Jump to content


WIP Thread


885 replies to this topic

#1 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 20 September 2008 - 00:34

You can see here what we're currently working on. Yeah, we, I got a small team :P

----

I'm now giving Nod some luv, making a banshee :P

Posted Image

Edited by Sgt. Rho, 07 June 2011 - 13:08.


#2 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 22 September 2008 - 22:22

Posted Image

Improving the Disruptor skint

Edited by Master_Chief, 23 September 2008 - 03:26.


#3 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 24 September 2008 - 18:57

Posted Image

Yay! No more boxes with legs with wheels on them as APC!

And A little Animation about the Mk2.


Edited by Master_Chief, 24 September 2008 - 20:54.


#4 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 27 September 2008 - 09:03



Took ages to render those 4 seconds of animation D:

#5 Jazzie Spurs

    [Pantsu-Dan]

  • Project Team
  • 4073 posts
  • Projects: Commanding the ECA 33rd Ground Assault Team.

Posted 27 September 2008 - 12:24

I like that APC.. :P

Posted Image
Posted Image
Posted ImageBlack Lagoon OST
Posted Image

#6 Brad

    Quick! STAB YOURSELF FOR SAFETY!

  • Member Test
  • 1467 posts

Posted 27 September 2008 - 12:55

i like that mamoth mk2 (or MK3! mabye.)
You almost did, didn't you?

#7 Crazykenny

    Eternal Glow

  • Project Team
  • 7683 posts

Posted 27 September 2008 - 13:17

The skins need to be a tad darker to fit the C&C3 theme. Other then that, high quality stuff MC :P
Posted Image

#8 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 27 September 2008 - 16:19

They ain't meant to fit into the CnC3 GDI D:

#9 Crazykenny

    Eternal Glow

  • Project Team
  • 7683 posts

Posted 28 September 2008 - 08:33

Oh, your gonna redo the entire thing? (If so, ignore my previous statement)
Posted Image

#10 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 28 September 2008 - 10:49

Basically, yeah.

#11 Mr. Mylo

    The Transporter

  • Project Team
  • 2334 posts
  • Projects: CnC Unleashed; CnC The Rise of the Reds

Posted 28 September 2008 - 11:09

the skins could need a bit more "love" ... but all in all it's awesome
Posted Image
sig by the_Dr - you are the best
Posted Image
here look at my artwork: KLICK ME
Posted Image

#12 Warbz

    IRC is just a multiplayer notepad.

  • Project Team
  • 4646 posts

Posted 28 September 2008 - 11:32

I think the Banshee model could do with a few more curves. And the landing of the Mammoth should be a bit shakier, but other than that good stuff.

Posted Image

#13 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 28 September 2008 - 11:52

I'm not using that banshee model anyway. In fact, if I don't find a good banshee model, It won't be in at all.

#14 Dutchygamer

    Shyborg Commander

  • Member Test
  • 1899 posts
  • Projects: Frontline Chaos creator and leader, Invasion Confirmed co-leader

Posted 28 September 2008 - 12:23

Why don't you just recreate the old TS Banshee?
Posted Image

#15 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 28 September 2008 - 13:48

Because I cannot model it. I always fail horribly on it.

#16 Dr. Knickers

    <Custom title available>

  • Project Team
  • 506 posts
  • Projects: CnC 3: ConRed, CORE

Posted 28 September 2008 - 22:40

I think the toes on the titan should move more.
Posted Image

#17 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 29 September 2008 - 08:01

Fixed that already...I'll upload the vid later.

#18 Crazykenny

    Eternal Glow

  • Project Team
  • 7683 posts

Posted 29 September 2008 - 11:26

View PostMaster_Chief, on 28 Sep 2008, 13:48, said:

Because I cannot model it. I always fail horribly on it.


Let someone else do it? :D
Posted Image

#19 Zendarrun

    Newbie

  • Member
  • 5 posts

Posted 01 October 2008 - 23:02

Will there be any units I have never seen before? Not just units from Tiberian Sun (Which I still love!).

And What will the Scrin get out of this?

#20 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 02 October 2008 - 08:26

The Scrin get replaced with CABAL.

#21 PurpleScrin

    Amateur

  • Member
  • 107 posts

Posted 09 October 2008 - 21:29

It's quite odd you are working on 2 major C&C3 mods now, MC: Tiberian Apocalypse and Advanced Warfare and now add Advanced Warfare mod for RA3.

Don't forget your Advanced Warfare mod is officially a C&C3 mod and a RA3 mod. The only difference are codes, Tiberium and units/structure models.

#22 Zendarrun

    Newbie

  • Member
  • 5 posts

Posted 10 October 2008 - 20:37

What Units will Cabal get? *hopes for a core defender* :pimp_smile:

#23 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 10 October 2008 - 20:39

No, no Core defender.

#24 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 11 October 2008 - 20:05

Posted Image

Yay for the "Fist of Nod".

#25 TheDR

    Whispery Wizard

  • Administrator
  • 5852 posts

Posted 11 October 2008 - 20:26

That tank has some smooth Lines.

i really like the design :)

Edited by The Dr, 11 October 2008 - 20:27.

Posted Image
F O R T H E N S
Posted Image



12 user(s) are reading this topic

0 members, 12 guests, 0 anonymous users