New Infantry
#1
Posted 28 February 2009 - 10:54
I got a couple of ideas myself, and want to see what you think, feel free to post your own ideas.
Hover Marine
Basicly a standard Rifle Marine with a hover engine equiped to his back. This engine will be switchable, when off the unit is slow than the regular rifle marine but is capable of fireing, when on he is fast and able to cross water but is unable to shoot.
DS
Stealth Trooper
Name's in the title. This is a light unt equiped with the stealth generation unit found in the Stealth APC. Unlike all the basic infantry stealth, this one uses technology so it is undetectable by sight/smell, so will not be found by infantry. He's also able to move and remain stealth, only fireing will reveal him
#2
Posted 28 February 2009 - 20:52
#3
Posted 01 March 2009 - 16:32
#4
Posted 01 March 2009 - 19:24
JudicialT, on 1 Mar 2009, 11:32, said:
This might be codeable if you use the elf stealth logic from BFME II. It would make for a very interesting concept especially for a C&C mod.
#8
Posted 02 March 2009 - 13:08
Edited by Zeke, 02 March 2009 - 13:10.
#9
Posted 02 March 2009 - 14:00
Dijiman, on 2 Mar 2009, 1:14, said:
Yeah, they're called stealth generators.
Anyway, got a basic list.
Any more infantry ideas will be added to this list (if they fit)
PDF:
Rifle marine
Weapon:- Light Rifle
Tier:- Lower
Role:- Anti-Infantry
Ability:- Ambush
Missile marine
Weapon:- Missile Tube
Tier:- Lower
Role:- Anti-Vehicle/Air
Ability:- Ambush
Technical marine
Weapon:- Pistol
Tier:- Lower
Role:- Engineer
Ability:- Hack system
? marine
Weapon:- Heavy Rifle/Grenades
Tier:- Upper
Role:- Fast Attack
Ability:- Hover
? marine
Weapon:- Pistol
Tier:- Upper
Role:- Infiltration/Sabatage
Ability:- plant charges
?
Weapon:- ?
Tier:- Top
Role:- Hero
Ability:- ?
DS:
Reaper
Weapon:- Micro Laser
Tier:- Lower
Role:- Anti-Infantry
Ability:- Prowl
Defiler
Weapon:- Light Laser
Tier:- Lower
Role:- Anti-Vehicle/Air
Ability:- Prowl
?
Weapon:- ?
Tier:- Lower
Role:- Engineer
Ability:- ?
Vindicator
Weapon:- Sniper laser
Tier:- Upper
Role:- Sniper
Ability:- Lay EM Mines
?
Weapon:- ?
Tier:- Upper
Role:- Stealthed Support
Ability:- ?
?
Weapon:- ?
Tier:- Top
Role:- Hero
Ability:- ?
BatV:
Plasma Spray Trooper
Weapon:- Plasma Sprayer
Tier:- Lower
Role:- Anti-Infantry
Ability:- ?
Railgun Trooper
Weapon:- Railgun
Tier:- Lower
Role:- Anti-Vehicle/Air
Ability:- ?
? Tropper
Weapon:- ?
Tier:- Lower
Role:- Engineer
Ability:- ?
Nanolathe Trooper
Weapon:- Nanites
Tier:- Upper
Role:- Anti-Vehicle/Infantry
Ability:- Repair Allies
Drop Trooper
Weapon:- ?
Tier:- Upper
Role:- Deepstrike support
Ability:- ?
?
Weapon:- ?
Tier:- Top
Role:- Hero
Ability:- ?
#10
Posted 03 March 2009 - 20:54
Quote
Weapon:- Nanites
Tier:- Upper
Role:- Anti-Vehicle/Infantry
Ability:- Repair Allies
LOL! this sounds like TA!
consume enemy units with your builders
BTW is this open for suggestions?
#14
Posted 16 December 2009 - 05:53
Rifle Marine
Weapon:- Carbine Rifle
Tier:- 1
Role:- Anti-Infantry
Ability:- Ambush (Toggle ability that stealths the unit and disables movement. Can not be detected while stealthed. If a target comes in close proximity, the unit will unstealth and attack with a 200% damage increase)
Rocket Marine
Weapon:- Rocket Tube
Tier:- 1
Role:- Anti-Vehicle/Air
Ability:- Ambush (Toggle ability that stealths the unit and disables movement. Can not be detected while stealthed. If a target comes in close proximity, the unit will unstealth and attack with a 200% damage increase)
Technical Marine
Weapon:- Carbine Pistol
Tier:- 1
Role:- Engineer
Ability:- System Hack (Targeted E.M.P. attack on a vehicle or structure)
Hover Marine
Weapon:- Carbine & Grenade Launcher
Tier:- 2
Role:- Fast Attack
Ability:- Hover System (A toggle ability that allows the unit to hover, giving increased speed and makes it amphibious. Disables grenade launcher)
Infiltrator Marine
Weapon:- Carbine Pistol & Demolitions Charge
Tier:- 2
Role:- Infiltration/Sabotage
Ability:- Holoshroud (using a holo-emitter, disguise as an enemy unit)
Lieutenant Kage
Weapon:- ?
Tier:- 3
Role:- Hero
Ability:- ?
DS
Reaper
Weapon:- Micro Laser
Tier:- 1
Role:- Anti-Infantry
Ability:- Prowl (Stealths units for a short time, allows movement at half speed. Weapons disabled during this time a short period afterwards)
Defiler
Weapon:- Light Laser
Tier:- 1
Role:- Anti-Vehicle/Air
Ability:- Prowl (Stealths units for a short time, allows movement at half speed. Weapons disabled during this time a short period afterwards)
Subjugator
Weapon:- ?
Tier:- 1
Role:- Engineer
Ability:- Deploy Micro-Slipspace Stealth Generator (a smaller version of the Slipspace Stealth Generator)
Vindicator
Weapon:- Sniper Laser
Tier:- 2
Role:- Sniper
Ability:- Lay EM Mines
Deceiver
Weapon:- Micro Laser & E.M. Grenades
Tier:- 2
Role:- Stealthed Support
Ability:- Slipspace Stealthpack (similar to Prowl ability, but without speed de-buff or weapon disabling after stealth period runs out)
General Bloodclaw
Weapon:- ?
Tier:- 3
Role:- Hero
Ability:- ?
BatV
Plasma Spray Trooper
Weapon:- Plasma Sprayer
Tier:- 1
Role:- Anti-Infantry
Ability:- Plasma Pool (the Unit sprays at a target point, this creates a pool of plasma that damages units that move through it)
Railgun Trooper
Weapon:- Railgun
Tier:- 1
Role:- Anti-Vehicle/Air
Ability:- Electro-Pulse (Using a lock-down slug on their weapons, they can generate a massive amount of electro magnetic energy before it's forcibly released, disabling all mechanical units nearby, Foe or friend)
Engineering Trooper
Weapon:- Power Claws
Tier:- 1
Role:- Engineer
Ability:- Erect Shield Emitter (Deploy a shield generator that protects nearby units)
Nanolathe Trooper
Weapon:- Nanite Swarm
Tier:- 2
Role:- Anti-Vehicle/Infantry
Ability:- Nanite Wave (Sends out a wave of nanites in the targeted direction, all units caught int he wave are instantly dismantled. Leaves the unit without a weapon for a short time)
Deepstrike Trooper
Weapon:- Micro-railgun & Plasma Grenades
Tier:- 2
Role:- Drop support
Ability:- N/A
Commander ?
Weapon:- ?
Tier:- 3
Role:- Hero
Ability:- ?
Note;
? means unknown yet
Suggestions for new units are still welcome
#15
Posted 24 February 2010 - 21:30
medical infantry? In RA1 I used them all the time, it was really helpful. plus you can set up missions were they get only 1 commando and 3 medics.
A technician. repairs vehicles (and possible buildings without expending the unit, but does so slower)
Flamethrower/sprayer unit. A close range anti-infantry Higher end unit
A suicide unit like in generals, a unit whose sole purpose is to run into an enemy and explode
A scout A relatively cheap unit with low health, weak weapons, and a large visibility range. May be cloaked.
A dig-in unit A unit who can only shoot while dug in, but once dug in does a lot of damage to both infantry and light armor.
Dampener A unit that when deployed, weakens all nearby enemies. useful in prolonged firefights, where both sides are constantly supplying, so one side gains an advantage.
How about these? I hope the infantry ideas are still open.
Edited by Haddock Wolf, 24 February 2010 - 21:31.
"Never forget 06/17/2047" Sig edited, due to it being 300 pixels to wide. -Nem
#16
Posted 25 February 2010 - 09:28
Haddock Wolf, on 24 Feb 2010, 21:30, said:
medical infantry? In RA1 I used them all the time, it was really helpful. plus you can set up missions were they get only 1 commando and 3 medics.
Possable
Haddock Wolf, on 24 Feb 2010, 21:30, said:
No. Each faction has their own method of repairing vehicles.
Haddock Wolf, on 24 Feb 2010, 21:30, said:
This is too much like the basic BatV unit.
Haddock Wolf, on 24 Feb 2010, 21:30, said:
FoV have this as a drone.
Haddock Wolf, on 24 Feb 2010, 21:30, said:
Possable
Haddock Wolf, on 24 Feb 2010, 21:30, said:
The basic PDF units have this as an ability
Haddock Wolf, on 24 Feb 2010, 21:30, said:
Possable
Haddock Wolf, on 24 Feb 2010, 21:30, said:
Yes, they are still open.
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