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What makes a .w3d file invinsible?


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#1 Indigo

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Posted 10 April 2006 - 09:33

No, it doesn't involve about alpha channels. I edited a Ranger and gave it a new rifle along with it's capture animation which includes the new rifle so it won't revert back to their stick rifles. But when I build it, it's invisible, as in nothing but dust trails walking. What usually causes this and how can I fix this in RenX?

I'd be happy to send my edited Ranger if anyone can check this out for me.

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#2 Golan

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Posted 10 April 2006 - 10:34

Did you eventually rename the .w3d you´ve exported from RenX? Say like when you exported it you named it "NEWRNGR.w3d" (or whatever) and then changed the filename to "AIRNGR_skn.w3d".
This is the mein reason something like this happened to me, as the modelnames in the INIs don´t seem to refer to the filename itself but moreover to an objectname included in the files.

Edited by Golan, 10 April 2006 - 11:31.

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#3 Indigo

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Posted 10 April 2006 - 10:56

Yes, I make sure the exact renamed filename is in the INI code as well. I guess this somehow related to RenX? But I don't understand, I made other infantry with new rifles and they just sometimes don't appear. :(

I'm using Coolfile's w3d import btw.
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#4 Prophet of the Pimps

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Posted 10 April 2006 - 12:03

most probably a texturing problem. i faced it once too.i redid the whole texture and the unit showed up ingame.
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#5 Cozmo

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Posted 10 April 2006 - 13:13

justa heads up: if you rename the file after you have exported it it will corrupt and also how long as the file name?
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View Postcozmoisme, on 21 Jun 2007, 18:19, said:

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#6 Waris

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Posted 10 April 2006 - 13:16

Remember it can't be more than 15 characters.

#7 Cozmo

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Posted 10 April 2006 - 13:21

yea other wise it cut s abit off ( i had that problem wiv my Gunshipchinook.w3d) i mad eit GChinook.w3d and it worked.
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View Postcozmoisme, on 21 Jun 2007, 18:19, said:

AHHH MY WANG IS A IN CAR DOOR, I CAN FEEL EVERY THING!!!!

#8 Indigo

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Posted 10 April 2006 - 18:22

Thanks guys, it's ok now. :wtfh:
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#9 Prophet of the Pimps

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Posted 11 April 2006 - 10:19

also dont forget to use the generals naming convention like NV, NI, UI, UV, AV, AI. indicating vehicles and infantry for each side.
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#10 Golan

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Posted 11 April 2006 - 10:28

Is this really necessary? Always thought it was just to make it easier to find a special unit´s texture.
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#11 Cozmo

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Posted 11 April 2006 - 14:38

also if poeple look thro ur mod files it makes u look more proffeional.
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View Postcozmoisme, on 21 Jun 2007, 18:19, said:

AHHH MY WANG IS A IN CAR DOOR, I CAN FEEL EVERY THING!!!!



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