

Gens 2 Wishlist
#51
Posted 19 December 2008 - 11:49
#52
Posted 19 December 2008 - 12:11
in gen and zh there are so many mistakes with the cameos. Just look up the manual on the fallout wiki.
Sometimes they used real pictures (Raptor and Stealth) and other times they didnt use the same house color (Hellfire Drone).
All these mistakes where corrected by the Shockwave-mod.
I would also like to see some missions in the campaign where you just have the hero or a small task force where you have to complete a hand full of objectives inside a building, like the nuke silo mission from RA1.


Glory to the HYPNO TOAD
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#53
Posted 19 December 2008 - 12:16
Those missions annoy the bloody blazes out of me. Each to his own but I swear it's a frickin' strategy game, not a -keep-this-unit-alive-and-if-you-don't-you-LOSE game. Yahtzee made some comment about it to this effect (I can't remember it offhand) and I wholeheartedly agreed with it. And Yahtzee cannot be disagreed with.
(Well actually he can, but just don't do it to his face.)
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#54
Posted 19 December 2008 - 12:33
Sgt. Rho, on 19 Dec 2008, 12:49, said:
My original ZH manual show the minigunner cameo with a AK47, and the pics i have searched about it show the minigunner ingame with a normal rifle but with the white thingis of a minigun

#55
Posted 19 December 2008 - 12:34
I am sure i'm not the only one out there who likes missions with a sertain rpg-feel to it where you have only one or few units and have to use some well thought tactic and strategy to complete the mission.
Anyway, i don't want to start a flame war here, so let's just leave it as a subject which you either like or dont.


Glory to the HYPNO TOAD
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#56
Posted 19 December 2008 - 12:35
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#57
Posted 19 December 2008 - 12:35
Edited by Rayburn, 19 December 2008 - 12:43.
#58
Posted 19 December 2008 - 12:47
Rayburn, on 19 Dec 2008, 20:35, said:
Those kind of mission has been a staple since the first C&C. What say you?
Edited by Waris, 19 December 2008 - 12:47.
#59
Posted 19 December 2008 - 12:49
In the newer games, there's just much more stuff you have to consider which is just tedious on the scale of these VIP missions. Everything's faster and the whole thing just tends to fall apart when you're not looking. At least I made this kind of experience.
Edited by Rayburn, 19 December 2008 - 12:53.
#60
Posted 19 December 2008 - 12:53
Waris, on 19 Dec 2008, 13:47, said:
the only missions of C&C1 than i remember with that stile didnt have any vip unit unless the unit was necesary to end the mission, i am really sure all of this started with Tanya for being a important character in the FMVs of RA

#61
Posted 19 December 2008 - 12:55
Edited by Rayburn, 19 December 2008 - 12:57.
#62
Posted 19 December 2008 - 17:29
#63
Posted 19 December 2008 - 17:36
-better moddability (fixed upgrade limit, wtf), more stable engine
That should be enough to make a great game ^^ .
The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm


#64
Posted 19 December 2008 - 22:42
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The name's Bond.
Covalent Bond.
#67
Posted 19 December 2008 - 23:13
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The name's Bond.
Covalent Bond.
#68
Posted 19 December 2008 - 23:14

#70
Posted 20 December 2008 - 02:51
Edited by CommanderJB, 20 December 2008 - 02:52.
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#71
Posted 20 December 2008 - 03:17
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Boring, unpersonal.

#72
Posted 20 December 2008 - 03:34
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#73
Posted 20 December 2008 - 03:46
CommanderJB, on 19 Dec 2008, 22:34, said:
They'd have been much better off simply using in-game scenes of big battles, using narrators to tell what's happening instead of watching some guy/lady talk about a bunch of things we could care less about while occasionally showing a screen shot. Or at least have the guy/lady talking and showing videos of big battles.

#74
Posted 20 December 2008 - 03:51
The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm


#75
Posted 20 December 2008 - 08:42
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