My particle gallery :3
#226
Posted 30 June 2010 - 11:06
Daisy Cutter in this mod isn't anti-base weapon, mostly anti infantry and anti forest.
Plus, it's so easy to upgrade it to MOAB which wipes out entire base
#228
Posted 05 July 2010 - 21:00
Them bombs need bigger models.
#230
Posted 06 July 2010 - 08:07
#231
Posted 06 July 2010 - 08:36
#233
Posted 06 July 2010 - 17:32
Also bombs are correct sized now. Also I have found out that slowdeathbehaviour works great with bombs, so I can have multiple random effects for one bomb
#234
Posted 06 July 2010 - 23:43
Failure, on 6 Jul 2010, 13:32, said:
Also bombs are correct sized now. Also I have found out that slowdeathbehaviour works great with bombs, so I can have multiple random effects for one bomb
That sounds like something to experiment with in my own mod!
#235
Posted 07 July 2010 - 00:25
kudos to Pasidon for this awesome avvy and siggy!
#236
Posted 07 July 2010 - 04:50
#237
Posted 07 July 2010 - 12:23
#238
Posted 07 July 2010 - 12:26
But ok it will land in PP thread this evening
#239
Posted 08 July 2010 - 10:12
#242
Posted 08 July 2010 - 10:41
What do you mean make it like glare? It will clip with the smoke then.
It's an incendiary missile. I though those explode in fire and all orange stuff.
#243
Posted 08 July 2010 - 10:49
Failure, on 8 Jul 2010, 11:41, said:
What do you mean make it like glare? It will clip with the smoke then.
It's an incendiary missile. I though those explode in fire and all orange stuff.
Well if thats the explosion make it look like one, atm its just an orange blob really.
#245
Posted 08 July 2010 - 11:10
#246
Posted 08 July 2010 - 11:12
Failure, on 8 Jul 2010, 12:10, said:
No it should, but currently it doesn't look like much of an explosion. Its just a bland orange blob.
You could partly fix it by just changing the texture.
Edited by Ion Cannon!, 08 July 2010 - 11:14.
#247
Posted 08 July 2010 - 11:28
#248
Posted 08 July 2010 - 11:39
#249
Posted 08 July 2010 - 11:42
F O R T H E N S
#250
Posted 09 July 2010 - 11:24
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