Version 0.5 Bug Reporting Thread
#26
Posted 21 July 2009 - 03:11
#27
Posted 21 July 2009 - 05:54
#28
Posted 21 July 2009 - 16:47
#29
Posted 21 July 2009 - 22:18
#30
Posted 21 July 2009 - 22:24
Skirmish works fine for me though.
Edited by Jordan, 21 July 2009 - 22:30.
#31
Posted 21 July 2009 - 22:31
Edited by Bang, 21 July 2009 - 22:32.
#32
Posted 29 July 2009 - 10:53
Wheeled Crusader - A weaker Crusader modified with large wheels for added cruising speed and looks. Really big rims too. Maybe 38" or larger.
i will update this post with more missing as im checking all now.
update:
M.R.L.S: or A. doesn't use his napalm, or B the black napalm upgrade is misplaced.
major nuker: doesnt need prop center, like all the others do need and isn't stealthed like all the others to.
hover scud launcher: the missile moves into position, but leaves one in the launcher to :S
one for all factions: defence structures cant fire when there is one blocking them. but this looks odd when a artillery cannon can't fire because of a humble pattriot is in front of him. this also looks odd when GLA stinger sites are blocked because of a stinger site before it.
mustard bomb upgraded terrorist cant explode on current position.
toxin generals scud launcher cant use HE scud/toxin scud, while its description says it can.
toxin (at least anthrax gamma) doesnt give cash bounty from kills, when u get the upgrade that gives $$$ per kill
this is all i could find.
ok... something weird just occured to me. i played vanilla china, and i could build a gatt tank in the command center, so i build it, its the nunchaku tank. plz edit the picture+name of it...
Edited by su8perkillr, 30 July 2009 - 12:20.
#33
Posted 30 July 2009 - 21:13
MRLS is fixed.
Major Nuker is fixed.
Hover Scud Launcher is fixed, and now has a suicide ability.
Defenses have always been that way. I might make the fire base able to fire without a line of sight though.
Toxin Scud Launcher is fixed.
I never gave any terrorists the button to explode immediately. I might want to add that later.
Toxin fields don't give cash bounties when they kill units due to a bug I think.
The Nunchaku tank was an incomplete unit that didn't work as well as I'd hoped. I removed it from the command center now.
-Jordan
#35
Posted 30 July 2009 - 23:37
#37
Posted 12 August 2009 - 23:04
#38
Posted 26 August 2009 - 07:49
#39
Posted 26 August 2009 - 23:18
As for the missing undersides, flip over almost any original vehicle in the game, and the underside is missing.
I've been working on fixing it, as you saw with the SCUD Launcher, but it will take a while.
Edited by Jordan, 26 August 2009 - 23:18.
#40
Posted 09 October 2009 - 15:14
Laser Paladin can be built without the Generals Point.
The word 'variant' is misspelled in the ingame tooltip for Tao's Gattling Nuke Cannon =)
And while I found them amusing at first, Sidewinder Humvees and Migs that fly backwards really get on my nerves now. Ah well.
Edited by darklighter10, 09 October 2009 - 17:11.
#41
Posted 19 October 2009 - 02:01
The Laser General starts with the Laser Paladin because he is the laser general. However, I forgot to add the power requirement, like the laser crusader, but it is fixed now.
Fixed my misspelling of variant a couple times in the generals.str file for the next version as well.
I also fixed the backwards MiG's too, as their housecolor never showed up for some reason. I keep having that problem with aircraft, but I don't know why.
-Jordan
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