Jump to content


My Art


130 replies to this topic

#76 Wizard

    [...beep...]

  • Administrator
  • 9627 posts

Posted 20 March 2010 - 12:08

Beyond a rather simple/uninteresting front, that is one very excellent model. Your skills are much improved Azzkikr. Nice work.

#77 AZZKIKR

    I am sarcastic and evil

  • Project Leader
  • 2215 posts
  • Projects: beta tester of world at war cnc and situation zero concept art

Posted 20 March 2010 - 15:21

updated a bit. made turret smaller.

Posted Image
Posted Image
Posted Image
RIP CommanderJB

#78 Wizard

    [...beep...]

  • Administrator
  • 9627 posts

Posted 21 March 2010 - 13:20

Turret size was fine imo. What you need to do is think of something more interesting to do with the front. It's just a wedge atm.

#79 AZZKIKR

    I am sarcastic and evil

  • Project Leader
  • 2215 posts
  • Projects: beta tester of world at war cnc and situation zero concept art

Posted 25 March 2010 - 12:26

Posted Image

something i modelled, called the T-100. excuse the slight mistake. tried making it as realistic as possible, with ARENA on it
Posted Image
Posted Image
RIP CommanderJB

#80 Stalker

    All Purpose ZH Modder

  • Project Team
  • 568 posts
  • Projects: secret stuff.

Posted 25 March 2010 - 14:25

Looks awesome although a few areas could do with less details, a few with more
Posted Image

#81 Wizard

    [...beep...]

  • Administrator
  • 9627 posts

Posted 25 March 2010 - 15:26

It's essentially the same chasis as the previous models albeit it with some really minor changes. I still think the front of the tank isn't very good as it's no different from the previous 2 and you've made no changes to it since I made those comments.

#82 AZZKIKR

    I am sarcastic and evil

  • Project Leader
  • 2215 posts
  • Projects: beta tester of world at war cnc and situation zero concept art

Posted 06 April 2010 - 09:52

Posted Image

better wiz?
Posted Image
Posted Image
RIP CommanderJB

#83 Wizard

    [...beep...]

  • Administrator
  • 9627 posts

Posted 06 April 2010 - 10:07

It wasn't so much that it needed more detail (although what you have added is good), but that the shape of it doesn't fit very well with the rest of the tank design, specifically the front of the thread covers. I think you need to round it off as it is quite angled.

#84 AZZKIKR

    I am sarcastic and evil

  • Project Leader
  • 2215 posts
  • Projects: beta tester of world at war cnc and situation zero concept art

Posted 02 June 2010 - 06:04

again a necro.

WIP T-34/85 made in Maya and referring to blueprints

Posted Image
Posted Image
Posted Image
RIP CommanderJB

#85 Pav:3d

    YOUR WORLDS WILL BECOME OUR LABORATORIES

  • Project Leader
  • 7224 posts
  • Projects: EC, CORE, ER

Posted 02 June 2010 - 13:35

Looks good, but whats with the render?

Posted Image

Posted Image

#86 AZZKIKR

    I am sarcastic and evil

  • Project Leader
  • 2215 posts
  • Projects: beta tester of world at war cnc and situation zero concept art

Posted 02 June 2010 - 14:18

ambient occlusion. its for school, so the lecturers want it to be in that way. i dont know how to clay render in maya D:
Posted Image
Posted Image
RIP CommanderJB

#87 AZZKIKR

    I am sarcastic and evil

  • Project Leader
  • 2215 posts
  • Projects: beta tester of world at war cnc and situation zero concept art

Posted 23 June 2010 - 13:38

Posted Image

T-34

Posted Image

JS-3

suggestions welcome!
Posted Image
Posted Image
RIP CommanderJB

#88 Pav:3d

    YOUR WORLDS WILL BECOME OUR LABORATORIES

  • Project Leader
  • 7224 posts
  • Projects: EC, CORE, ER

Posted 24 June 2010 - 14:14

Very nicely pulled off

Posted Image

Posted Image

#89 Camille

    girl eater

  • Project Team
  • 2351 posts

Posted 24 June 2010 - 19:43

nice start :P
it's time to wake up

#90 Zeke

    The X General

  • Project Team
  • 3504 posts
  • Projects: Deep Impact (formerly EC)

Posted 26 June 2010 - 14:11

Very nice :P

#91 JJ

    Half dead member

  • Project Leader
  • 3294 posts
  • Projects: Real life things, personal RA3 mod

Posted 26 June 2010 - 14:37

Yea I agree, nice indeed. Does Maya have a smooth faces option though? Because the supposedly curved places like the front part of the tread cover looks like it is made up of several plates.

#92 AZZKIKR

    I am sarcastic and evil

  • Project Leader
  • 2215 posts
  • Projects: beta tester of world at war cnc and situation zero concept art

Posted 26 June 2010 - 15:02

yup, but it smooths all. the entire model is smoothed. but thats wat i'm aware of only
Posted Image
Posted Image
RIP CommanderJB

#93 Pav:3d

    YOUR WORLDS WILL BECOME OUR LABORATORIES

  • Project Leader
  • 7224 posts
  • Projects: EC, CORE, ER

Posted 26 June 2010 - 16:51

There should be an option to just smooth certain areas, IE selecting the faces first then applying the smooth. At least thats what you can do in max

Posted Image

Posted Image

#94 Gen.Kenobi

    Set sails!

  • Project Leader
  • 1170 posts
  • Projects: New!

Posted 26 June 2010 - 22:06

Nice art here mate!
"The entire ocean. The entire world. Wherever we want to go, we'll go. That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs but what a ship is... what Tidal Wars really is... is freedom."
Posted Image

kudos to Pasidon for this awesome avvy and siggy!

#95 pirate

    The friendly scourge of the seven seas

  • Project Leader
  • 1256 posts
  • Projects: GenerationX, Forgotten Fury, European Conflict and more

Posted 27 June 2010 - 21:27

maya can use smoothing per subobject, polygon or edge, select an edge you want either smooth or hardened and use the tool you would otherwise use on the whole object :P

nice one Azzkikr :read:
Proud leader of Forgotten Fury and co-leader of European Conflict

Posted Image
Posted Image
Posted Image
Posted Image

#96 AZZKIKR

    I am sarcastic and evil

  • Project Leader
  • 2215 posts
  • Projects: beta tester of world at war cnc and situation zero concept art

Posted 28 June 2010 - 10:48

Thanks guys!

heres something for fun. tanks by me, robot by a friend of mine.

Posted Image
Posted Image
Posted Image
RIP CommanderJB

#97 Pav:3d

    YOUR WORLDS WILL BECOME OUR LABORATORIES

  • Project Leader
  • 7224 posts
  • Projects: EC, CORE, ER

Posted 28 June 2010 - 13:03

You really need to work on rendering, find a mental ray rendering tutorial

Posted Image

Posted Image

#98 AZZKIKR

    I am sarcastic and evil

  • Project Leader
  • 2215 posts
  • Projects: beta tester of world at war cnc and situation zero concept art

Posted 28 June 2010 - 14:07

well, this was what i learned in school. using ambient occlusion
Posted Image
Posted Image
RIP CommanderJB

#99 pirate

    The friendly scourge of the seven seas

  • Project Leader
  • 1256 posts
  • Projects: GenerationX, Forgotten Fury, European Conflict and more

Posted 28 June 2010 - 23:28

I suggest increasing the quality settings, where it will take much longer, but get a much nicer result, also increase the amount of rays mental ray uses for the ambient occlusion :P
Proud leader of Forgotten Fury and co-leader of European Conflict

Posted Image
Posted Image
Posted Image
Posted Image

#100 AZZKIKR

    I am sarcastic and evil

  • Project Leader
  • 2215 posts
  • Projects: beta tester of world at war cnc and situation zero concept art

Posted 29 June 2010 - 13:09

may i ask how do i do that? as my maya cant be used at home, so i am not at the liberty to fully explore it...
Posted Image
Posted Image
RIP CommanderJB



2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users