

C&C's Top 10 flawed units
#26
Posted 18 September 2008 - 14:13
#27
Posted 18 September 2008 - 20:30
TWPC920, on 16 Sep 2008, 23:17, said:
Yaks from RA1... completely pointless since you can get a hind and do a better job, not to mention they were not cost efficient AT ALL >.>
Not really. They take care of rocket infantry really nicely.
Also Rangers are useful as recon. APCs are slightly slower, and they turn around slowly too.
Edited by AllStarZ, 18 September 2008 - 20:30.
#28
Posted 18 September 2008 - 20:58
AZZKIKR, on 18 Sep 2008, 9:28, said:
"Others" referring to situations that never occurred in YR. The only way the magnetron could be less than awesome is if you failed to make ANY OTHER UNITS to cover the mag's weaknesses.

Sensors

Weapons systems

All Systems Nominal.
#29
Posted 18 September 2008 - 22:01
Waris, on 17 Sep 2008, 4:00, said:
I love that map.
The limpet mine. What a waste. Sure you can find an enemies base, but it takes a while, It's really noticeable, and easily fixable. I'd rather send Infantry to random locations on the map, and when one dies, there is probably an enemy force there. Cheaper too.

"Never forget 06/17/2047" Sig edited, due to it being 300 pixels to wide. -Nem
#32
Posted 20 September 2008 - 01:15
Daishi, on 17 Sep 2008, 18:09, said:
...
I'd recommend you actually play these games before you go on about what units' problems hurt the game.
Pardon me, that was my opinion (and I am open for corrections, mind you).However, the point is, you did dare call me The Wandering Stupid. We do not know each other personally, so that does not give us any right to call ourselves any inane names we can think of.
I give it to a point that I never offend anyone (even there were other opinions that were worthy to throw poo on), but no, I do not offend anyone else here (at least I try to be).
I am terribly offended with your name-calling, Daishi. You can correct me, but please, never call anyone stupid just out of sheer imprudence. So what if I'm misinformed? You can always correct me in a CIVILIZED way. You do not have to add that inane name-calling. If we know each other personally, sure, you can call me stupid. But no, we do not.
I am not starting a flame war with you. I am just sending my message.
What you have done is unacceptable.
Edited by The Wandering Jew, 20 September 2008 - 01:29.

"Once upon a time in 1700's, Imperial Britain had its share of terrorists...And they were called Americans."
#33
Posted 20 September 2008 - 01:46
#34
Posted 20 September 2008 - 07:55
If anyone else wants to tell me my future comments worded as such will be taken as terribly offensive and with utmost seriousness, The Wandering Jew has shown that this thread is the ideal place to state so and Comr4de has shown it won't be considered spam by the administration, so speak up now so we don't have to take a chance.
Edited by Daishi, 20 September 2008 - 07:56.

Sensors

Weapons systems

All Systems Nominal.
#35
Posted 20 September 2008 - 09:05

"Once upon a time in 1700's, Imperial Britain had its share of terrorists...And they were called Americans."
#36
Posted 20 September 2008 - 09:10
Alias, on 16 Sep 2008, 15:36, said:
More effective than a demo truck.
Have you ever tried putting an Ivan bomb on a demo truck, loading a bunch of demo trucks onto a hovercraft...


#37
Posted 20 September 2008 - 09:13
Dr. Strangelove, on 20 Sep 2008, 17:10, said:
Alias, on 16 Sep 2008, 15:36, said:
More effective than a demo truck.
Have you ever tried putting an Ivan bomb on a demo truck, loading a bunch of demo trucks onto a hovercraft...
But you've got to be pretty quick about using hovercrafts, and hovercrafts are not known for speed.

"Once upon a time in 1700's, Imperial Britain had its share of terrorists...And they were called Americans."
#38
Posted 20 September 2008 - 09:17
The Wandering Jew, on 20 Sep 2008, 10:13, said:
Dr. Strangelove, on 20 Sep 2008, 17:10, said:
Alias, on 16 Sep 2008, 15:36, said:
More effective than a demo truck.
Have you ever tried putting an Ivan bomb on a demo truck, loading a bunch of demo trucks onto a hovercraft...
But you've got to be pretty quick about using hovercrafts, and hovercrafts are not known for speed.
No, the bombs don't detonate until the truck is taken out.


#39
Posted 20 September 2008 - 09:21
Dr. Strangelove, on 20 Sep 2008, 17:17, said:
The Wandering Jew, on 20 Sep 2008, 10:13, said:
Dr. Strangelove, on 20 Sep 2008, 17:10, said:
Alias, on 16 Sep 2008, 15:36, said:
More effective than a demo truck.
Have you ever tried putting an Ivan bomb on a demo truck, loading a bunch of demo trucks onto a hovercraft...
But you've got to be pretty quick about using hovercrafts, and hovercrafts are not known for speed.
No, the bombs don't detonate until the truck is taken out.
Some sort of bug?
It's worth trying...(re-installs YR)...

"Once upon a time in 1700's, Imperial Britain had its share of terrorists...And they were called Americans."
#40
Posted 20 September 2008 - 09:26
Dr. Strangelove, on 20 Sep 2008, 17:17, said:
The Wandering Jew, on 20 Sep 2008, 10:13, said:
Dr. Strangelove, on 20 Sep 2008, 17:10, said:
Alias, on 16 Sep 2008, 15:36, said:
More effective than a demo truck.
Have you ever tried putting an Ivan bomb on a demo truck, loading a bunch of demo trucks onto a hovercraft...
But you've got to be pretty quick about using hovercrafts, and hovercrafts are not known for speed.
No, the bombs don't detonate until the truck is taken out.
Multiply this by 9, use an Iron Curtain on it just before they enter the base, and enjoy the fireworks when the Iron Curtain has worked out


#41
Posted 20 September 2008 - 16:40


Sensors

Weapons systems

All Systems Nominal.
#42
Posted 20 September 2008 - 17:06
#43
Posted 23 September 2008 - 12:34
They walk when ordered to move, however when ordered to attack something, THEY RUN FASTER TO ANY PLACE ON THE MAP!(huge exploit)
Edited by Destrukto, 28 September 2008 - 17:57.
#44
Posted 23 September 2008 - 13:36
A few of these would annihilate any given ground army...



E.V.E.: The CD is like doing a Favor for me, playing with me should Entertain yourself
#45
Posted 23 September 2008 - 15:32

#46
Posted 23 September 2008 - 16:02
Dutchygamer, on 23 Sep 2008, 17:32, said:
As well as having a smaller AoE damage radius, not causing anymore craters, and ofcourse, another explosion FX instead of the Orca Bomber one.
#47
Posted 28 September 2008 - 17:58
#48
Posted 28 September 2008 - 20:28

Sensors

Weapons systems

All Systems Nominal.
#49
Posted 29 September 2008 - 10:41
But so were "teh cowboiz" from RA2.
#50
Posted 29 September 2008 - 21:22
Destrukto, on 29 Sep 2008, 6:41, said:
But so were "teh cowboiz" from RA2.
So? They play their intended roles perfectly and not too well. This thread is about units that are characterized by bad design choices, whether they broke the game or just failed at doing what they were designed to.
Edited by Daishi, 29 September 2008 - 21:23.

Sensors

Weapons systems

All Systems Nominal.
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