Jump to content


Gens 2 Wishlist


  • You cannot reply to this topic
160 replies to this topic

#26 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 18 December 2008 - 21:10

View PostJordan, on 18 Dec 2008, 21:16, said:

My list:
1. Get rid of the stupid pathfinding problems. - This.
2. Get rid of the 128 upgrade limit. - done in CnC3 and RA3
3. Proper IFV logic with an unlimited number of possible passengers. - done in RA3
4. Allow for addition of more than three weapons on a unit. - CnC3 and RA3
5. Allow for addition of more than two turrets on a unit. - CnC3 and RA3
6. More than just three difficulty selections. - CnC3 and RA3
7. Multiple AI personalities. (Turtle, Steamroller, etc.) - CnC3 and RA3
8. Ability to make cluster missiles and carpet bombing aircraft which transfer experience to the units that drop the bombs. - RA3
9. Similar modding style to the original ZH, with INI's and .big files. - XML >>> INI
10. No permanent compilation for mods. - This. Though, it makes noobs harder to steal models :P
11. Global Conquest mode. - get KW - tho, it's not moddable (yet)
12. Support for Naval Yard structures. - RA3
13. Correctly scaled infantry with decent resolution textures. - This.



And, EVE: The SCUD bug is actually easily fixed: Set the SCUD storms weapon to Tertiary :P

Edited by Sgt. Rho, 18 December 2008 - 21:11.


#27 Jordan

    Crazy Modder

  • Gold Member
  • 2704 posts
  • Projects: C&C Crazy Mod Leader

Posted 18 December 2008 - 21:10

I want an inverse shockwave which sucks in all units on the map like a black hole or vacuum imploder.

Just something I've always wanted, aw well as proper Fan Truck logic.

Edited by Jordan, 18 December 2008 - 21:10.

C&C Crazy Mod Version 0.55
^^^^The True Crazy Mod Starts Here^^^^
Posted Image

#28 Kichō

    文昭皇后

  • Tester
  • 2140 posts
  • Projects: NLS + Situation Zero

Posted 18 December 2008 - 21:13

View PostJordan, on 18 Dec 2008, 21:10, said:

I want an inverse shockwave which sucks in all units on the map like a black hole or vacuum imploder.

Just something I've always wanted, aw well as proper Fan Truck logic.



Crazy Mod 2? :P
Posted Image

#29 E.V.E.

    Femme Fatale Of The Army

  • Gold Member
  • 6564 posts

Posted 18 December 2008 - 21:16

I know how to fix the SCUD Bug, but the Problem is that EA never fixed it, wich made it impossible to play Online anymore on the Official Servers.

Yeah that was great, 2/3 of the Games I saw in the Lobby were titled: " Learn SCUD Bug here! ". :P

- E.V.E.

Posted Image

#30 Sharpnessism

    Custom title!

  • Member Test
  • 2871 posts

Posted 18 December 2008 - 21:17

-Have 3 main sides, 1 sub-faction for each (total of 6 factions in an expansion)
-China, USA, GLA, maybe replace one with Russia or European Union wouldn't be too bad though :o
-Have some ideas from ZH sub-factions but incorporate the ideas of the sub-factions from there into upgrades (i.e. instead of Toxin side, have one GLA side that has an upgrade that makes it into a toxtunnel)
-Same graphics style (don't have too much bloom and don't make it too dark, I love ZH's graphics style)
-Same gameplay style from Gens for China/GLA/USA!
-Same iconic things for each faction, GLA MUST have tunnels, quads, etc. China must have some bigass tank like the Overlord, dragons, MiGs, USA should have MDs with uber laserlock
-Improved replay viewing, ZH had the nice fast forward button, I'd like a "slow down" button (or even better, rewind), ability to see the time, ability to see the mouse action of the player, where the screen of the player is viewing, also improved replay viewing code so there's no crashes while watching one
-No more gamespy, it's better than hamachi/GFWL by a lot but it's still a LONG way from Battle.net, I don't expect sth like B.net on the first try though
-Same campaign gameplay, objectives in campaigns were nice and I didn't find too much repetition of "build your base and destroy them all!" like in most RTS
-FOCUS ON MULTIPLAYER, RA3 had SO many pricy actors that they could have probably been able to afford to make C&C4; spend money on good multiplayer servers, patches, PR team!
-For SP portions of the game, focus on the innovative aspects, I honestly don't care much for AI skirmishes (they do the same thing and it's probably a bitch for the developers to create and lags too) but the General Challenges were really nice to play, I'd like to see a return of General Challenges

-Oh and, NO EPIC UNITS

Quote

you mean peacekeepers contering everything when massed? or tanks just running over any missile infantry?


Many bears with conscripts, sickles, hammer tank crush :P

Quote

-10 times higher level on the tactical part. The tank that shoots best shall win, not the one that shoots first.


Is this even possible? Even in CoH most tanks just face front and shoot and luck determines the winner, the most you do is flank which isn't doable with most tanks. Even in real life the first one that shoots normally wins :P

Edited by Sharpnessism, 18 December 2008 - 21:47.

Posted Image

#31 BeefJeRKy

    Formerly known as Scopejim

  • Gold Member
  • 5114 posts
  • Projects: Life

Posted 18 December 2008 - 22:03

While I wouldn't mind one or two VTOL planes, I don't want all planes to be VTOL.
All points make sense here and one thing I do not want to let go of from RA3 is the cutscenes. FMV cutscenes are awesome and are generally a trademark of C&C. As Rich mentioned, we don't need famous people though.
Posted Image

#32 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 18 December 2008 - 22:06

View PostSharpnessism, on 18 Dec 2008, 22:17, said:

Quote

-10 times higher level on the tactical part. The tank that shoots best shall win, not the one that shoots first.


Is this even possible? Even in CoH most tanks just face front and shoot and luck determines the winner, the most you do is flank which isn't doable with most tanks. Even in real life the first one that shoots normally wins :/


Yes, it is possible. In Generals is "BAM - BIM - BAM - BIM - BAM - BIM - BAM - BIM - PEEW BRRRRCHCHHH", also, units should get a sight range, or fire range, or both boosts when on high ground.

#33 BeefJeRKy

    Formerly known as Scopejim

  • Gold Member
  • 5114 posts
  • Projects: Life

Posted 18 December 2008 - 22:11

What do you mean by the tank that shoots best? I can understand a height advantage and direction advantage but otherwise timing can be the only other factor right? (Implement Coriolis effect for snipers :/)
Posted Image

#34 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 18 December 2008 - 22:18

I mean, the one that hits the most vulnerable part of the tank (imagine instead of just front back sides, you can actually set certain weak points on a tank (like right between the turret and chassis, etc).

Also the one that is in the best position (like high ground > ground level, behind > in front)

Edited by Sgt. Rho, 18 December 2008 - 22:19.


#35 BeefJeRKy

    Formerly known as Scopejim

  • Gold Member
  • 5114 posts
  • Projects: Life

Posted 18 December 2008 - 22:28

Timing also counts as tactics though. Through ambush etc..
Posted Image

#36 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 18 December 2008 - 23:00

That's exactely what I mean. Also, a Ambush to be successful should be well planned. Puting 10 RPGs into houses ain't no good Ambush for example :/

#37 BeefJeRKy

    Formerly known as Scopejim

  • Gold Member
  • 5114 posts
  • Projects: Life

Posted 18 December 2008 - 23:02

Yeah but I think 10 RPGs should kill a couple of tanks albeit suffering casualties.
Posted Image

#38 Sharpnessism

    Custom title!

  • Member Test
  • 2871 posts

Posted 18 December 2008 - 23:20

I don't think its even possible in real life to target specific points like between the turret and chassis. IMO that doesn't fit in a C&C game. You would be better off simply giving the tank +10 damage or something.

Edited by Sharpnessism, 18 December 2008 - 23:27.

Posted Image

#39 Uber Daisy

    1.06

  • Member
  • 536 posts

Posted 19 December 2008 - 03:03

Absolutely no threat of subfactions. Make 3 unique, interesting factions and balance them.
Reactors Posted Image
Sensors Posted Image
Weapons systems Posted Image
All Systems Nominal.

#40 Sharpnessism

    Custom title!

  • Member Test
  • 2871 posts

Posted 19 December 2008 - 03:31

View PostDaishi, on 18 Dec 2008, 22:03, said:

Absolutely no threat of subfactions. Make 3 unique, interesting factions and balance them.


That's what I always think at first but then I think of Nuke Gen and how much different and interesting compared to vChina. Same with USAF and vUSA. And pretty much all the GLAs.

I think it'd be interesting to have 2 sub factions without 1 overhead side. China- Nuke, China- Tank without any vanilla :/

Or have one vanilla side and have upgrades/general points that add the flavour to the units.
Posted Image

#41 JJ

    Half dead member

  • Project Leader
  • 3294 posts
  • Projects: Real life things, personal RA3 mod

Posted 19 December 2008 - 03:31

View PostWNxmastrefubu, on 19 Dec 2008, 5:07, said:

no aroura

What's the deal with people and the Aurora? :v

#42 tank50us

    Professional

  • Member
  • 345 posts

Posted 19 December 2008 - 03:52

The Aurora is a Spy plane, not a high-speed bomber. It's scram-jet engines make it move so fast that even IF you loaded it with weapons, they would disintegrate on release from the air friction alone.

Personally, I'd like to see a return of easy modding. lets face facts. It's pretty bad when you have award winning mods for a game that's going on 6-years old, and not one released TC for the one that was released 2 years ago. I know it takes a while to make a mod, but it takes allot longer if the mod team can't even get their units in game without numerous problems. It eventually gets to the point where people give up, and go back to working on the engine they know, love, and can work with.

Posted Image

Posted Image

Dauth edit: Sig removed for height violation.

#43 Uber Daisy

    1.06

  • Member
  • 536 posts

Posted 19 December 2008 - 04:12

View PostSharpnessism, on 18 Dec 2008, 22:31, said:

That's what I always think at first but then I think of Nuke Gen and how much different and interesting compared to vChina. Same with USAF and vUSA. And pretty much all the GLAs.

I think it'd be interesting to have 2 sub factions without 1 overhead side. China- Nuke, China- Tank without any vanilla :/

Or have one vanilla side and have upgrades/general points that add the flavour to the units.


I like that last one. I personally like how Starcraft allows a player to choose which of his most advanced units he wants to utilize before he's able to bring them all to bear on the enemy.

Here's a way it could be implemented. You start with a vanilla USA command center. You unlock any 1/3 of the special tech by swiftly upgrading it into a SW CC, an AF CC, or a Laser CC, and 30 seconds later the upgrade is complete and it gains a visible distinction. As soon as you build another CC, it can have whichever tech branch you like. Once you upgrade a CC, you have to make sure it doesn't die.

This means that if one was to sell his CC, he'd be sacrificing his tech specialization for an economic boom, giving him the cash to support a heavy rush or equally heavy defense with vanilla units. As such, the vanilla factions would still be present alongside the other 3, at least until the CC was rebuilt.

I think you could potentially cram all the depth of ZH into 3 factions this way.

View Posttank50us, on 18 Dec 2008, 22:52, said:

The Aurora is a Spy plane, not a high-speed bomber. It's scram-jet engines make it move so fast that even IF you loaded it with weapons, they would disintegrate on release from the air friction alone.


So you're saying sacrificing the aurora's role in gameplay is justified by our quest for realism? Even considering the aurora slows down during and after the payload delivery?

People...

Edited by Daishi, 19 December 2008 - 04:18.

Reactors Posted Image
Sensors Posted Image
Weapons systems Posted Image
All Systems Nominal.

#44 Stinger

    .

  • Gold Member
  • 8156 posts

Posted 19 December 2008 - 04:16

I liked the concept behind Boss Generals better were you selected a "Gen Plan" at level one that unlocked various technologies, like base defenses or better aircraft.

Being able to make choices like that adds so much depth to the strategy of the game.

Something similar to that would be quite cool if it was properly implemented.

Edited by Stinger, 19 December 2008 - 04:17.


#45 CommanderJB

    Grand Admiral, Deimos Fleet, Red Banner

  • Fallen Brother
  • 3736 posts
  • Projects: Rise of the Reds beta testing & publicity officer; military technology consultancy; New World Order

Posted 19 December 2008 - 04:33

We await, of course, a demonstration...
@Aurora, well, yes it's counter-intuitive about six ways from doomsday, but this isn't a realistic game. It might have a more realistic flavour to it but the general approach is a universe slightly out of whack with our own, but which uses it as a base from which to launch a slightly stylised, slightly futuristic approach to warfare. I'd be very happy to see them keep this (acknowledging the obvious real-life differences that can't be so easily reconciled as saying 'it's a black project, who knows?', such as the MiG and Helix and working around them this time) sort of approach.

Quote

"Working together, we can build a world in which the rule of law — not the rule of force — governs relations between states. A world in which leaders respect the rights of their people, and nations seek peace, not destruction or domination. And neither we nor anyone else should live in fear ever again." - Wesley Clark

Posted Image
Posted Image

#46 Rai

    Forum Volcanologist at your service!

  • Member Test
  • 859 posts
  • Projects: Volcano researcher and geological services.

Posted 19 December 2008 - 04:40

-Improved skins
-Hardened AI
-New units
-New Generals
-New Buildings
-New Super weapons
-New Sciences
-Improved Generals Challenge
-New and Improved missions (it should have a really good story line.)
-Improved World Builder
-Volcanoes in game :/
-And finally EA to check this thread out, so they will know what we want for CnC Generals 2. 8|

Edited by Papaya Master Rai, 19 December 2008 - 04:40.

Posted Image
Posted Image

#47 JJ

    Half dead member

  • Project Leader
  • 3294 posts
  • Projects: Real life things, personal RA3 mod

Posted 19 December 2008 - 05:00

View Posttank50us, on 19 Dec 2008, 11:52, said:

The Aurora is a Spy plane, not a high-speed bomber. It's scram-jet engines make it move so fast that even IF you loaded it with weapons, they would disintegrate on release from the air friction alone.

And realism matters because....?

#48 BeefJeRKy

    Formerly known as Scopejim

  • Gold Member
  • 5114 posts
  • Projects: Life

Posted 19 December 2008 - 05:40

IIRC, I read in PopSci that the USAF was preparing kinetic bombs that could be dropped from the Aurora. No need for explosives etc...
Also, the system in Contra remix for some of the generals were interesting where you use your Gen points to specialize in a certain tech. For example, Kwai could get Tesla tech, missile tech or tank tech (not sure abt the last one but it gave him the bigger tanks etc...). Maybe something similar would be a better replacement for subfactions. A customizable faction!
Posted Image

#49 WARthog

    Hog of War

  • Member
  • 992 posts
  • Projects: Shockwave

Posted 19 December 2008 - 07:31

- a 3D Engine with the high quality of RA3
- a good campaign for each faction with FMV's
- new Generals for each faction
- bring back the generals challenge, but this time no ridiculous Boss General which simply has the best of each faction
- it should be moddable like gen and zh
- no epic units
- support powers and superweapons plus more unique ones for each general
- additional eyecandy like smoke coming from the vehicles engines, maybe even some weather influence
- new units with some of them being improved versions of the old ones
- Airforce with runways and realistig landing and take-off like in gen and zh
- one or two vtols
- up to date technology for usa and china (Stealth Fighters and Chinooks are so old)
- projectiles like missiles sould be visible on vehicles also when they launch (see Commanche from Shockwave)
- don't mess up the cameos again! for example: in gen and zh the rocket pod upgrade showed hellfire missiles instead of a hydra pod, the launch rockets button from the commanches showed AH-1 Cobras, the "minigunner" from Fai wielded a regular AK-47 in the cameo and not a minigun (which ingame looked ridicoulus), Col. Burton packed a minigun on the cameo but clearly ingame he had a rifle, on the Rangers cameo we cleary see an M16 + M203 however in the weapon selection for the rifle mode there is a M249, etc.
- new and improved sounds for all weapons, meaning each weapon should have sound according to its power
- in the campaign the enemy should interact with the player like in RA3, this gave additional depth to the campaign

Edited by WARthog, 19 December 2008 - 12:06.

Posted Image
Posted Image
Glory to the HYPNO TOAD

Quote

Hedonismbot: I apologize for nothing!

#50 KiraSama

    Vago Profesional

  • Member
  • 2145 posts

Posted 19 December 2008 - 10:57

View PostWARthog, on 19 Dec 2008, 8:31, said:

the "minigunner" from Kwai wielded a regular AK-47 and not a minigun, but packed a minigun on the cameo but clearly ingame whe had a rifle


Kwai? i think you mean Fai, and was the opposite IIRC, he has a AK-47 in the cameo but weilded a pseudo minigun-rifle or something like that(or we can blame different versions for that)
Posted Image



1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users