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#626 Sgt. Rho

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Posted 03 July 2011 - 16:28

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#627 TheDR

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Posted 03 July 2011 - 16:53

I like the look of that stealth generator, the modules with the yellow lights look very menacing. However I feel the skin is lacking in metallic highlights, especially compared to the nod building in the background.
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#628 Dutchygamer

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Posted 03 July 2011 - 17:03

Reminds me more of the Mobile EMP then the Mobile Stealth Generator from TS
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#629 Sgt. Rho

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Posted 03 July 2011 - 17:03

Those lights are actually supposed to be High Voltage warnings, but I guess they also look good as lights :xD:

About the metal highlights: I don't actually know what causes the mattness of the MSG, I have the same red and green settings for both of their specular maps 8|

#630 Madin

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Posted 03 July 2011 - 17:45

 Sgt. Rho, on 3 Jul 2011, 18:03, said:

Those lights are actually supposed to be High Voltage warnings, but I guess they also look good as lights :xD:

About the metal highlights: I don't actually know what causes the mattness of the MSG, I have the same red and green settings for both of their specular maps 8|

From my experience it is a quirk of the C&C3 shader implementation, that if your diffuse texture does not have enough 'lightness' or 'brightness' to it, then the specular and normal maps are unable to do there jobs and consequently you lose a lot of detail.
When you are making a diffuse texture that is supposed to represent a darker shade of a colour, it needs to be brighter (or lighter) then you'd imagine.
There is a crossover point it seems, were you'll either get standard shader detail, or that bizarre 'matt' effect from a shader that is not correctly doing it's job.

Increasing the lightness or brightness of your diffuse will fix the problem, finding the right balance... good luck.

#631 Sgt. Rho

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Posted 08 July 2011 - 19:50

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#632 Raven

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Posted 09 July 2011 - 11:21

ooooo....me likey :xD:. The toes look a liitle bit oversized, Apart from that it looks good.

#633 Dutchygamer

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Posted 09 July 2011 - 17:01

It looks... small :xD: If this is the same size as the TW Avatar, then I haven't played TW properly in ages.
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#634 Sgt. Rho

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Posted 09 July 2011 - 18:24

It probably is smaller than the TW Avatar, but it's a new unit entirely, not a remade TW Avatar.

#635 Sgt. Rho

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Posted 21 July 2011 - 00:33

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Working on this thing now :/

#636 Raven

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Posted 21 July 2011 - 03:03

Holy $@>4....what is that. Want that right nowwwwwww..more details plsss

#637 Sgt. Rho

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Posted 21 July 2011 - 09:25

Fenris, GDI's Mammoth MKII replacement.

#638 Sgt. Rho

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Posted 21 July 2011 - 16:28

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Moar progress.

#639 Destiny

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Posted 21 July 2011 - 17:30

Does TW support that many turrets?!?! :/

Well it's a rather uncanny design...the front dual barrels look a bit short but nah...it's fine. The missile launchers look kinda out of place though. A 'thicker' base/thingy connecting it to the mech would be nice.
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#640 Sgt. Rho

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Posted 21 July 2011 - 20:31

TW supports 999999 turrets I think, or 99999

#641 TheDR

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Posted 21 July 2011 - 20:40

 Sgt. Rho, on 21 Jul 2011, 21:31, said:

TW supports 999999 turrets I think, or 99999

Thats more than enough :/

Looks good, if not a little bit overpowered so far.
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#642 Camille

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Posted 24 July 2011 - 14:13

is that influenced by my old design by any chance? :P
it's time to wake up

#643 Sgt. Rho

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Posted 24 July 2011 - 16:21

As a matter of fact, I started by remodeling the Titan design :P

#644 Admiral FCS

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Posted 25 July 2011 - 22:06

 Sgt. Rho, on 21 Jul 2011, 9:28, said:

*img

Moar progress.

:D

This monstrosity is awesome, can I pilot it 8|

Edited by Admiral FCS, 25 July 2011 - 22:06.


#645 Sgt. Rho

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Posted 29 July 2011 - 17:03

GDI's newest toy, the AX-13 Phoenix.


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Edited by Sgt. Rho, 29 July 2011 - 17:51.


#646 Destiny

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Posted 29 July 2011 - 18:58

Holy...wow.

It looks a bit uneven though. Hope this is player-buildable/support power gettable D:
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#647 Raven

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Posted 31 July 2011 - 03:19

Awesome!!!! Mech buster??????

#648 Wizard

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Posted 01 August 2011 - 07:42

The render makes the fusilage and cockpit look pretty thin, but the wallpaper corrects that. Very nice work updating the A10 there.

#649 Sgt. Rho

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Posted 12 August 2011 - 08:51

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#650 Sgt. Rho

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Posted 27 August 2011 - 14:32

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