

Fallout 3 tips and tricks thread (SPOILERS)
#1
Posted 26 December 2008 - 13:56
To get the best out of the game, I have found you only need 5 skills. Science, Repair, Lockpick, Speech and a combat skill of your choice.
Head shots do massive damage, the flashing bar of enemy health shows the amount of damage you will do with 100% accuracy from your VATS combat.
Do the side quests to get the best out of the game (as is true with any RPG).
Repairing items is paramount to getting the best out of them, stores can repair for caps up to their repair percentage (not many over about 55% afaik), or you can in the selection screen using two weaker items to make a stronger item. Choose the item you wish to repair and then hit r to choose from other items that can be scrapped for parts. Once you've selected the item to be scrapped it will be consumed by the repair and the original item will be in better condition.
Only repair guns when a)It improves damage or b)You have a longer reloading anim, as this is when you'll end up being shot
Repair armour when it improves your damage resistance
It is wise to check the items you can repair, since sometimes a can be repaired using b, but b is lost, however if you repair b with a, do you end up with a better product? (Often the case with armours)
Post your own tips.
#2
Posted 26 December 2008 - 14:29
Early perks you should take are the ones that give you extra skill points when you level, and the one that gives you two skill points instead of one every time you read a skill book (it may not seem valuable at first but there are countless skill books). Do not take the perks that give you extra experience; your level is capped at level 20, which you'll reach anyway, and you're wasting three very valuable perk spots. For the same reason, do NOT choose the Here And Now perk which grants you another level immediately. Another perk you should take ASAP is the Sniper perk if you use firearms (sneak attack headshot criticals with, for example, a sniper rifle, do insane damage and can take out almost all enemies from safe range).
VATS, though it doesn't mention it, degrades your weapons much quicker than firing them normally would. It's powerful, but use it sparingly

Once you obtain a house (which you should ASAP - you can sleep there, and from that point on the amount of stimpacks you will need to use approaches zero), buy the My First Infirmary. It heals you, your limbs, and most notably removes your radiation, for free.
You might want to obtain a unique weapon early on. Ones you can obtain quite quickly are Ol' Painless, The Kneecapper, A3-21's Plasma Rifle, and the Alien Blaster. Another useful one to obtain is The Terrible Shotgun, though this is slightly more difficult to obtain.
Side quests are very useful.
The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm


#3
Posted 26 December 2008 - 14:45
For weapons like Rock-It Launcher, Shishkebab and Railway Rifle, one schematics make a weapon with 80% of your Repair skill, getting two allows you to create a weapon with 110% condition of your Repair skill, three schemas allows 120% condition (extra durability).
Edited by Waris, 26 December 2008 - 14:47.
#4
Posted 26 December 2008 - 14:46
#5
Posted 26 December 2008 - 15:31
Dauth, on 26 Dec 2008, 16:46, said:
The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm


#6
Posted 29 December 2008 - 11:13
The best repair NPCs are the caravans merchants at 65-75, although you must invest in them and they are prone to dying - grabbing a "essential caravan" (prevents characters from dying; "killing" essentials just make them unconscious) mod is paramount if you're annoyed by losing 1100 caps investments.
INT counts for alot more than any other characteristic, since bonus skill points are derived from your INT stat (I believe it's one bonus point for every stat point past 1) although never go past 9; this goes for every stat, as bobbleheads can fill up that last point.
Generally speaking, any weapon that is not hotkeyed you should stash, chances are that you'll neglect using such weapons as tabbing has a delay.
Pay attention to armor stats, look out for equips that add perception and charisma (usually glasses or hats, look out for ranger armor), by choosing perks like toughness or cyborg, you can easily compensate for the lower DR.
If you kept your perception at 5, a general indicator that enemies are nearby (even though red bars haven't popped up) is if you can't wait or sleep, start sneaking around and generally you can catch them unawares.
Quote


Many thanks to Comrade KamuiK, is credit to team
#7
Posted 29 December 2008 - 11:30
EDIT: fixed ammount of points you get, thanks Waris.
Edited by Dutchygamer, 30 December 2008 - 11:38.

#8
Posted 29 December 2008 - 11:40
Edited by Waris, 29 December 2008 - 11:40.
#9
Posted 29 December 2008 - 20:49
also, stashes never disappear right? because mine is in a locker
(im only a little bit into the game)
#10
Posted 29 December 2008 - 20:54
If not, no.
#11
Posted 29 December 2008 - 22:15
I read that somewhere, so if you're interested, do some research on it, if you're not, just ignore this, but don't blame me if your lockers are empty!
#15
Posted 31 December 2008 - 17:42
Edited by Waris, 31 December 2008 - 17:48.
#16
Posted 31 December 2008 - 18:02
#17
Posted 31 December 2008 - 18:12
#18
Posted 31 December 2008 - 18:22
#19
Posted 31 December 2008 - 18:48
I reccommend explosives tho, and sneak too. Barter and speech/ unarmed are also kinda useless unless you wanna be that kinda character.
By the end of the game i had like 70 radx/ra away, and like 80 stimpaks, not to mention countless chems. (and 10k caps)
#20
Posted 31 December 2008 - 19:18
If you can see some explosion from sky.
Edited by MR.Kim, 31 December 2008 - 19:23.
#21
Posted 31 December 2008 - 20:21
Waris, on 31 Dec 2008, 18:42, said:
Proof.

Charon, Sydney and Star Paladin Cross.
#22
Posted 31 December 2008 - 21:24

#23
Posted 01 January 2009 - 09:54
MR.Kim, on 31 Dec 2008, 21:18, said:
If you can see some explosion from sky.
The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm


#24
Posted 04 January 2009 - 11:30
Here is some funny tip(Maybe some glitch or bug something). If you have a contract killer perk or earn it, go to Scrapyard and there is small building office from scrapyard's main gate.
Enter the office and try kill to Daniel Littlehorn. But eventually, he can't die. Because, he is an invincible NPC. No matter what use MIRV and any weapons, you can't kill him.
I tried to kill him, but it didn't work.

#25
Posted 06 January 2009 - 17:58
umm not dachamp, on 31 Dec 2008, 13:02, said:
I'm swimming in lawnmower blades. I got like 5 from going through the subway tunnels. I've pretty much got all the Shishkebab materials except for the schematics themselves.
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