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Personally, I'm not entirely sure if I prefer Bad Company 2 or 2142. A lot of the effects just make me stop and stare with my mouth open, which is kinda distracting in a firefight. However, this is also in most of the newer games, so this is probably just me being used to older FPS games.
The gunplay is pretty similar too; takes me about half an assault rifle's clip to take down an enemy at average range, assuming I don't miss my target. I never noticed any of the range or hipfire penalties, because I usually try to close the distance and ADS whenever I can. Bullet drop on weapons like assault rifles is definitely new to me, however. Probably just not as noticeable, since most people don't try to snipe with an assault rifle or a pistol. I prefer 2142's class loadouts though; I want my rifle on my medic

Aircraft controls were always lousy with Battlefield games, and BC 2 is no exception. Nothing special here.
The knife delay is pretty nice, and you come to account for it with travel time when you're trying to knife enemies. Thankfully, it is NOT like MW2 where you can just run around at top speed and knife everybody before they can see you.
I actually prefer having this style of a killcam because it allows you to see where the enemy is going and to inform your squad so they can avenge your death. CoD's killcam just made me annoyed because of the lag or because the enemy doesn't even have you in his crosshair, yet killed you anyways.
The team switching thing has been in Battlefield for as long as I remember. I like it that way; the defenders now have to deal with wrecking their own strategies, and it makes the game a lot more interesting. I don't want to be stuck defending one match after another while the enemy team is full.
After playing Insurgency, I've gotten used to bullets and explosions blurring my vision and shifting my aim. Not only is it realistic, but it also discourages people from charging directly at their enemy.
If attackers just stay at their cliff and snipe you, then they're doing it wrong. From what I've seen when I played 2142, the first charge is the most important, because it doesn't allow the defenders to entrench themselves and it lets the attackers gain momentum for their next assaults.
It's all personal preference in the end. I've played Modern Warfare 2 for a bit, and though it was addicting for a short while, I soon turned away from it due to camping, lag, and a general impression of mindlessness from the game. With the Battlefield games, on the other hand, I've had a lot of fun working with my teammates and coordinating a strategy to take control of the different objectives in the games.
And yes, I realize that I just contributed to Long Post Syndrome for this thread
