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My particle gallery :3


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#226 Failure

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Posted 30 June 2010 - 11:06

The DMG is final as it is.
Daisy Cutter in this mod isn't anti-base weapon, mostly anti infantry and anti forest.
Plus, it's so easy to upgrade it to MOAB which wipes out entire base :D

#227 Su8perkillr

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Posted 30 June 2010 - 21:20

Haha ok :D Just thought it would be worth mentioning.
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#228 Failure

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Posted 05 July 2010 - 21:00


Them bombs need bigger models.

#229 Su8perkillr

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Posted 05 July 2010 - 22:32

Why did you make the planes break course? You could also let them fly straight ahead. It makes more sense if you look at the path at which the bombs drop. And indeed, somewhat bigger bombs :P
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#230 Failure

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Posted 06 July 2010 - 08:07

How to make them fly straight? D:

#231 Wizard

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Posted 06 July 2010 - 08:36

I don't think them breaking away from course is particularly crucial to the Gen Power, however I do think that that the bombs need to be increased in size as do the effects. Nothing major, perhaps a 50-75% increase in size. It looks like you're dropping cherry bombs as opposed to decent carpet bombs.

#232 Su8perkillr

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Posted 06 July 2010 - 16:59

It isnt crucial, but it looks better IMO.
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#233 Failure

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Posted 06 July 2010 - 17:32

But the question is how to do it.

Also bombs are correct sized now. Also I have found out that slowdeathbehaviour works great with bombs, so I can have multiple random effects for one bomb :P

#234 R3ven

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Posted 06 July 2010 - 23:43

View PostFailure, on 6 Jul 2010, 13:32, said:

But the question is how to do it.

Also bombs are correct sized now. Also I have found out that slowdeathbehaviour works great with bombs, so I can have multiple random effects for one bomb :read:


That sounds like something to experiment with in my own mod! :P

#235 Gen.Kenobi

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Posted 07 July 2010 - 00:25

Could realese some of the particles? I'm dying to try them!
"The entire ocean. The entire world. Wherever we want to go, we'll go. That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs but what a ship is... what Tidal Wars really is... is freedom."
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kudos to Pasidon for this awesome avvy and siggy!

#236 Failure

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Posted 07 July 2010 - 04:50

Tell me which ones would you like, and they're off to public particles thread :confused:

#237 Kris

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Posted 07 July 2010 - 12:23

How about the mid air explosion effects of your helicopters? :confused:







#238 Failure

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Posted 07 July 2010 - 12:26

This one is one of the shitest things I ever done.
But ok it will land in PP thread this evening :confused:

#239 Failure

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Posted 08 July 2010 - 10:12

Bumpity bump nod ssm is finally done.


#240 Su8perkillr

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Posted 08 July 2010 - 10:15

I loled at the radiation under the launcher when it launched a missile 8|
Also, maybe a bit less cornery launch pattern maybe? It now goes under an angle of 90 degrees |8
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#241 Ion Cannon!

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Posted 08 July 2010 - 10:29

not a fan at all of the very orange bit at the start. It just looks bad. If its meant to be a stage of the explosion, add some smoke or variate it a bit, if its glare, make it actually look like glare and not an orange sphere.
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#242 Failure

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Posted 08 July 2010 - 10:41

There is no radiation.
What do you mean make it like glare? It will clip with the smoke then.
It's an incendiary missile. I though those explode in fire and all orange stuff.

#243 Ion Cannon!

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Posted 08 July 2010 - 10:49

View PostFailure, on 8 Jul 2010, 11:41, said:

There is no radiation.
What do you mean make it like glare? It will clip with the smoke then.
It's an incendiary missile. I though those explode in fire and all orange stuff.


Well if thats the explosion make it look like one, atm its just an orange blob really.
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#244 Su8perkillr

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Posted 08 July 2010 - 10:55

Indeed, but I looked better this time, indeed its fire, but dont you think it keeps going for a bit to long? Otherwise, nice explosion.
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#245 Failure

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Posted 08 July 2010 - 11:10

So I guess that big incendiary explosion shouldn't have a flare/flash at all?

#246 Ion Cannon!

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Posted 08 July 2010 - 11:12

View PostFailure, on 8 Jul 2010, 12:10, said:

So I guess that big incendiary explosion shouldn't have a flare/flash at all?


No it should, but currently it doesn't look like much of an explosion. Its just a bland orange blob.

You could partly fix it by just changing the texture.

Edited by Ion Cannon!, 08 July 2010 - 11:14.

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#247 Failure

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Posted 08 July 2010 - 11:28

Yeah it's a good idea to try custom textures.

#248 Destiny

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Posted 08 July 2010 - 11:39

Is it possible to 'slow' the explosion? It looks too fast, IMO.
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#249 TheDR

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Posted 08 July 2010 - 11:42

I agree with Destiny, it might be nice to see more of it. Also if it's incendiary, i think it should also have some more smoke involved so it looks like things are burning.
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#250 Failure

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Posted 09 July 2010 - 11:24





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