

Gens 2 Wishlist
#101
Posted 17 April 2009 - 17:15
if RA3 was made & published by some obscure unknown company, im sure no one would complain...
#102
Posted 17 April 2009 - 19:55
Quote
Cretinism is often confused with creativity. When was the last time that you saw anything closely resembling an armored battle bear in a real war? Adding something like this to a modern conflict game isn't a creative solution, it's the smartass solution of offering what was literally asked for, but not what was wanted.
#103
Posted 17 April 2009 - 19:57
#104
Posted 17 April 2009 - 19:59

#105
Posted 17 April 2009 - 20:03
Don't worry not aimed at anyone in particular.
#106
Posted 18 April 2009 - 04:56
also,CGI cutscenes, Leave live action for Tiberium and Red alert.
#107
Posted 18 April 2009 - 05:11
2. Ability to disable SW in campaign
3. Co-op
4. Good netcoding
5. Moddability
6. LOTS of units (I just loves RA2's sidebar)
7. PS3 Version
8. Less bugs
9. More AF emphasis
10. Navy, if it could be fitted into the theme
And that's about it for now.
Edited by Admiral FCS, 18 April 2009 - 05:12.
#108
Posted 18 April 2009 - 09:50
On the other hand just continue with USA, China and GLA, but make the conflict more international, with Europe also involved, just like India & Japan. A better story can be crafted.

#109
Posted 18 April 2009 - 11:48
2. A proper Naval, aerial and land system, again like Sup Comm.
3. An Emphasis on co-op gameplay.
4. A more sophisticated engine which removes the annoyances of crappy path finding, upgrade limits etc.
5. Some original factions. Masses of sub gens aren't important as long as the overall idea of the faction is different. I think something in between Zh and RA2 would work. Each team would have a few new units and maybe a couple of unique buildings but would still retain lots from the Vanilla faction. They are still unique therefore but you still keep some of their Vanilla roots.
6. Good music
7. I don't want it to take itself to seriously. I wouldn't mind some of the more crazy idea like Giant squids or Epic units as long as they are done well. At the end of the day, we buy and play the game to have fun.
8. A good online system.
Mike
Edited by Mbob61, 18 April 2009 - 11:49.
#110
Posted 18 April 2009 - 12:58
And for number 8 EA said they'll be using inhouse servers instead of Gamespy for their future games but apart from that Generals and ZH LAN is both better than RA3 and C&C3.

#111
Posted 18 April 2009 - 13:30
TBH, I prefer that EA kept most of the gameplay the same. Main focuses on land/air without naval, small-medium sized maps for all game types (though there are some big maps, EA's best maps are their small-mid sized ones). Nothing too far out there, Shockwave is about the furthest that I'd take it, after that I think it'd be unfitting.

#113
Posted 18 April 2009 - 23:03

#114
Posted 20 April 2009 - 04:52

NProject Mod -- Recolonize -- Tidal Wars
#115
Posted 20 April 2009 - 05:29
I also want realistic, powerful units, along with realistic, loud, effects. The weak and quiet sound effects from RA3 do not belong in Generals, we want explosions akin to the one in the first Generals. GIANT, MASSIVE, BOOMING, DESTRUCTIVE! SHIT FLYING EVERYWHERE!
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The name's Bond.
Covalent Bond.
#116
Posted 21 April 2009 - 05:26
actual aircraft not sudo hover aircraft that ra 3 or c&c 3 uses is a must
china needs to start off as world power while usa becomes more well internalized but in order to get usa too fight something happens in usa terror attack etc some thing like gla staged attack and made it look like china thus the new war begins.
usa - high tech
china - brute might and massive forces
gla - underhanded terror tactics tunnels need to return in some form possible even improved mechanics ?
and add generals from the start.
navel warfare!!
realistic but not so realistic that ever thing is too serious its not a real life sim
return of the non simplistic resource system of generals not the too simple RA3 version.
overlord must return!!
#117
Posted 25 April 2009 - 03:26
And that is not the same system RA3.
And free expansions. And more content in patchs. Extras contents.
III HOUR Mod | Mod for Cnc Generals Zero Hour

Wait for Link to Download.
I search Beta Testers
Video Coming Soon.
Link for ModDb
#118
Posted 25 April 2009 - 12:54
Soldier Gruber - Air Force, on 25 Apr 2009, 11:26, said:
What does this mean? Keep the campaign? That's not really a good idea as the SP right now is more like a training device for multiplayer, to let you know the units.
Soldier Gruber - Air Force, on 25 Apr 2009, 11:26, said:
And that is not the same system RA3.
And free expansions. And more content in patchs. Extras contents.
Yea, I don't like that tier-2 MBT thing. And also excessive implementation of unit abilities. Moderation is key.
Soldier Gruber - Air Force, on 25 Apr 2009, 11:26, said:
Free expansions are impossible coming from EA. Patches are not meant to add content, just fix bugs and balance. Extra content is more of an obvious thing.
#119
Posted 25 April 2009 - 18:00
III HOUR Mod | Mod for Cnc Generals Zero Hour

Wait for Link to Download.
I search Beta Testers
Video Coming Soon.
Link for ModDb
#120
Posted 28 April 2009 - 17:30
#121
Posted 28 April 2009 - 17:49
Sgt. Rho, on 28 Apr 2009, 18:30, said:
I cant think of anything I would change



#122
Posted 28 April 2009 - 18:19
Sgt. Rho, on 28 Apr 2009, 18:30, said:
Sometimes, although a small chance they can be shot down during flight, but Auroras are expensive and piss weak armour so not many people will use them unless they have alot of money.
(In vZH I believe Aurora Alphas where worth it due to massive damage they dealt. And 2 almost took out a CC)

#124
Posted 10 June 2009 - 01:28
* More detailed general promotion system
* Get rid of the stupid-ass bulldozers and workers. This isn't Age of Empires.
* All of the original factions, together again
* Generals, like in ZH.
* Better online multiplayer.
* Walls.
* Two words: NAVAL WARFARE.


#125
Posted 10 June 2009 - 02:05
General Wesley, on 10 Jun 2009, 9:28, said:
* More detailed general promotion system
* Get rid of the stupid-ass bulldozers and workers. This isn't Age of Empires.
* All of the original factions, together again
* Generals, like in ZH.
* Better online multiplayer.
* Walls.
* Two words: NAVAL WARFARE.
1: Agreed.
2: The Generals Promotion system already worked so i guess the one we currently have should be fine.
3: Disagreed, after playing Generals to much. I find MCV's freaking sucks.
4: Same, i hate alien bullshit. The ones in ZH should be enough.
5: Agreed.
6: Same, better online multiplayer with less bugs and less DC.
7: Heck no, wall's sucks.
8: Generals is not about naval warfare, unless you want a game called C&C ADMIRALS.
Edited by Kris, 10 June 2009 - 02:10.
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