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#251 Sgt. Rho

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Posted 15 August 2010 - 02:43

Well, Tiberium IS a plant after all :read:

Yes, the Venom gets the lasers after an upgrade.

#252 Destiny

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Posted 15 August 2010 - 06:26

Tiberium is a plant?! Where'd you get that idea :read: But yeah, they're pretty nice. Is it possible to add a bit of transparency to the crystals?
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#253 Dutchygamer

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Posted 15 August 2010 - 10:07

Damn, I like that Tiberium. Beats EA's version by 110% :read:
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#254 Sgt. Rho

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Posted 15 August 2010 - 10:45

@Destiny: In CnC1 I got that.

#255 Alias

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Posted 15 August 2010 - 11:02

He was being sarcastic...

facepalm.jpg

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#256 Sgt. Rho

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Posted 15 August 2010 - 11:23

Maybe, but It didn't sound Sarcastic to me. *facepalms*

#257 CJ

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Posted 15 August 2010 - 11:31

I was a bit skeptic when I saw the crystals, but when I saw the field it turned out great ;)
Good job on this :read:

Also, Destiny is incapable of being ironic/sarcastic D:

View PostChyros, on 11 November 2013 - 18:21, said:

I bet I could program an internet


#258 Raven

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Posted 17 August 2010 - 02:37

will the visceroids merge them selves as well ?

#259 Sgt. Rho

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Posted 17 August 2010 - 19:27

I don't know how to code that tbh ;)

#260 Raven

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Posted 18 August 2010 - 09:00

Would have been cool if possible ;). I find the Visceroid hard to spot. Any others having the same problem?

#261 BeefJeRKy

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Posted 19 August 2010 - 12:06

View PostMbob61, on 14 Aug 2010, 16:44, said:

Some great stuff here :sly:
Keep it up. Shame i don't have CnC3 though :xD:

Mike

Find a cheap copy through ebay/amazon?
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#262 Sgt. Rho

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Posted 21 August 2010 - 15:28

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This will kick you and your Pet's ass up to the moon, and back down.

#263 Destiny

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Posted 21 August 2010 - 15:37

Whaddya do with the Mammoth Mk.II...? I hope it's still buildable...
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#264 Sgt. Rho

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Posted 21 August 2010 - 15:46

That thing there replaces the MKII.

#265 Camille

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Posted 21 August 2010 - 20:59

is it the one from my concept or a new one? it looks positively massive anyhow :P
it's time to wake up

#266 Sgt. Rho

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Posted 21 August 2010 - 21:12

I guess I took some design features from your concept art, but it is mostly inspired by the AT-TE and the Kirov tank from Earth 2160.

#267 Destiny

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Posted 22 August 2010 - 00:25

View PostSargeant Rho, on 21 Aug 2010, 23:46, said:

That thing there replaces the MKII.

Well I must admit that walker looks good, there's this flair to the Mammoth Mk.II that makes it...unique. Maybe it can be quite by some tech structure? :P

Otherwise that walker seems to be quite armed:
- Railgun x 2 (?)
- Dual autocannons (?)
- Missile pod x 4
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#268 Sgt. Rho

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Posted 22 August 2010 - 06:49

Actually 2 Railguns, 2 240mm smoothbore cannons, 4 Missile launchers, 2 auto cannon turrets on the rear, not visible on the render.

#269 Raven

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Posted 22 August 2010 - 07:10

Holy Sh** that's an armored mechanical monstrosity :P. Me likey. Does the missile launcher target air units as well. I guess a build limit of 1 is in order :P. Auto cannons to the rear means trailing infantry will not have a change. I guess this'll be damn slow though. Perhaps even more than the MK2.

Edited by Raven, 22 August 2010 - 07:10.


#270 Destiny

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Posted 22 August 2010 - 08:18

With six legs I think this thing can move at a respectable speed :P
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#271 Raven

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Posted 22 August 2010 - 13:15

An option for units to take cover under its belly would be nice...although i doubt whether its codable.

#272 Sgt. Rho

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Posted 22 August 2010 - 13:22

Well, it'd be very easy to make nearby units take cover under it, however, it then could walk through walls and'd need a weapon to crush stuffs.


Btw, It now has a name: Fenris.

#273 Destiny

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Posted 22 August 2010 - 14:00

Mammoth Mk.III! I don't know if Fenris sounds...impressive enough but I like the name.
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#274 Kris

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Posted 22 August 2010 - 14:51

.,,,

Edited by Kris, 29 May 2017 - 05:37.








#275 Sgt. Rho

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Posted 22 August 2010 - 17:35

There is no Pathfinding horror, it ACTUALLY find its way =o



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