The Pitt information
#1
Posted 20 February 2009 - 19:21
first info on The Pitt DLC. For those of you dissapointed in operation anchorage, this seems to fix all of those problems.
#2
Posted 26 February 2009 - 01:51
After Anchorage, my expectations arnt exactly high. Depending on the reviews, I might just wait for Brotherhood of Steel.
Edit: And please dont make it only availible through Windows live. Please!
Edited by Iron_Golem, 26 February 2009 - 01:53.
#3
Posted 26 February 2009 - 03:02
Can't wait to see what the Pitt (and eventually Broken Steel) brings to the Capital Wasteland.
#4
Posted 26 February 2009 - 04:52
Here some new fetaures "The Pitt"
New locations: The Pitt
New weapons: AutoAxe & Infiltrator
New armor: Red Raider Armor
Three new perks: Auto Axpert, Booster Shot, and Added Radiation Resistance
New cretures: Trogs
And Four achievements worth 100 points. Which means are 4 new quests.
#5
Posted 01 March 2009 - 06:37
Wow, 3 perks, that's pretty swell. From the sound of it, The Pitt is bigger than Operation Anchorage. (Although Operation Anchorage felt smaller due to the simulation aspect of it.)
#6
Posted 02 March 2009 - 23:32
Here are 3 new quests for "The Pitt"(not 4 quests afterall).
Into the Pitt
Unsafe Working Conditions
Free Labor
Also, other achievements.
Mill Woker: Found all 100 steel ingots.
Edited by MR.Kim, 03 March 2009 - 19:29.
#8
Posted 10 March 2009 - 05:35
#9
Posted 15 March 2009 - 04:45
http://www.gametrail...ayer/46717.html
Hyes! can't wait it.
#10
Posted 15 March 2009 - 06:05
oh boy, I can't wait for this thing to come out.
#11
Posted 15 March 2009 - 17:29
#13
Posted 19 March 2009 - 01:12
Pretty meh interview though, revealed diddly-squat. Although I do like the fact that they started making Broken Steel after Fallout 3 was out, hopefully they can improve the game with the bunch of feedback.
#14
Posted 19 March 2009 - 02:20
Especially since they said you could use your companions to get out of the ending, since some people on here suggested that. Perhaps they've paid a visit? ;D
Masonicon, on 17 Oct 2009, 13:44, said:
#15
Posted 19 March 2009 - 04:09
It also can raise max Level up 30, new improve A.I. enemies(including new Enclaves and high level ghouls), new power armor, and more.
#16
Posted 22 March 2009 - 10:14
RaiDK, on 19 Mar 2009, 2:20, said:
Since it's already a dialogue option I doubt that with 99.9% certainty and would bet money on it. It was the logical next progression given the feedback and possibly something they were going to explore anyway knowing it would make a strong selling point.
#17
Posted 23 March 2009 - 11:57
Stinger, on 22 Mar 2009, 20:14, said:
RaiDK, on 19 Mar 2009, 2:20, said:
Since it's already a dialogue option I doubt that with 99.9% certainty and would bet money on it. It was the logical next progression given the feedback and possibly something they were going to explore anyway knowing it would make a strong selling point.
It's common knowledge that nearly everyone who finished the game had some kind of FFFFFF shindig going off in their head after bethesda actually went out of their way to script all the companions who COULD
Quote
Many thanks to Comrade KamuiK, is credit to team
#18
Posted 25 March 2009 - 20:27
Edited by NergiZed, 25 March 2009 - 20:30.
#19
Posted 25 March 2009 - 21:34
#20
Posted 26 March 2009 - 00:55
NergiZed, on 25 Mar 2009, 21:27, said:
yep, and i am one of the lucky persons who didnt get any problem at all (if you dont count a simple texture error than can be fixed by equiping the autoaxe again)
the quest is very linear and a little in the short side, but you can end it in two ways, the pitt only has a normal shop as far as i found, but the map is actually big, the city looks awesome, there is a lot of new armors
the trog are fast and have a jump attack, but they are weak
you can see a lot of mutation and skin burns in many characters to many different degreeds of severity, one raider chick wanted to throw me to the river because i told her some of my best friends were ghouls D:
Edited by KiraSama, 26 March 2009 - 00:56.
#21
Posted 26 March 2009 - 02:41
#22
Posted 26 March 2009 - 04:26
#23
Posted 27 March 2009 - 10:50
#24
Posted 27 March 2009 - 14:27
and you gotta love the autoaxe =P
Edited by umm not dachamp, 27 March 2009 - 14:28.
#25
Posted 29 March 2009 - 03:18
Quote
Many thanks to Comrade KamuiK, is credit to team
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