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My particle gallery :3


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#151 Zhao

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Posted 06 December 2009 - 13:21

Your asking NEM to be nice?

#152 Su8perkillr

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Posted 06 December 2009 - 13:21

no, we.
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#153 TheDR

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Posted 06 December 2009 - 13:24

Ok thats enough now guys, lets get back to commenting on Failure's particles.
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F O R T H E N S
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#154 Nem

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Posted 06 December 2009 - 13:24

That is quite enough. I am a jerk, Now get back on topic.

#155 Failure

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Posted 06 December 2009 - 13:35

Yeah you know what, screw this shit, I'm leaving.

#156 Kris

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Posted 06 December 2009 - 13:39

What have you guys done |8 ?! Stop scaring away remaining ZH modders...8|

Edited by Kris, 06 December 2009 - 13:40.








#157 Su8perkillr

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Posted 06 December 2009 - 13:39

whut hav u dun! u scared failure away!
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#158 Failure

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Posted 06 December 2009 - 13:50

It's not that I'm scarred, I just had enough of this faggot and his oversized ego.
Sorry for this, but I'm pretty bored of the zero hour engine, and Nem "helped" me decide to move on.
It does not mean I'm dead from now, there are lot's of people on this forum who I do respect, and that can always add me on msn and talk.
Have a nice day.


/ Yeah guess what I was dumb.

Edited by Failure, 23 February 2010 - 14:19.


#159 Su8perkillr

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Posted 06 December 2009 - 13:52

Sad, but everyone needs to move on once in a while. Many thanks for showing us your talents.
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#160 Pav:3d

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Posted 06 December 2009 - 14:13

You're going to leave just because of one persons opinion? Are you ten?

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#161 TheDR

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Posted 06 December 2009 - 14:18

Ok, I'm ending this here, it's going down one rather slippery slope.

Failure, if you have a change of heart and want this reopened, just PM a moderator.

|8


Alright, lets hope it goes well this time.

Topic opened.

Edited by TheDR, 23 February 2010 - 11:07.

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#162 Failure

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Posted 23 February 2010 - 14:14

It won't go wrong.
Nem, if you still view this thread, don't hestitate to criticise.
This time I'll try to improve my stuff instead of acting like some dumb kid.

Sorry again for my behaviour.

---------------
Allright, first particle ever without editor.
While I know a few places in this that needs correction, I'm open for other's ideas too.



I don't like how the smoke suddenly spurts out of no-where.
Would be better if it would fade in instead.

#163 Ion Cannon!

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Posted 23 February 2010 - 16:41

Nothing special but its fairly pretty, try adding some debris trails, mix things up a little.
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#164 Failure

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Posted 23 February 2010 - 17:20

Allright I'll see what I can do ;)

#165 R3ven

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Posted 23 February 2010 - 17:25

Cool, the smoke suddenly appearing out of nowhere looks odd though.

#166 Su8perkillr

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Posted 23 February 2010 - 17:33

I think its perfect. maybe some editting here and there, but beautiful.
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#167 Failure

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Posted 06 March 2010 - 22:52

Allright, since I have finally started my own mod I have to show some progress.
First thing - tanker truck explosion. It may look too big, but the tanker truck is going to be a mobile superweapon for GLA and the model will be souped up with c4 and other explosives.
Mobile superweapon? Yes it will replace scud storm. I think that GLA is based on hit and run tactics and ambushes, so it can't establish a fortified base that can last really long.
And a big bunch of scud launchers is a nice target for auroras so it's not a good idea with GLA's old anti air units. While this truck is deadly, it's downsides are it's slow speed and low armor.
So you need to get some fanatics that are going to go on a suicide mission to escort it to enemy base :3


Sorry bout that shroud, world builder betrayed me.
And yeah Movie Maker's HD is not really HD, but well.

Comments, I need them, please :P

#168 Su8perkillr

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Posted 07 March 2010 - 11:28

wow man nice explo :D looks a bit like the contra moab. but it is different to :P great work!
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#169 Failure

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Posted 07 March 2010 - 11:35

Thanks. I have never seen any moab in contra though.

#170 Ion Cannon!

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Posted 07 March 2010 - 12:40

Try reducing the size of the initial explosion glare a bit, it overpowers everything else.

Or alternatively keep the initial glare the same size, but reduce the lifetime and add a secondary smaller, longer lasting glare.
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#171 Failure

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Posted 07 March 2010 - 13:27

I can't do both.
First - It's meant to be uber big.
Two - I can't make second smaller, it will clip with smoke that spawns along with fire.

#172 Su8perkillr

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Posted 07 March 2010 - 14:01

View PostFailure, on 7 Mar 2010, 12:35, said:

Thanks. I have never seen any moab in contra though.



yeah i thought so :P it is totally diferent. but the initial explosion looks a bit like it :D
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#173 Fincer

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Posted 08 March 2010 - 11:38

Sexy blast :D However, it's a bit large for tanker truck, isn't it? Especially the first glow effect stands out. Nice work anyway! :rolleyes:

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#174 Failure

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Posted 08 March 2010 - 13:42

View PostFincer, on 8 Mar 2010, 12:38, said:

Sexy blast :D However, it's a bit large for tanker truck, isn't it? Especially the first glow effect stands out. Nice work anyway! :D

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Raaahhhh :rolleyes:
It will look great when I will find proper model for the tanker truck.

What, I thought you're dead.

#175 Su8perkillr

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Posted 08 March 2010 - 15:40

View PostFincer, on 8 Mar 2010, 12:38, said:

Sexy blast :D However, it's a bit large for tanker truck, isn't it? Especially the first glow effect stands out. Nice work anyway! :rolleyes:

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nope. actually, it is even to small. If a truck filled with LPG exploded... well, you wouldnt recognise the first kilometer around it (0.66 mile)
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