Jump to content


WIP Thread


885 replies to this topic

#626 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 03 July 2011 - 16:28

Posted Image
Posted Image

#627 TheDR

    Whispery Wizard

  • Administrator
  • 5852 posts

Posted 03 July 2011 - 16:53

I like the look of that stealth generator, the modules with the yellow lights look very menacing. However I feel the skin is lacking in metallic highlights, especially compared to the nod building in the background.
Posted Image
F O R T H E N S
Posted Image

#628 Dutchygamer

    Shyborg Commander

  • Member Test
  • 1899 posts
  • Projects: Frontline Chaos creator and leader, Invasion Confirmed co-leader

Posted 03 July 2011 - 17:03

Reminds me more of the Mobile EMP then the Mobile Stealth Generator from TS
Posted Image

#629 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 03 July 2011 - 17:03

Those lights are actually supposed to be High Voltage warnings, but I guess they also look good as lights :xD:

About the metal highlights: I don't actually know what causes the mattness of the MSG, I have the same red and green settings for both of their specular maps 8|

#630 Madin

    Amateur

  • Member
  • 138 posts

Posted 03 July 2011 - 17:45

View PostSgt. Rho, on 3 Jul 2011, 18:03, said:

Those lights are actually supposed to be High Voltage warnings, but I guess they also look good as lights :xD:

About the metal highlights: I don't actually know what causes the mattness of the MSG, I have the same red and green settings for both of their specular maps 8|

From my experience it is a quirk of the C&C3 shader implementation, that if your diffuse texture does not have enough 'lightness' or 'brightness' to it, then the specular and normal maps are unable to do there jobs and consequently you lose a lot of detail.
When you are making a diffuse texture that is supposed to represent a darker shade of a colour, it needs to be brighter (or lighter) then you'd imagine.
There is a crossover point it seems, were you'll either get standard shader detail, or that bizarre 'matt' effect from a shader that is not correctly doing it's job.

Increasing the lightness or brightness of your diffuse will fix the problem, finding the right balance... good luck.

#631 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 08 July 2011 - 19:50

Posted Image
Posted Image

#632 Raven

    Ready to rumble

  • Member Test
  • 854 posts

Posted 09 July 2011 - 11:21

ooooo....me likey :xD:. The toes look a liitle bit oversized, Apart from that it looks good.

#633 Dutchygamer

    Shyborg Commander

  • Member Test
  • 1899 posts
  • Projects: Frontline Chaos creator and leader, Invasion Confirmed co-leader

Posted 09 July 2011 - 17:01

It looks... small :xD: If this is the same size as the TW Avatar, then I haven't played TW properly in ages.
Posted Image

#634 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 09 July 2011 - 18:24

It probably is smaller than the TW Avatar, but it's a new unit entirely, not a remade TW Avatar.

#635 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 21 July 2011 - 00:33

Posted Image

Working on this thing now :/

#636 Raven

    Ready to rumble

  • Member Test
  • 854 posts

Posted 21 July 2011 - 03:03

Holy $@>4....what is that. Want that right nowwwwwww..more details plsss

#637 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 21 July 2011 - 09:25

Fenris, GDI's Mammoth MKII replacement.

#638 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 21 July 2011 - 16:28

Posted Image

Moar progress.

#639 Destiny

    Forum Nakadashi-er

  • Member Test
  • 3141 posts

Posted 21 July 2011 - 17:30

Does TW support that many turrets?!?! :/

Well it's a rather uncanny design...the front dual barrels look a bit short but nah...it's fine. The missile launchers look kinda out of place though. A 'thicker' base/thingy connecting it to the mech would be nice.
Posted Image

#640 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 21 July 2011 - 20:31

TW supports 999999 turrets I think, or 99999

#641 TheDR

    Whispery Wizard

  • Administrator
  • 5852 posts

Posted 21 July 2011 - 20:40

View PostSgt. Rho, on 21 Jul 2011, 21:31, said:

TW supports 999999 turrets I think, or 99999

Thats more than enough :/

Looks good, if not a little bit overpowered so far.
Posted Image
F O R T H E N S
Posted Image

#642 Camille

    girl eater

  • Project Team
  • 2351 posts

Posted 24 July 2011 - 14:13

is that influenced by my old design by any chance? :P
it's time to wake up

#643 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 24 July 2011 - 16:21

As a matter of fact, I started by remodeling the Titan design :P

#644 Admiral FCS

    ?????

  • Member Test
  • 1526 posts

Posted 25 July 2011 - 22:06

View PostSgt. Rho, on 21 Jul 2011, 9:28, said:

*img

Moar progress.

:D

This monstrosity is awesome, can I pilot it 8|

Edited by Admiral FCS, 25 July 2011 - 22:06.


#645 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 29 July 2011 - 17:03

GDI's newest toy, the AX-13 Phoenix.


Posted Image
Posted Image

Edited by Sgt. Rho, 29 July 2011 - 17:51.


#646 Destiny

    Forum Nakadashi-er

  • Member Test
  • 3141 posts

Posted 29 July 2011 - 18:58

Holy...wow.

It looks a bit uneven though. Hope this is player-buildable/support power gettable D:
Posted Image

#647 Raven

    Ready to rumble

  • Member Test
  • 854 posts

Posted 31 July 2011 - 03:19

Awesome!!!! Mech buster??????

#648 Wizard

    [...beep...]

  • Administrator
  • 9627 posts

Posted 01 August 2011 - 07:42

The render makes the fusilage and cockpit look pretty thin, but the wallpaper corrects that. Very nice work updating the A10 there.

#649 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 12 August 2011 - 08:51

Posted Image
Posted Image
Posted Image

#650 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 27 August 2011 - 14:32

Posted Image



4 user(s) are reading this topic

0 members, 4 guests, 0 anonymous users