Posted 03 September 2008 - 02:01
#9
Posted 03 September 2008 - 12:30


#10
Posted 03 September 2008 - 18:57
Dutchygamer, on 3 Sep 2008, 8:30, said:

It was posted over in the news sub-forum of the C&C3.net section over on Revora. Look for your self.
Edited by Soul, 03 September 2008 - 18:58.


Insomniac!, on 16 Sep 2008, 20:12, said:
I've been given a Bob coin from Mr. Bob, a life time supply of cookies from Blonde-Unknown, some Internet Chocolate from the Full Throttle mod team, and some Assorted Weapons from Høbbesy.
#12
Posted 03 September 2008 - 19:30
#13
Posted 03 September 2008 - 19:34
Wizard, on 3 Sep 2008, 20:30, said:
Not only that but my version of KW will now be collecting dust. ._.

#14
Posted 03 September 2008 - 19:38
Zhen Ji, on 3 Sep 2008, 20:34, said:
Wizard, on 3 Sep 2008, 20:30, said:
Not only that but my version of KW will now be collecting dust. ._.
I fink dat make u rite!!
#15
Posted 03 September 2008 - 19:57
Zhen Ji, on 4 Sep 2008, 6:04, said:
My ***** version of KW will now be collecting virtual dust. ._.
#17
Posted 04 September 2008 - 05:42

Sensors

Weapons systems

All Systems Nominal.
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