Jump to content


He comes for you...


32 replies to this topic

#26 thinimus

    <Custom title available>

  • Member
  • 918 posts

Posted 29 April 2006 - 14:00

Why thank you very much. ;)

I'm going to try and learn how to skin and animate him in the near future.

However, I got some more units and buildings that I'm focusing on modeling. The regular cyborg and the cyborg reaper are next, then probably some mechs and defenses.

#27 thinimus

    <Custom title available>

  • Member
  • 918 posts

Posted 30 April 2006 - 02:24

Rendering fun. ;) Attached File  special.jpg (241.94K)
Number of downloads: 20

#28 Nexolate

    The Hated

  • Member
  • 3078 posts

Posted 30 April 2006 - 05:27

Nice glow man, you got the lighting just right... Nice job... *Thumbs up*
Posted Image
You'll only notice me when it's too late.
Posted Image

#29 Alias

    Member Title Goes Here

  • Member
  • 11705 posts

Posted 30 April 2006 - 05:36

All it needs now is a skin ;)

Great jop ;)

Posted Image

#30 Sgt. Nuker

    Greenskin Inside

  • Global Moderator
  • 13457 posts
  • Projects: Shoot. Chop. Smash. Stomp.

Posted 30 April 2006 - 20:53

The glow, the wonderful glow. Can you not see it? :dance:

All kidding aside, the affect looks very nice. Good job thinimus.


My best,

Major Nuker
Posted Image

#31 Baal-Zebub

    Lord of Darkness

  • Member
  • 1678 posts
  • Projects: C&C Covert-Ops

Posted 01 May 2006 - 07:04

Major Nuker, on 1 May 2006, 08:53, said:

The glow, the wonderful glow. Can you not see it? :dance:

All kidding aside, the affect looks very nice. Good job thinimus.


My best,

Major Nuker
<{POST_SNAPBACK}>


^^ what he said

nice work thinimus!

*drools on keyboard* :P
The Known is but a shadow of the Knowable.
Posted Image

#32 Alias

    Member Title Goes Here

  • Member
  • 11705 posts

Posted 01 May 2006 - 07:05

*Buys Swiss a bib*

Great work as always :P

Posted Image

#33 thinimus

    <Custom title available>

  • Member
  • 918 posts

Posted 07 May 2006 - 01:22

Here's the current model free for anyone to download.

Most of the axis are setup for animation, (The rotational orientation might be off on a few, but all of them are placed in the right spot.), and all the parts are named and put in the correct hiearchy.

I don't have enough time to learn how to skin it or implement it completely as a unit, so I'm releasing it for everyone to play with. :P


(DXF format btw.)

Attached File(s)


Edited by thinimus, 07 May 2006 - 01:23.




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users