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Version 0.5 Bug Reporting Thread
#26
Posted 21 July 2009 - 03:11
#27
Posted 21 July 2009 - 05:54
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#28
Posted 21 July 2009 - 16:47
#29
Posted 21 July 2009 - 22:18
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#30
Posted 21 July 2009 - 22:24
Skirmish works fine for me though.
Edited by Jordan, 21 July 2009 - 22:30.
#31
Posted 21 July 2009 - 22:31
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Edited by Bang, 21 July 2009 - 22:32.
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#32
Posted 29 July 2009 - 10:53
Wheeled Crusader - A weaker Crusader modified with large wheels for added cruising speed and looks. Really big rims too. Maybe 38" or larger.
i will update this post with more missing as im checking all now.
update:
M.R.L.S: or A. doesn't use his napalm, or B the black napalm upgrade is misplaced.
major nuker: doesnt need prop center, like all the others do need and isn't stealthed like all the others to.
hover scud launcher: the missile moves into position, but leaves one in the launcher to :S
one for all factions: defence structures cant fire when there is one blocking them. but this looks odd when a artillery cannon can't fire because of a humble pattriot is in front of him. this also looks odd when GLA stinger sites are blocked because of a stinger site before it.
mustard bomb upgraded terrorist cant explode on current position.
toxin generals scud launcher cant use HE scud/toxin scud, while its description says it can.
toxin (at least anthrax gamma) doesnt give cash bounty from kills, when u get the upgrade that gives $$$ per kill
this is all i could find.
ok... something weird just occured to me. i played vanilla china, and i could build a gatt tank in the command center, so i build it, its the nunchaku tank. plz edit the picture+name of it...
Edited by su8perkillr, 30 July 2009 - 12:20.
#33
Posted 30 July 2009 - 21:13
MRLS is fixed.
Major Nuker is fixed.
Hover Scud Launcher is fixed, and now has a suicide ability.
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Defenses have always been that way. I might make the fire base able to fire without a line of sight though.
Toxin Scud Launcher is fixed.
I never gave any terrorists the button to explode immediately. I might want to add that later.
Toxin fields don't give cash bounties when they kill units due to a bug I think.
The Nunchaku tank was an incomplete unit that didn't work as well as I'd hoped. I removed it from the command center now.
-Jordan
#35
Posted 30 July 2009 - 23:37
#37
Posted 12 August 2009 - 23:04
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#38
Posted 26 August 2009 - 07:49
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#39
Posted 26 August 2009 - 23:18
As for the missing undersides, flip over almost any original vehicle in the game, and the underside is missing.
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I've been working on fixing it, as you saw with the SCUD Launcher, but it will take a while.
Edited by Jordan, 26 August 2009 - 23:18.
#40
Posted 09 October 2009 - 15:14
Laser Paladin can be built without the Generals Point.
The word 'variant' is misspelled in the ingame tooltip for Tao's Gattling Nuke Cannon =)
And while I found them amusing at first, Sidewinder Humvees and Migs that fly backwards really get on my nerves now. Ah well.
Edited by darklighter10, 09 October 2009 - 17:11.
#41
Posted 19 October 2009 - 02:01
The Laser General starts with the Laser Paladin because he is the laser general. However, I forgot to add the power requirement, like the laser crusader, but it is fixed now.
Fixed my misspelling of variant a couple times in the generals.str file for the next version as well.
I also fixed the backwards MiG's too, as their housecolor never showed up for some reason. I keep having that problem with aircraft, but I don't know why.
-Jordan
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