How do I do it? I place them on the map, I set the team to neutral, but my infantry can't cap them. Can any of you experienced mappers give me a hand with this minor problem?
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Capturable Battleship and Sub
Started By Soul, Sep 28 2008 19:45
5 replies to this topic
#1
Posted 28 September 2008 - 19:45
Insomniac!, on 16 Sep 2008, 20:12, said:
Soul you scare the hell out of me, more so than Lizzie.
I've been given a Bob coin from Mr. Bob, a life time supply of cookies from Blonde-Unknown, some Internet Chocolate from the Full Throttle mod team, and some Assorted Weapons from Høbbesy.
#2
Posted 28 September 2008 - 22:12
For capturable battleships and other naval stuff have a look into Beng's Naval Mod Map.ini for Zero Hour and check out the readme file. http://www.cncmaps.c...?showtopic=2165
#3
Posted 28 September 2008 - 22:50
I just wanted to know what I set the Battleship and Submarine from ShW to or what ones I place on the map to be able to cap and use them.
Insomniac!, on 16 Sep 2008, 20:12, said:
Soul you scare the hell out of me, more so than Lizzie.
I've been given a Bob coin from Mr. Bob, a life time supply of cookies from Blonde-Unknown, some Internet Chocolate from the Full Throttle mod team, and some Assorted Weapons from Høbbesy.
#4
Posted 28 September 2008 - 23:14
A capturable battleship is done by ini edit. Same for sub probably.
#5
Posted 29 September 2008 - 02:43
nipthecat, on 28 Sep 2008, 19:14, said:
A capturable battleship is done by ini edit. Same for sub probably.
Dang, thanks though.
Insomniac!, on 16 Sep 2008, 20:12, said:
Soul you scare the hell out of me, more so than Lizzie.
I've been given a Bob coin from Mr. Bob, a life time supply of cookies from Blonde-Unknown, some Internet Chocolate from the Full Throttle mod team, and some Assorted Weapons from Høbbesy.
#6
Posted 29 September 2008 - 12:43
It might be worth the shot to mail Beng for help.
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