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SC2: Terran's Thor


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#1 Archon

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Posted 17 November 2008 - 18:51

In case you dont know heres terran ultimate unit: Thor

Check others too. Terrans have best units by now.
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#2 BeefJeRKy

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Posted 17 November 2008 - 21:03

Looks sweet!
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#3 TWPC920

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Posted 17 November 2008 - 21:13

personally, i feel that the thor fills a excellent niche in the terran armor division, while siege tanks act as main bombardment/artilleries, their tank mode is lacking in assault power, and the fragile tanks are killed easily even when engaging hostile forces in tank mode. The thor acts as a line breaker, a heavy assault tank, if you will. Although it will obviously cost a lot, the fact that it can act as a damage shield for the more versatile vikings means that it is a unit that is vitally needed by the terrans.
"Wanna know how I got these scars? My father was... a drinker... and a fiend. And one night he goes off crazier than usual. Mommy gets the kitchen knife to defend herself; he doesn't like that. Not... one... bit. So, me watching - he takes the knife to her, laughing while he does it. He turns to me, and says, "Why so SERIOUS?" So, he comes at me with the knife, "Why so SERIOUS?!" He sticks the blade in my mouth, "Let's put a smile on that face! And... why so serious? -The Joker (The Dark Knight)

#4 Shirou

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Posted 17 November 2008 - 22:17

I didn't know Starcraft put up such an information site just like EA did for RA3.

Some of those things on there really look more awesome than anything in RA3. Especially this Thor, and I love to see the sheer speed and agressiveness of those Reaper infantry units.

And just look at the animation of the Terran viking, that mech/aircraf unit. Compare it to the similar mech in RA3. It makes that one feel just absolutely inferior. This one walks and flies and it's animation is just pefect...

Edited by Aftershock, 17 November 2008 - 22:20.

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#5 Overdose

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Posted 17 November 2008 - 22:39

Macross rip off D:

That silly Thor thing doesn't look half as cool as the real stuff as well.


Edited by Overdose, 17 November 2008 - 22:54.

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#6 Archon

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Posted 17 November 2008 - 22:53

Well, I must say that Blizzard made it much better.

BTW Viking=Mecha Tengu?

Edited by Archon, 17 November 2008 - 22:56.

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#7 RaiDK

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Posted 17 November 2008 - 23:13

This would probably be a lot cooler if it weren't for the whole 'buy 3 games get 1 full game' thing.

That and I thought there were plans to scrap the Thor because the Hardcore Starcraft purists didn't like it?

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#8 Overdose

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Posted 17 November 2008 - 23:20

 Archon, on 17 Nov 2008, 20:53, said:

Well, I must say that Blizzard made it much better.


Considering you just spit on 25 years of anime history I'll ignore what you just said. 8|
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#9 RaiDK

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Posted 17 November 2008 - 23:21

 Overdose, on 18 Nov 2008, 9:20, said:

 Archon, on 17 Nov 2008, 20:53, said:

Well, I must say that Blizzard made it much better.


Considering you just spit on 25 years of anime history I'll ignore what you just said. 8|

I must have missed that, I'm just not going to comment there...

View PostMasonicon, on 17 Oct 2009, 13:44, said:

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#10 TWPC920

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Posted 18 November 2008 - 05:25

hehe, thor = the HWR-00-Mk.II Monster from Macross, or at least, they're pretty similar, just replace the dual 3 tubed missile launcher with 2 particle accelerators and the 4 40cm cannons with 4 flak cannons against air and you pretty much have the thor

On the other hand, you cant really say that the buy 3 games for 1 full game as a valid reason for not liking sc2, based on what blizzard have released so far, each of the "arcs" will be a actual complete game where you can upgrade and customize your various units and improve upon your defenses, almost like gun customization for Hitman: Blood Money or even CoD4, not only that, you dont play as some unnamed commander like before, when you play the terran campaign, you play as Jimmy Raynor, you can control him, walk him around the bridge of the Hyperion, and even more. I know that I sound like I'm advertising for Starcraft 2, but honestly, I'm pretty psyched. If they manage to make it what they have been talking about all this time, I wouldn't mind buying 3 games for that one "full" game, as i'm sure that each standalone game will be better than RA3.

Links:
http://tw.youtube.com/watch?v=5j6Kz-EH51c&...feature=related
http://tw.youtube.com/watch?v=PMqoz1eEmU8&...feature=related
http://tw.youtube.co...h?v=Q9JOKhoI9nY
"Wanna know how I got these scars? My father was... a drinker... and a fiend. And one night he goes off crazier than usual. Mommy gets the kitchen knife to defend herself; he doesn't like that. Not... one... bit. So, me watching - he takes the knife to her, laughing while he does it. He turns to me, and says, "Why so SERIOUS?" So, he comes at me with the knife, "Why so SERIOUS?!" He sticks the blade in my mouth, "Let's put a smile on that face! And... why so serious? -The Joker (The Dark Knight)

#11 Shirou

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Posted 18 November 2008 - 15:36

 Overdose, on 18 Nov 2008, 0:20, said:

 Archon, on 17 Nov 2008, 20:53, said:

Well, I must say that Blizzard made it much better.


Considering you just spit on 25 years of anime history I'll ignore what you just said. |8

You better watch to not make Anime fans' image derail into narrow-mindedness.. :lol:
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#12 Sharpnessism

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Posted 19 November 2008 - 20:46

Still don't see what's wrong with SC2 + EXPack + EXPack. SC2 WILL have an EXPack anyway (just like most RTS's) and just one more (reasonably priced) I don't see why anyone would see it as a problem.
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#13 Archon

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Posted 19 November 2008 - 23:58

That also mean theres not gonna be Xel'naga as they said earlier. 8|
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#14 KiraSama

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Posted 20 November 2008 - 00:07

 Sharpnessism, on 19 Nov 2008, 21:46, said:

Still don't see what's wrong with SC2 + EXPack + EXPack. SC2 WILL have an EXPack anyway (just like most RTS's) and just one more (reasonably priced) I don't see why anyone would see it as a problem.


the problem is how they are more MAP packs than EXPANSION packs

the fact there is not reason for them to make 3 versions because they "need time to make the other campaings" when warcraft 3 expansion already had a free downloable campaing than you could download while they finished working on a chapter

i still dont know what the final price is but i am guessing it will be like a full game EACH since they have full multiplayer and i wont be surpraise if they put another expansion pack after it

this is my problem with them, the game still looks fucking awesome
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#15 Sharpnessism

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Posted 20 November 2008 - 04:26

 KiraSama, on 19 Nov 2008, 19:07, said:

 Sharpnessism, on 19 Nov 2008, 21:46, said:

Still don't see what's wrong with SC2 + EXPack + EXPack. SC2 WILL have an EXPack anyway (just like most RTS's) and just one more (reasonably priced) I don't see why anyone would see it as a problem.


the problem is how they are more MAP packs than EXPANSION packs

the fact there is not reason for them to make 3 versions because they "need time to make the other campaings" when warcraft 3 expansion already had a free downloable campaing than you could download while they finished working on a chapter

i still dont know what the final price is but i am guessing it will be like a full game EACH since they have full multiplayer and i wont be surpraise if they put another expansion pack after it

this is my problem with them, the game still looks fucking awesome


didnt they say that one game would be the "base" and the other 2 would be EXpacks?

anyway we'll have to wait until they come out to see the scope of the game

Edited by Sharpnessism, 20 November 2008 - 04:26.

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#16 RaiDK

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Posted 20 November 2008 - 04:57

No, they said the 3 would contain one races' campaign each, with the only extra units being campaign only ones.

Does anyone else get the idea that Blizzard really, really can't decide what to do with SC2?

View PostMasonicon, on 17 Oct 2009, 13:44, said:

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Posted 20 November 2008 - 05:42

 RaiDK, on 19 Nov 2008, 23:57, said:

No, they said the 3 would contain one races' campaign each, with the only extra units being campaign only ones.

Does anyone else get the idea that Blizzard really, really can't decide what to do with SC2?


http://www.teamliquid.net/forum/viewmessag...?topic_id=80517

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What is the StarCraft II Trilogy?
The StarCraft II Trilogy consists of the base StarCraft II game and two subsequent expansion sets. StarCraft II is subtitled Wings of Liberty (working title) and will include a lengthy single-player campaign that focuses on the terrans and puts players in the role of Jim Raynor, one of the series’ main heroes. The first expansion set, Heart of the Swarm (working title), will follow later and include a single-player campaign focusing on the zerg and Kerrigan, Queen of Blades. The second expansion set, Legacy of the Void (working title), will continue the story experience with a single-player campaign centered on the protoss.

Will we still be able to play multiplayer matches of StarCraft II with all three races?
Yes! From the beginning, StarCraft II will be a fully featured multiplayer game, and all three races will be available for competitive play.

How will the expansion sets impact multiplayer gameplay?
The expansion sets will add new content to each race for use in multiplayer matches. This could include additions such as new units, abilities, and structures, along with new maps and Battle.net updates.

If I buy StarCraft II but don’t buy any of the expansion sets, will I still be able to play online?
Yes. This will work similarly to Warcraft III and the original StarCraft, which maintained separate online gaming lobbies and ladders for expansion set players and players with the base Warcraft III or StarCraft.

How long is each of the campaigns?
StarCraft II’s terran campaign will consist of approximately 26 to 30 missions, and each expansion set will include a similar number of missions. This means that the complete StarCraft II Trilogy will include as many as 90 single-player missions. This allows us to create a truly epic story experience with a great variety of unique missions and gameplay types.

Why did you decide to release each race’s campaign separately?
We’re aiming to push the boundaries of storytelling and character development in RTS games through the unique single-player campaign design of StarCraft II. Players will be able to choose their mission path and technology upgrades for their army as they advance through the campaign. In order to make these choices meaningful while creating an epic story and well-developed characters for each faction, we needed to focus on a single race for a large number of missions.
The Trilogy also allows us to create more in-game and prerendered cinematics to tell the story in between missions. There will be more interactive sets and elements for players to explore during each campaign, along with other interesting design elements to differentiate the single-player game from multiplayer matches. For example, the technology choices within the terran single-player campaign will include special upgrades and unit types that are unique to the single-player game. These could include the ability to purchase classic units such as the wraith or firebat to add to Jim Raynor’s army.

Are these three separate games? How much will all of these games cost?
The StarCraft II Trilogy will consist of the base StarCraft II game and two expansion sets. Pricing on these games hasn’t been determined at this early stage; however, we’ve always charged an appropriate price for the content the player receives, and we will continue to release high-quality games that offer great value.

How long will it take to ship each expansion set in the Trilogy?
We’re still focused on developing the base StarCraft II game, and all the content associated with the terran campaign, including the missions, cinematic cutscenes, and interactive sets. It’s too early to provide an estimate on how long it will take to develop each of the expansion sets in the trilogy, but as always, we will take as much time as is needed to create the best possible gaming experience with each expansion set.


^ Base SCII with 2 EXPacks, each will add additional content, each one will have ~30ish missions for 1 side.

Edited by Sharpnessism, 20 November 2008 - 05:44.

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#18 Alias

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Posted 20 November 2008 - 05:45

Holy fuck, 90 missions.

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#19 Stinger

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Posted 20 November 2008 - 11:58

It's about quality, not quantity.

How are they going to vary the missions? You can only do so much before it gets tedious and repetitive.

#20 RaiDK

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Posted 20 November 2008 - 12:28

This has gotta be the first time ever that a game has ever had expansion packs announced before it even had a release date.

If this was EA then the flames would be out. But because it's Blizzard everyone somehow thinks it's OK.

View PostMasonicon, on 17 Oct 2009, 13:44, said:

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#21 CommanderJB

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Posted 20 November 2008 - 12:38

Most games have trouble with a dozen... though Blizzard typically do keep things more involved than many competitors that's an extreme load, and I can't imagine that it could be a fresh experience by the time you get to StarCraft II Protoss: Legacy of the Void (nice name). They have enough credit points in the story area that this may yet prove the most involving game to date in terms of a plot; but gameplay? While some people are no doubt going to be more than happy enough with 'more of the same', I can't say as I'm thrilled by the prospect of doing the same thing three times over.
Actually @thread, this unit was revealed yonks ago, but is certainly interesting. Their backstories are certainly more... sane... than EA's. It was in the balance for a long time IIRC as to whether they were going to include it or not but I think it's been decided to be kept in for sure now. I don't suppose it is an 'epic unit' in the manner of Kane's Wrath... but it certainly could be. To be honest its design seems a little too much.

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#22 KiraSama

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Posted 20 November 2008 - 13:23

 CommanderJB, on 20 Nov 2008, 13:38, said:

I don't suppose it is an 'epic unit' in the manner of Kane's Wrath... but it certainly could be. To be honest its design seems a little too much.


IIRC they said something about the only EPIC unit will be the Protoss mothership because it fit the protoss having the most powerfull unit, after all they are all about powerful but expensive units
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#23 Revan

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Posted 20 November 2008 - 19:22

 RaiDK, on 20 Nov 2008, 13:28, said:

This has gotta be the first time ever that a game has ever had expansion packs announced before it even had a release date.

If this was EA then the flames would be out. But because it's Blizzard everyone somehow thinks it's OK.


That is because EA would (have) do(ne) so for the sake of selling another expansion, while as Blizzard does it for the sake of getting Starcraft II done quicker and for increasing the quality (if they only have to focus on 30 missions they're going to get a lot more attention than if they were to focus on 90 at the same time).


 CommanderJB, on 20 Nov 2008, 13:38, said:

Most games have trouble with a dozen... though Blizzard typically do keep things more involved than many competitors that's an extreme load, and I can't imagine that it could be a fresh experience by the time you get to StarCraft II Protoss: Legacy of the Void (nice name). They have enough credit points in the story area that this may yet prove the most involving game to date in terms of a plot; but gameplay? While some people are no doubt going to be more than happy enough with 'more of the same', I can't say as I'm thrilled by the prospect of doing the same thing three times over.
Actually @thread, this unit was revealed yonks ago, but is certainly interesting. Their backstories are certainly more... sane... than EA's. It was in the balance for a long time IIRC as to whether they were going to include it or not but I think it's been decided to be kept in for sure now. I don't suppose it is an 'epic unit' in the manner of Kane's Wrath... but it certainly could be. To be honest its design seems a little too much.



Well Blizzard has stated before that the 3 expansion won't be exactly the same. They will be different in style and vary a bit in gameplay, I cannot exactly recall at this moment how the Protoss campaign is going to be different, however I do remember reading about the Zerg one being more focused on RPG style missions. So my trust in them creating unique missions with cool story lines is still there, however even I might be proven wrong, but this far, Blizzard hasn't given me a single reason to doubt it.


And as for the Thor, it isn't going to be an epic unit, more of a big lategame unit, such as is the Terran Battlecruiser. Also, its role has changed, at least it has for now, to being a primary anti aircraft unit. Though I like its visual design, there are some other aspects of the Thor I'm not so sure of, for now it seems to me a bit silly to be able to build an army of Thors (Anti Air) and Battlecruisers (Anti Ground) and dominate everything, but we shall yet see how Blizzard solves that problem, after all they did well in SC 1.
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#24 KiraSama

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Posted 20 November 2008 - 19:41

 Man of SCIENCE!, on 20 Nov 2008, 20:22, said:

That is because EA would (have) do(ne) so for the sake of selling another expansion, while as Blizzard does it for the sake of getting Starcraft II done quicker and for increasing the quality (if they only have to focus on 30 missions they're going to get a lot more attention than if they were to focus on 90 at the same time).


If they carry so much for quality instead of money wont they be working 100% on starcraft 2 instead of, till some days ago, 2 different games and one expansion pack at the same time? |8

why not release them in free downloadble content then? |8
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#25 Revan

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Posted 20 November 2008 - 21:04

Well I never said they don not care about money, I mean we live in a bloody capitalist society, so you can't blame them for wanting money. Of course some work will be done on the expansions, for practical reasons, but I'm fairly sure they're concentrating more on Starcraft 2 than on its expansion, as is to be expected. Additionally, there's only a certain amount of progress they can make while the game's still in an alpha phase, balance wise. After a certain points units can't be altered anymore, that's why so much balance testing is done now. They do want as good basic gameplay as they can get, because after wards they can't just remove units at will, I'm fairly sure once they are over that phase, progress will speed up exponentially.
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