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#76 Wizard

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Posted 20 March 2010 - 12:08

Beyond a rather simple/uninteresting front, that is one very excellent model. Your skills are much improved Azzkikr. Nice work.

#77 AZZKIKR

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Posted 20 March 2010 - 15:21

updated a bit. made turret smaller.

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#78 Wizard

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Posted 21 March 2010 - 13:20

Turret size was fine imo. What you need to do is think of something more interesting to do with the front. It's just a wedge atm.

#79 AZZKIKR

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Posted 25 March 2010 - 12:26

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something i modelled, called the T-100. excuse the slight mistake. tried making it as realistic as possible, with ARENA on it
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#80 Stalker

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Posted 25 March 2010 - 14:25

Looks awesome although a few areas could do with less details, a few with more
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#81 Wizard

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Posted 25 March 2010 - 15:26

It's essentially the same chasis as the previous models albeit it with some really minor changes. I still think the front of the tank isn't very good as it's no different from the previous 2 and you've made no changes to it since I made those comments.

#82 AZZKIKR

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Posted 06 April 2010 - 09:52

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better wiz?
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#83 Wizard

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Posted 06 April 2010 - 10:07

It wasn't so much that it needed more detail (although what you have added is good), but that the shape of it doesn't fit very well with the rest of the tank design, specifically the front of the thread covers. I think you need to round it off as it is quite angled.

#84 AZZKIKR

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Posted 02 June 2010 - 06:04

again a necro.

WIP T-34/85 made in Maya and referring to blueprints

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#85 Pav:3d

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Posted 02 June 2010 - 13:35

Looks good, but whats with the render?

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#86 AZZKIKR

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Posted 02 June 2010 - 14:18

ambient occlusion. its for school, so the lecturers want it to be in that way. i dont know how to clay render in maya D:
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#87 AZZKIKR

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Posted 23 June 2010 - 13:38

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T-34

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JS-3

suggestions welcome!
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#88 Pav:3d

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Posted 24 June 2010 - 14:14

Very nicely pulled off

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#89 Camille

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Posted 24 June 2010 - 19:43

nice start :P
it's time to wake up

#90 Zeke

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Posted 26 June 2010 - 14:11

Very nice :P

#91 JJ

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Posted 26 June 2010 - 14:37

Yea I agree, nice indeed. Does Maya have a smooth faces option though? Because the supposedly curved places like the front part of the tread cover looks like it is made up of several plates.

#92 AZZKIKR

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Posted 26 June 2010 - 15:02

yup, but it smooths all. the entire model is smoothed. but thats wat i'm aware of only
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#93 Pav:3d

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Posted 26 June 2010 - 16:51

There should be an option to just smooth certain areas, IE selecting the faces first then applying the smooth. At least thats what you can do in max

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#94 Gen.Kenobi

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Posted 26 June 2010 - 22:06

Nice art here mate!
"The entire ocean. The entire world. Wherever we want to go, we'll go. That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs but what a ship is... what Tidal Wars really is... is freedom."
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kudos to Pasidon for this awesome avvy and siggy!

#95 pirate

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Posted 27 June 2010 - 21:27

maya can use smoothing per subobject, polygon or edge, select an edge you want either smooth or hardened and use the tool you would otherwise use on the whole object :P

nice one Azzkikr :read:
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#96 AZZKIKR

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Posted 28 June 2010 - 10:48

Thanks guys!

heres something for fun. tanks by me, robot by a friend of mine.

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#97 Pav:3d

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Posted 28 June 2010 - 13:03

You really need to work on rendering, find a mental ray rendering tutorial

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#98 AZZKIKR

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Posted 28 June 2010 - 14:07

well, this was what i learned in school. using ambient occlusion
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#99 pirate

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Posted 28 June 2010 - 23:28

I suggest increasing the quality settings, where it will take much longer, but get a much nicer result, also increase the amount of rays mental ray uses for the ambient occlusion :P
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#100 AZZKIKR

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Posted 29 June 2010 - 13:09

may i ask how do i do that? as my maya cant be used at home, so i am not at the liberty to fully explore it...
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