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#276 Raven

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Posted 23 August 2010 - 02:42

Fenris does not sound right IMO. This should have a much more bad-ass name 8|.

One crazy idea to make this OP to the max :P. Make it deployable, allow tanks to take refuge inside it and fire from inside. Something like a mobile tank bunker + all the weapons the Fenris has. It'll be too much OPed but lot of fun i guess :xD:

#277 Sgt. Rho

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Posted 23 August 2010 - 03:02

Fenris actually sounds rather mean to me, after all, it doesn't get much more badass than a god-like wolf.

#278 Raven

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Posted 23 August 2010 - 05:56

But the way to pronounce it does not appeal to me much. But it maybe just me :P.

#279 Sgt. Rho

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Posted 30 August 2010 - 23:50

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I admit, TSR kinda inspired me to put snow terrain into TW...

Edited by Sargeant Rho, 30 August 2010 - 23:51.


#280 Sgt. Rho

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Posted 31 August 2010 - 03:06

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Testing to see if the SNOW condition state still works.

#281 Raven

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Posted 31 August 2010 - 03:09

Awesome...looking very good :P. TSR blew me away with their screenies and you are following em. I like the rocket trails in the 2nd screenie. Thats impressive.

#282 Sgt. Rho

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Posted 06 September 2010 - 13:06

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Quote

A veteran of the second Tiberian War and one of the longest serving GDI Vehicles so far, the Orca bomber can unleash hell on its targets in a moments notice and can surive even heavy FLAK fire due to its specially sturdy super-structure. This weight however makes it relatively slow, compared to other Orca vehicles. Due to the sound of its bombing runs in the distance, it has by now earned the nickname "Tremor".


#283 Raven

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Posted 07 September 2010 - 03:01

Looks good. What are those fuel tank like things behind the cockpit on both sides? When I saw tremor, i thought it dropped shockwave bombs.. lol. The original TS orca was not a looker, this thing is not a looker as well...but a great improvement. I think the Orca Bombers does not have the "looks could kill" design :confused:. I think it fits well into its personality.

#284 Sgt. Rho

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Posted 07 September 2010 - 03:19

Behind, or on the sides of the cockpit?

The 6-sided parts behind the sockpit are the bomb bays.

The parts under the windows are intakes for the middle engines.

#285 Raven

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Posted 07 September 2010 - 05:49

I mean this,

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#286 Destiny

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Posted 07 September 2010 - 10:18

Makes it more detailed that a plain flat surface, Raven!
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#287 Raven

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Posted 07 September 2010 - 10:41

:confused: Dnt you see the humps like stuff. I don't knw the correct word to describe em.

#288 Destiny

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Posted 07 September 2010 - 10:49

I know what you mean Raven, but having something there is better than having nothing there sometimes. Wait for the texture and we might find out~
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#289 Sgt. Rho

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Posted 07 September 2010 - 11:43

Those are rather funnily placed intakes for the engines on the front of the bomb bays (small ones) and for the engine on the very rear of the bomber, on the tail.

#290 Raven

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Posted 07 September 2010 - 14:28

Oh....

Sorry for the confusion Destiny. Anyways lets see how it looks once its skinned :confused:

#291 Sgt. Rho

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Posted 10 September 2010 - 00:31

Orca Fighter ingame:

Posted ImagePosted Image

Orca Bomber ingame:

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Edited by Sargeant Rho, 10 September 2010 - 00:35.


#292 Raven

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Posted 10 September 2010 - 02:49

orca fighter looks epic. So does the missiles. Is this on highest detail setting?

I just feel that the bomber is a bit aerodynamically unstable. Feel that the front is too heavy :S. But it looks good. Does the thruster vector in the bomber. I assume the first bomber screen shows them while going forward. In the fighter i noticed that the thrusters have changed direction. Does the same happen for the bomber?

Also the Tiberium look good from this height. I think i told they should be a bit more shiny earlier. I take that back :D.

#293 Sgt. Rho

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Posted 10 September 2010 - 03:00

yeah, the thrusters rotate on all orcas, beside the transport, which as a set of engines specially for forward propulsion.

#294 Sgt. Rho

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Posted 13 September 2010 - 18:30

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GDI Firehawk Afterburner upgrade. Gives 50% Speedboost, costs 3000$ and takes 30s to research.

Also I've updated the texture of the Firehawk.

Edited by Sargeant Rho, 13 September 2010 - 18:33.


#295 Raven

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Posted 14 September 2010 - 01:23

looks good. Looks like the firehawk in the second row would be burnt by the exhaust from the ones in the front :duh:. Exhaust trail looks a bit too long perhaps.

#296 Destiny

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Posted 14 September 2010 - 10:49

I'd suggest to make the exhaust less 'thick', and more streamlined/thinner.
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#297 Raven

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Posted 15 September 2010 - 02:48

View PostDestiny, on 14 Sep 2010, 17:49, said:

I'd suggest to make the exhaust less 'thick', and more streamlined/thinner.


Agreed :duh:

#298 Sgt. Rho

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Posted 15 September 2010 - 17:32

I'll see what I can do about it :)

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#299 Destiny

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Posted 16 September 2010 - 00:18

Lightarc seems a bit...strange...but it looks like it has a railgun. Does it hover too?
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#300 Raven

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Posted 16 September 2010 - 01:22

What is that to the left of the Mammoth tank in 2nd Image? Given the amount of damage i hope it does, the juggie's explosion seems a bit exaggerated. Looks like the mammoth is firing whole rocket barage.

Light Arc looks a bit strange to me, but in a good way :).



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