WIP Thread
#276
Posted 23 August 2010 - 02:42
One crazy idea to make this OP to the max . Make it deployable, allow tanks to take refuge inside it and fire from inside. Something like a mobile tank bunker + all the weapons the Fenris has. It'll be too much OPed but lot of fun i guess
#277
Posted 23 August 2010 - 03:02
#278
Posted 23 August 2010 - 05:56
#279
Posted 30 August 2010 - 23:50
I admit, TSR kinda inspired me to put snow terrain into TW...
Edited by Sargeant Rho, 30 August 2010 - 23:51.
#280
Posted 31 August 2010 - 03:06
Testing to see if the SNOW condition state still works.
#281
Posted 31 August 2010 - 03:09
#282
Posted 06 September 2010 - 13:06
Quote
#283
Posted 07 September 2010 - 03:01
#284
Posted 07 September 2010 - 03:19
The 6-sided parts behind the sockpit are the bomb bays.
The parts under the windows are intakes for the middle engines.
#286
Posted 07 September 2010 - 10:18
#287
Posted 07 September 2010 - 10:41
#288
Posted 07 September 2010 - 10:49
#289
Posted 07 September 2010 - 11:43
#290
Posted 07 September 2010 - 14:28
Sorry for the confusion Destiny. Anyways lets see how it looks once its skinned
#291
Posted 10 September 2010 - 00:31
#292
Posted 10 September 2010 - 02:49
I just feel that the bomber is a bit aerodynamically unstable. Feel that the front is too heavy :S. But it looks good. Does the thruster vector in the bomber. I assume the first bomber screen shows them while going forward. In the fighter i noticed that the thrusters have changed direction. Does the same happen for the bomber?
Also the Tiberium look good from this height. I think i told they should be a bit more shiny earlier. I take that back .
#293
Posted 10 September 2010 - 03:00
#294
#295
Posted 14 September 2010 - 01:23
#296
Posted 14 September 2010 - 10:49
#297
#298
Posted 15 September 2010 - 17:32
#299
Posted 16 September 2010 - 00:18
#300
Posted 16 September 2010 - 01:22
Light Arc looks a bit strange to me, but in a good way .
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