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He comes for you...


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#26 thinimus

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Posted 29 April 2006 - 14:00

Why thank you very much. ;)

I'm going to try and learn how to skin and animate him in the near future.

However, I got some more units and buildings that I'm focusing on modeling. The regular cyborg and the cyborg reaper are next, then probably some mechs and defenses.

#27 thinimus

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Posted 30 April 2006 - 02:24

Rendering fun. ;) Attached File  special.jpg (241.94K)
Number of downloads: 20

#28 Nexolate

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Posted 30 April 2006 - 05:27

Nice glow man, you got the lighting just right... Nice job... *Thumbs up*
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#29 Alias

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Posted 30 April 2006 - 05:36

All it needs now is a skin ;)

Great jop ;)

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#30 Sgt. Nuker

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Posted 30 April 2006 - 20:53

The glow, the wonderful glow. Can you not see it? :dance:

All kidding aside, the affect looks very nice. Good job thinimus.


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#31 Baal-Zebub

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Posted 01 May 2006 - 07:04

Major Nuker, on 1 May 2006, 08:53, said:

The glow, the wonderful glow. Can you not see it? :dance:

All kidding aside, the affect looks very nice. Good job thinimus.


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Major Nuker
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^^ what he said

nice work thinimus!

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#32 Alias

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Posted 01 May 2006 - 07:05

*Buys Swiss a bib*

Great work as always :P

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#33 thinimus

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Posted 07 May 2006 - 01:22

Here's the current model free for anyone to download.

Most of the axis are setup for animation, (The rotational orientation might be off on a few, but all of them are placed in the right spot.), and all the parts are named and put in the correct hiearchy.

I don't have enough time to learn how to skin it or implement it completely as a unit, so I'm releasing it for everyone to play with. :P


(DXF format btw.)

Attached File(s)


Edited by thinimus, 07 May 2006 - 01:23.




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