-Have 3 main sides, 1 sub-faction for each (total of 6 factions in an expansion)
-China, USA, GLA, maybe replace one with Russia or European Union wouldn't be too bad though :o
-Have some ideas from ZH sub-factions but incorporate the ideas of the sub-factions from there into upgrades (i.e. instead of Toxin side, have one GLA side that has an upgrade that makes it into a toxtunnel)
-Same graphics style (don't have too much bloom and don't make it too dark, I love ZH's graphics style)
-Same gameplay style from Gens for China/GLA/USA!
-Same iconic things for each faction, GLA MUST have tunnels, quads, etc. China must have some bigass tank like the Overlord, dragons, MiGs, USA should have MDs with uber laserlock
-Improved replay viewing, ZH had the nice fast forward button, I'd like a "slow down" button (or even better, rewind), ability to see the time, ability to see the mouse action of the player, where the screen of the player is viewing, also improved replay viewing code so there's no crashes while watching one
-No more gamespy, it's better than hamachi/GFWL by a lot but it's still a LONG way from Battle.net, I don't expect sth like B.net on the first try though
-Same campaign gameplay, objectives in campaigns were nice and I didn't find too much repetition of "build your base and destroy them all!" like in most RTS
-FOCUS ON MULTIPLAYER, RA3 had SO many pricy actors that they could have probably been able to afford to make C&C4; spend money on good multiplayer servers, patches, PR team!
-For SP portions of the game, focus on the innovative aspects, I honestly don't care much for AI skirmishes (they do the same thing and it's probably a bitch for the developers to create and lags too) but the General Challenges were really nice to play, I'd like to see a return of General Challenges
-Oh and, NO EPIC UNITS
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you mean peacekeepers contering everything when massed? or tanks just running over any missile infantry?
Many bears with conscripts, sickles, hammer tank crush
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-10 times higher level on the tactical part. The tank that shoots best shall win, not the one that shoots first.
Is this even possible? Even in CoH most tanks just face front and shoot and luck determines the winner, the most you do is flank which isn't doable with most tanks. Even in real life the first one that shoots normally wins
Edited by Sharpnessism, 18 December 2008 - 21:47.