Gens 2 Wishlist
CJ
10 Jun 2009
General Wesley, on 10 Jun 2009, 2:28, said:
* FMV Cutscenes
* More detailed general promotion system
* Get rid of the stupid-ass bulldozers and workers. This isn't Age of Empires.
* All of the original factions, together again
* Generals, like in ZH.
* Better online multiplayer.
* Walls.
* Two words: NAVAL WARFARE.
* More detailed general promotion system
* Get rid of the stupid-ass bulldozers and workers. This isn't Age of Empires.
* All of the original factions, together again
* Generals, like in ZH.
* Better online multiplayer.
* Walls.
* Two words: NAVAL WARFARE.
1/ Agree
2/ I don't see the problem with the actual promotion system...
3/ No way ! MCV are the worst construction mode ever
4/ Maybe add Europe ? =)
5/ Agree
6/ Better campaign also, the Generals one was too short and uninteresting
7/ Niet
8/ That would be fine if used as a support power (especially the Aircraft Carrier and Battleship, I don't imagine those in the middle of a fight)
Nem
10 Jun 2009
Carl, on 9 Jun 2009, 22:15, said:
3/ No way ! MCV are the worst construction mode ever
Agreed! If you want the build style from 1998 look forward to the next iteration in the Red Alert or Tiberium universes, Getting rid of one of the features that makes Generals unique among other cnc games makes little sense.
WNxMastrefubu
10 Jun 2009
TBH i hated MCV's. dozers/cranes/workers FTW
edit.- fail internet
Edited by WNxMastrefubu, 10 June 2009 - 05:46.
edit.- fail internet
Edited by WNxMastrefubu, 10 June 2009 - 05:46.
Lord Atlantis
10 Jun 2009
General Wesley, on 9 Jun 2009, 18:28, said:
* FMV Cutscenes - Yes.
* More detailed general promotion system - Not necessary, just as many options as what ShockWave has
* Get rid of the stupid-ass bulldozers and workers. This isn't Age of Empires. - Keep dozers/workers - more fitting for generals than the MCV system
* All of the original factions, together again Yes. Maybe a new faction that fits in. Russia anyone
* Generals, like in ZH. - Yes.
* Better online multiplayer. - Yes.
* Walls. - Not necessary. Why would the GLA build walls to hold off a USA air onslaught? With modern weapons that can shoot through and over walls?
* Two words: NAVAL WARFARE. Nope. Generals worked just fine without it. Leave naval warfare for Red Alert.
* More detailed general promotion system - Not necessary, just as many options as what ShockWave has
* Get rid of the stupid-ass bulldozers and workers. This isn't Age of Empires. - Keep dozers/workers - more fitting for generals than the MCV system
* All of the original factions, together again Yes. Maybe a new faction that fits in. Russia anyone

* Generals, like in ZH. - Yes.
* Better online multiplayer. - Yes.
* Walls. - Not necessary. Why would the GLA build walls to hold off a USA air onslaught? With modern weapons that can shoot through and over walls?
* Two words: NAVAL WARFARE. Nope. Generals worked just fine without it. Leave naval warfare for Red Alert.
deltaepsilon
10 Jun 2009
General Wesley, on 10 Jun 2009, 2:28, said:
* FMV Cutscenes
* More detailed general promotion system
* Get rid of the stupid-ass bulldozers and workers. This isn't Age of Empires.
* All of the original factions, together again
* Generals, like in ZH.
* Better online multiplayer.
* Walls.
* Two words: NAVAL WARFARE.
* More detailed general promotion system
* Get rid of the stupid-ass bulldozers and workers. This isn't Age of Empires.
* All of the original factions, together again
* Generals, like in ZH.
* Better online multiplayer.
* Walls.
* Two words: NAVAL WARFARE.
1. Yep
2. Hell yeah
3. Disagree, keep the dozers. This isn't Tiberium Wars or Red Alert either
4. Maybe USA and China, not sure how you could explain the GLA's remaining presence - though I'm all up for their game mechanic to remain
5. Definitely, though I wouldn't be surprised if we end up playing a ShockWave 2 in the near future
6. Yeuh
7. Eh, not sure. Defences in Gen already heavily accommodate turtlers, not sure what this would be bringing to the table
8. If they do it right, which means ships not being dinky little boats like in RA3 - it will be a very interesting new feature.
JJ
10 Jun 2009
Why is this thread turning into "comment on General Wesley's wishlist" thread? 
Oh what the heck, I'll hop onto the bandwagon.
1. Sure.
2. All it needs is the same multi-point system used by the community patch 1.06.
3. Yea, they are iconic to the universe already.
4. Must have.
5. Must have more balance than 1.04 with KR spamming Granger.
6. From experience, walls fail horribly as a defence. Only practical use is for boxing your supplies.
7. Not to the RA3 extent, Tech Naval Yards would be enough.

Oh what the heck, I'll hop onto the bandwagon.

Quote
* FMV Cutscenes
* More detailed general promotion system
* Get rid of the stupid-ass bulldozers and workers. This isn't Age of Empires.
* All of the original factions, together again
* Generals, like in ZH.
* Better online multiplayer.
* Walls.
* Two words: NAVAL WARFARE.
* More detailed general promotion system
* Get rid of the stupid-ass bulldozers and workers. This isn't Age of Empires.
* All of the original factions, together again
* Generals, like in ZH.
* Better online multiplayer.
* Walls.
* Two words: NAVAL WARFARE.
1. Sure.
2. All it needs is the same multi-point system used by the community patch 1.06.
3. Yea, they are iconic to the universe already.
4. Must have.
5. Must have more balance than 1.04 with KR spamming Granger.
6. From experience, walls fail horribly as a defence. Only practical use is for boxing your supplies.
7. Not to the RA3 extent, Tech Naval Yards would be enough.
BeefJeRKy
10 Jun 2009
WNxMastrefubu, on 10 Jun 2009, 1:28, said:
Quote
*better online mutliplayer
who would say no to that?
That's actually quite subjective. Define a better online experience. Better servers? Better balance? VOIP? Better matchmaking? More interesting maps? What you may find lacking could be sufficient for someone and wonderful for another. That said, Generals online wasn't that bad though by now it should be able to work through a STEAM-like system.
CJ
10 Jun 2009
Gen.Kenobi
10 Jun 2009
I want:
> Easy Modding as it predecessor
> High Quality Graphics (if possible, WiC type)
> NO CATOONY FROM RA3 at all
> FMV Cutscenes
> Detailed General Promotion i mean when you chose on patch, you can go in other one.
> More Generals
> More factions
> Easy Modding as it predecessor
> High Quality Graphics (if possible, WiC type)
> NO CATOONY FROM RA3 at all
> FMV Cutscenes
> Detailed General Promotion i mean when you chose on patch, you can go in other one.
> More Generals
> More factions
Chyros
10 Jun 2009
BeefJeRKy
10 Jun 2009
Cartoony stuff belongs in the RA universe (and may I add RA3 overdid it). Let it stay there.
Sgt. Rho
10 Jun 2009
@Gen.Kenobi: Your first wish won't be conceded, since they'll probably use an upgraded SAGE or RNA again.
Edited by Sgt. Rho, 10 June 2009 - 21:24.
Edited by Sgt. Rho, 10 June 2009 - 21:24.
CJ
10 Jun 2009
Gen Kenobi : EA always say they care about the modders, but not for that kinda things, creating another engine would cost too much for them, and switching back to the old SAGE would lower the quality of the game, I'd prefer have a good game but hard to mod than a bad one with easy modding...
Gen.Kenobi
10 Jun 2009
I don't think Generals is a bad game, but anyways, let's see what they are planning

WNxMastrefubu
10 Jun 2009
so do i, regardless of people getting pissed about ea leaving tiberium and RA timelines and the fact that the game was "rushed" i believe its a great game, even wthout mods
BeefJeRKy
10 Jun 2009
The new engines have more solid code and crash far less than SAGE 1.0 did. In turn its modding is harder but not impossible.
Gen.Kenobi
10 Jun 2009
Yes, but they need a specific version of 3ds max to work... Too bad for the ones who has the newer ones like me.
CJ
11 Jun 2009
Libains
11 Jun 2009
Carl, on 11 Jun 2009, 1:10, said:
Generals has done a good job of anchoring me on the internet, which is a very nice thing, and the game is exceptionally good for modding, no matter whether it is 'easy' or not. The engine is reasonably, limited, but if you put your mind to it you can sort out a lot of things anyways (eg the teleporting Enforcer in ShW). Gens 2 needs a damn fine engine, but without this ridiculous excuse for 'modding' that is offered by RA3/TW - if they made it just a little bit easier, they'd have a goldmine. That, and no implementing naval warfare beyond what we already see in the current Gens - the engine needs an ultra overhaul but for the most part the content was extremely well implemented in the first Gens and thus could be reimplemented to some degree.