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WIP Thread


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#551 Destiny

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Posted 08 April 2011 - 23:25

It looks okay so far...although maybe, the red could be a bit more brighter/intense.
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#552 Dutchygamer

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Posted 09 April 2011 - 14:31

I WANT THAT!
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#553 Sgt. Rho

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Posted 09 April 2011 - 14:32

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#554 Destiny

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Posted 09 April 2011 - 15:14

So...pretty...although the smoke is kinda thick :duh:
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#555 Sgt. Rho

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Posted 11 April 2011 - 22:22

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#556 Raven

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Posted 12 April 2011 - 09:59

Damn!!! Impressive stuff Rho. Really good work :xD:. What does the banshee fire. Is it the same type as in TS, cos it looks more like bombs to me from the screeni where it destroys the juggies

#557 Sgt. Rho

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Posted 12 April 2011 - 10:06

It still fires plasma, the explosion on the Jugg screen was caused by the Juggernaught dying :xD:

#558 Raven

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Posted 13 April 2011 - 14:25

Oh :xD:. That's quite an explosion :P

#559 Sgt. Rho

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Posted 14 April 2011 - 14:44

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#560 Destiny

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Posted 14 April 2011 - 17:09

Can you use that button to order all drones to repair XX unit, with the airfield now?
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#561 Raven

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Posted 15 April 2011 - 02:45

What button? Is there an option like that in vanilla CnC 3? Is it possible to damage aircrafts landed in the field to be individually targeted and damaged, because of the dome's protection?

#562 Destiny

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Posted 15 April 2011 - 10:16

In vTW you can order WFs to repair X vehicle with a button on the bottom right.
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#563 Pav:3d

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Posted 15 April 2011 - 10:59

Your edging on that texture seems a little rushed 8|

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#564 Sgt. Rho

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Posted 15 April 2011 - 11:32

I redid it completely by now. I'll upload a newer screen later.

#565 Sgt. Rho

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Posted 27 April 2011 - 12:33

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#566 Dutchygamer

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Posted 27 April 2011 - 20:12

Perhaps a bit too many lights, but I like the idea D8
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#567 Raven

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Posted 28 April 2011 - 07:36

Yep a little too much. Looks like the upgraded power plant takes a bit more space than the un upgraded model.

#568 Sgt. Rho

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Posted 28 April 2011 - 08:03

It does take more space, and it's not an upgrade, it's a different building, the Advanced Powerplant to be precise.

#569 Destiny

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Posted 28 April 2011 - 10:57

I like all the pretty lights.
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#570 Sgt. Rho

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Posted 16 May 2011 - 16:15

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#571 Destiny

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Posted 16 May 2011 - 17:15

Wow I like the sleek design of it! Can't wait to see the deployment animation. Does GDI get an equivalent, or does it fly?
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#572 Sgt. Rho

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Posted 16 May 2011 - 17:59

I actually did GDI's MSA first :xD:

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#573 Destiny

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Posted 17 May 2011 - 00:39

Hmm...it seems fitting. The radar dish is a bit...flat though. Maybe give it a curve 8|
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#574 Raven

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Posted 19 May 2011 - 16:27

I agree with destiny on the Radar dish. btw is this heavily armored? It looks too armored for a sensor array. I can't remember the armor level of it in TS.

#575 Sgt. Rho

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Posted 19 May 2011 - 17:09

They are both quite armored, however, the GDI MSA has more armor, and is very slow, while the Nod MSA has less armor but is more mobile. They are both unarmed and thus very vulnerable, and immobile while deployed.

Edited by Sgt. Rho, 19 May 2011 - 17:11.




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